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Feedback and Suggestions / Re: Balance problem - metamidion
« on: November 19, 2014, 12:42:43 pm »So there seems to be two major omissions in the thought processes of anyone who says the metamidion is op. The first is that it is incredibly easy to get out of its gun's arcs, you just have to fly toward the darned thing. If you are less than twenty meters off the pyra's right side, then you are basically invulnerable. Twenty meters off the pyra's left side is pretty safe too, provided you can keep a good Chem cycle going. One thing to keep in mind though, if you circle all the way around to the back of a pyra, you have given the pyra a way to escape. Avoid being directly behind it unless you have some heavy disable power on your ship.
The second omission is that the pyra is one of the easiest ships to kill. Pyramidions have decent armor and decent hull, this is actually a very bad combination. Because their armor is only decent, it is actually pretty easy to break. Their hull is also decent, which means that it is easily one clipped by a mortar. Oh, and because pyras have decent armor, it takes too long to rebuild the armor, a main engie simply can't repair the armor faster then a mortar can kill the pyra.
The problem of simply flying towards it, is that you are getting whiddled down the entire time its approaching. Plus, this is assuming that the pyra is just going to sit there and let you get to taht side. Assuming you get to the side, then you have to get your own guns in arc. While that's happening, the pyra is still manuvering. While it may be easy to kill, it is also easy to maintain. And you can rebuild a hull in time to not die to mortar.

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