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Feedback and Suggestions / Re: We don't need new art, we need a working game.
« on: August 01, 2014, 04:11:16 pm »
Do I expect a patch for an indie game with a small developer team to have some bugs? Yes.
Do I expect it to be so severely bugged that it is actually UNPLAYABLE? Nope.
The past two days have been awful. My framerate drops to as low as 3 (yes, three) FPS in combat, especially when fire weapons, carronades, and hwachas are used (though most everything affects it to some extent), and my audio sounds like it's been run through dBlue Glitch. This is clearly not an isolated problem and one that should have never made it out the door. It makes me wonder what kind of testing was done on this patch before its release, since quite a large number of people are reporting the same issue occurring extremely consostently. This isn't some minor bug that occurs in some rare random scenario; this is most combat being broken entirely all the time.
I love ya Muse, but as Niet said... fix your fucking shit. O_o
Do I expect it to be so severely bugged that it is actually UNPLAYABLE? Nope.
The past two days have been awful. My framerate drops to as low as 3 (yes, three) FPS in combat, especially when fire weapons, carronades, and hwachas are used (though most everything affects it to some extent), and my audio sounds like it's been run through dBlue Glitch. This is clearly not an isolated problem and one that should have never made it out the door. It makes me wonder what kind of testing was done on this patch before its release, since quite a large number of people are reporting the same issue occurring extremely consostently. This isn't some minor bug that occurs in some rare random scenario; this is most combat being broken entirely all the time.
I love ya Muse, but as Niet said... fix your fucking shit. O_o