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Feedback and Suggestions / Re: new game mode: Capture points
« on: March 30, 2015, 09:43:28 pm »
I remembered the version of CP used in Star Wars: Battlefront 2 (I never played 1). CPs are not normally placed linearly but rather in a pattern (sometimes radially-shaped or circular shaped or whatever). Capturing CPs only gets your team new spawn points. Holding more CPs than the enemy team, though, gradually reduced the number of reinforcements they can field until it reaches critical levels (and dying also reduces reinforcements, but by a far slower rate). A team achieves victory either by completely depleting the enemy's reinforcements or by capturing all the CPs and holding them for 15 seconds (as a team with no CPs cannot respawn).
I don't think I've ever seen a stalemate in that game, and it gives both teams clear objectives that push the match towards its conclusion, rather than stalling its progression.
I don't think I've ever seen a stalemate in that game, and it gives both teams clear objectives that push the match towards its conclusion, rather than stalling its progression.


