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Feedback and Suggestions / Endless CK matches - never again (please) !
« on: September 13, 2014, 08:26:12 pm »
We all know the moment when during Crazy King match teams are so balanced that for much time no one can even get a point, the games goes on but there's no progress at all. This makes some game take sometimes over 40 minutes which is exhausting and no-fun for most people, especially when there's no progress. I think this is quite silly and would like this one sorted out.
So basically two ideas came to my head:
The simple one - make ALL the games have the rule from Hephaestus Challenge that after 30 minutes game ends and whoever has more points/kills wins. I believe it's a good idea.
The less simple one - I'm not sure about this one but I think currently capturing points works like that - if there's ANY enemy ship in the capturing zone - the point isn't captured. That's why it's so important (and annoying) to block points when you can - but as I mentioned before it can basically make game stagnant. I suggest we change it in such way that the enemy ship makes capturing point slower, but not stop (except one case). This is how I see it
If there's 1 and 1 ship - the point is not capped by any of them, the ballance is 0, the same goes with 2 and 2 as well as 3 and 3
If there's 2 and 1 ship - the point is being captured 1/2 slower
If there's 3 and 1 ship - the point is being captured 1/3 slower
If there's 3 and 2 ship - the point is being captured 2/3 slower
You get the idea I guess. Of course this is just hipothetical idea I came up with.
Let me know what do you guys think about this.
So basically two ideas came to my head:
The simple one - make ALL the games have the rule from Hephaestus Challenge that after 30 minutes game ends and whoever has more points/kills wins. I believe it's a good idea.
The less simple one - I'm not sure about this one but I think currently capturing points works like that - if there's ANY enemy ship in the capturing zone - the point isn't captured. That's why it's so important (and annoying) to block points when you can - but as I mentioned before it can basically make game stagnant. I suggest we change it in such way that the enemy ship makes capturing point slower, but not stop (except one case). This is how I see it
If there's 1 and 1 ship - the point is not capped by any of them, the ballance is 0, the same goes with 2 and 2 as well as 3 and 3
If there's 2 and 1 ship - the point is being captured 1/2 slower
If there's 3 and 1 ship - the point is being captured 1/3 slower
If there's 3 and 2 ship - the point is being captured 2/3 slower
You get the idea I guess. Of course this is just hipothetical idea I came up with.
Let me know what do you guys think about this.