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Messages - Hoja Lateralus

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46
Feedback and Suggestions / Re: Its about time we revived the comp scene
« on: November 08, 2016, 05:05:25 pm »
Let me just say that this thread is just hillarious.

>Ceres says "we need noob leagues"
>first response: we did, no flying fuck was given
xdddd

>Noobs don't want to sign for tournaments
Wasn't that partially the purpose of launcher?

>"For tournament to work people need votekick"
Good luck with that m8 xddd

>"if only links would work in chat"
Oh god, stop, I can't catch my breath

>we should make this event, like, visible or something
Like events used to be in the server browser?

>recently during peak times the playerbase is sitting around 200
You're saying that like it's a good thing. Also, stop... my ribs... god...

To be fair I've been suggesting the junior league for players with <500 / <1000 matches played for a while, but you do realise that
i) somewhat similar attempts has been made and miserably failed
ii) following your discussion; creating your version of the event is virtually impossible at this moment (i.e. votekick issue)

I think you confuse cause and effect here. Low population isn't cause by lack of events. Lack of events is caused by bad game design leading to low population. It's clearly visible: there are people eager to organise tournaments but nobody* wants to play. Even popular things like Iron Fork or Munker Madness have troubles to fill in lobby. Devs throw up their arms and say "well, low population, what can we do..." except they have had 4 years to get [more] people to play.

*except for tryhard vets that we don't consider in such discussions I think

47
MUSE, MAKE THIS HAPPEN

I mean, come on! For instance the map voting should've been moved to the end game screen years ago. Let's e-mail the shit out of them guys. LET'S MAKE GUNS OF ICARUS GREAT AGAIN!

RICHARD YOU MAGNIFICENT BEAST

48
General Discussion / Re: free to play needed
« on: November 04, 2016, 11:58:26 pm »

49
The Lounge / Sea of thieves - GOIO's competitor?
« on: October 16, 2016, 05:25:26 pm »

GOIO is going to get an interesting competitor on XOne and PC.

Also, kek, modern gaming everyone, ign 100/17, game of the year, absolutely halal

50
General Discussion / Re: Discord Group
« on: September 27, 2016, 07:16:38 pm »
>long time player
>levels 1/3/18

Pick one
Maybe long time means that you have an account for a long time, not that you've played game for many hours?
That doesn't make any sense. If you say "I'm a long time X player" you actually mean you've been playing X for a long time.
............right?

51
General Discussion / Re: Discord Group
« on: September 27, 2016, 11:48:59 am »
>long time player
>levels 1/3/18

Pick one

52
The Lounge / Re: Dank GOIO Bunker Scene
« on: September 26, 2016, 08:05:03 am »
Rydr is literally Hitler confirmed :D

Kekked hard from "I like 4v4 on doons"

53
Feedback and Suggestions / Re: Everyone gets an engie slot
« on: September 23, 2016, 10:07:52 am »
5 different engineering sets which include main (taken 90% of the time), buffgineer or spanbuffer(very rare, usually as 3rd engie), so practically 2 in vast majority of cases and 3 in general (with only difference between chem and ext, but chem is practically extinct now due to nerf and uselessness of the flamethrower). And the thing is that 3rd engineer with 4 slots could afford to potentially take two firefighting tools is match is filled with fire guns.

You yourself mentioned 3 additional things that engineer has to do. If we agree that engineering isn't that much fun (which for me is the case), especially maining, then we want gunners to fix more and engineers to shoot more. On the example of pyramidion I think we all would like engineering to be more like 2nd engie than like main downstairs.
It is especially visible during longer matches. Playing 50 minute match as a gunner? Not a biggie. As a captain? A bit stressful, but okay. As engie? OH FUCK MY MOUTH AND CALL ME BRUNO BECAUSE I'M NOT HURTING ENOUGH YET.

Gunner's repairing is usually limited to his own gun and sometimes quick jump for hull rebuild. But then again this is a bigger problem of weapon design (loading times) and ship design (location of components), and I'm assuming Muse won't be eager to change those in significant way on the altar of my idea.

In my experience engineer is overworked and not that fun and so far I've seen no good argument against this thesis.

54
Q&A / Re: Can you have the game always run in Dx11?
« on: September 23, 2016, 09:50:10 am »
Did anybody e-mail Muse about it or should I do it? We need answers.

55
Gameplay / Re: Can Skyball be pushed using minotaur?
« on: September 22, 2016, 08:47:39 pm »
From devs: ball does not interact with gun projectiles.

It could. It should. So much more interesting/dynamic with 'poon and Mino in the mix.


56
Feedback and Suggestions / Re: Voice chat icons!!!!!
« on: September 22, 2016, 09:53:27 am »
"Clan voicechat", a.k.a. teamspeak / mumble :P

Howard says they are "working on it" (and general UI stuff) and they'll get it "as soon as possible".

57
Q&A / Can you have the game always run in Dx11?
« on: September 21, 2016, 09:04:30 pm »
I'm just using the desktop shortcut and I think it always run in Dx9 and I can find no option for global setting or Dx11 shortcut.

58
Gameplay / Can Skyball be pushed using minotaur?
« on: September 21, 2016, 08:27:18 pm »
Can it? Could minofish be a somewhat viable choice here? At least to push-off the ball from enemies.

59
Feedback and Suggestions / Everyone gets an engie slot
« on: September 21, 2016, 08:19:49 pm »
So, as you may know already, I think the two huge problems with GOIO are: overworking the engineer and the lack of mechanical depth in general, including loadout choices. So my idea for this issue is: give every clas an additional engineering slot.
This way gunner can take either pipe+buff or spanner+mallet or pipe+extinguisher, either guaranteeing a "free" buff on his gun or making him more effective in repairing (making engineer's life easier). This could be game changing especially on the galleon, possibly allowing 2 gunners on ship.
Engineer gets more boring with meta of span-mal-ext-buff, but we see that in Alliance devs have made 2 (or 3?) additional engineering tools which couldn't possibly compete with spanner or mallet, sometimes they would be able as 3rd engie's choice or taken in place of buff. If engineer have 4 slots and we introduce those new tools to skirmish we have plenty of interesting choices to make.
Captain, as gunner, gets either the capability of buffing the vital component or have more repairing power in case shit really goes down. And if new tools arrive to skirmish both captain and gunner could at least go pipe wrench + one of the new tools. In current condition it's highly unlikely that they would choose anything over a pipe wrench/spanner.
Well, you'll probably say that with 4 slots engineers will become ultimately op, especially given buff superpowers. This is the main issue with this solution and I aknowledge it. But firstly - in this scenario a gunner can take the buffer himself without loss of his repairing capabilities and then this problem of engineers being generally stronger == more useful on the ship is already existing. Also this could be an opportunity for the buffhammer nerf.
Another benefit is that players have more tools to deal with Alliance-level threats without the need for upgrade points.

60
The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: September 21, 2016, 07:56:41 pm »
"... and schwalbe has kid gloves, made out of real kids"

-What do we say to death?
-Please, come

also, this happy moment when tip box says "Mute early and often". What a time to be alive...

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