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Topics - Inkjet

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31
Dev App Testing / Dev-App Testing change-log: 1 June, 2018
« on: June 01, 2018, 05:30:10 pm »
Pipe Wrench:
  • -1 Fire Stack per hit (from 0)

Galleon:
  • Hull: 1500 (from 1400)
  • Armor: 830 (from 800)
  • Longitudinal Speed: 36 m/s (from 30.02)
  • Acceleration: 3.5 m/s2 (from 2.10)
  • Turn Speed: 8 deg/s (from 8.02)
  • Turn Acceleration: 6 deg/s2 (from 5.06)

Junker
  • Vertical Speed: 14 m/s (from 13)
  • Vertical Acceleration: 5.5 m/s2 (from 3)

Impact Bumpers
  • +500% angular drag
  • +500% lateral drag
  • No change to engine force (from -60%)
  • -30% impact damage

32
Dev App Testing / Dev-App Testing change-log: 18 May, 2018
« on: May 18, 2018, 05:31:34 pm »
Ships:

Corsair:
  • Longitudinal Speed: 30m/s
  • Longitudinal Accel: 8m/s2
  • Turn Speed: 10deg/s
  • Turn Accel: 9deg/s2 (from 7.45)
  • Mass: 250t (from 500t)
  • Vertical Speed: 15m/s
  • Vertical Accel: 4m/s2
  • Armor: 650
  • Hull: 1200
  • Light gun (4 & 5) angles: 75deg (from 60)
  • Helm Moved Forward to railing
  • Armour hitbox added to front of balloon
  • Light engines moved forward to match mount points

Stormbreaker:
  • Gun 2 angled 60deg port (from 40)
  • Gun 3 moved to starboard and angled 45deg to starboard (from 90deg port)

Mobula:
  • Vertical Accel: 7m/s2

Map:
  • Mordor (code name) - New Blockade Map

Special Abilities:

Air Horn:
  • Cooldown: 30s (from 200s)
  • Duration: 20s (from 120s)

Engine Stabilization:
  • Cooldown: 90s (from 200s)
  • Duration 20s (from 15s)

Proximal Detonation:
  • Cooldown: 90s (from 200s)
  • Duration: 20s (from 15s)

Concussive Blast:
  • Cooldown: 60s (from 200s)

Component Disruption:
  • Cooldown: 90s (from 200s)
  • Range: 500m (from 600m)

Combustion Dampener:
  • Cooldown: 90s (from 200s)

Desert Scrap:
  • Point Limit: 450
  • Point radius increased by 50, to 200m
  • Capture and Decapture times to 15s each

33
Dev App Testing / Dev App Testing change-log: 11 May, 2018
« on: May 11, 2018, 04:47:42 pm »
Ships:

Corsair:
  • Longitudinal Speed: 30m/s
  • Longitudinal Accel: 8m/s2
  • Turn Speed: 10deg/s
  • Turn Accel: 9deg/s2 (from 7.45)
  • Mass: 250t (from 500t)
  • Vertical Speed: 15m/s
  • Vertical Accel: 4m/s2
  • Armor: 650
  • Hull: 1200
  • Light gun (4 & 5) angles: 75deg (from 60)
  • Helm Moved Forward to railing
  • Armour hitbox added to front of balloon
  • Light engines moved forward to match mount points

Stormbreaker:
  • Gun 2 angled 60deg port (from 40)
  • Gun 3 moved to starboard and angled 45deg to starboard (from 90deg port)

Map:
  • Mordor - New Blockade Map

Special Abilities:

Air Horn:
  • Cooldown: 30s (from 200s)
  • Duration: 20s (from 120s)

Engine Stabilization:
  • Cooldown: 90s (from 200s)
  • Duration 20s (from 15s)

Proximal Detonation:
  • Cooldown: 90s (from 200s)
  • Duration: 20s (from 15s)

Concussive Blast:
  • Cooldown: 60s (from 200s)

Component Disruption:
  • Cooldown: 90s (from 200s)
  • Range: 500m (from 600m)

Combustion Dampener:
  • Cooldown: 90s (from 200s)

34
Dev App Testing / Dev-App Testing change-log: 20 April, 2018
« on: April 20, 2018, 05:45:56 pm »
New Maps
  • Sunken Reach (CK)
  • Oblivion Approach (KOH)
  • Oblivion Approach (DM)

Air Horn
  • Cooldown: 30s (from 200s)
  • Duration: 20s (from 120s)

Engine Stabilization
  • Cooldown: 90s (from 200s)
  • Duration 20s (from 15s)

Proximal Detonation
  • Cooldown: 90s (from 200s)
  • Duration: 20s (from 15s)

Concussive Blast
  • Cooldown: 60s (from 200s)

Component Disruption
  • Cooldown: 90s (from 200s)
  • Range: 500m (from 600m)

Combustion Dampener
  • Cooldown: 90s (from 200s)

35
Dev App Testing / Dev-App Testing change-log: 13 April, 2018
« on: April 13, 2018, 05:48:20 pm »
Air Horn
  • Cooldown: 30s (from 200s)
  • Duration: 20s (from 120s)

Engine Stabilization
  • Cooldown: 90s (from 200s)
  • Duration 20s (from 15s)

Proximal Detonation
  • Cooldown: 90s (from 200s)
  • Duration: 20s (from 15s)

Concussive Blast
  • Cooldown: 60s (from 200s)

Component Disruption
  • Cooldown: 90s (from 200s)
  • Range: 500m (from 600m)

Combustion Dampener
  • Cooldown: 90s (from 200s)

36
Dev App Testing / Dev App Testing change-log: 16 March, 2018
« on: March 16, 2018, 04:32:04 pm »
Crusader
  • Max Turn Speed: 12.5 deg/s
  • Turn Acceleration: 7 deg/s2
  • Max Speed: 32 m/s
  • Acceleration: 4 m/s2
  • Max Vertical Speed: 17.03 m/s
  • Vertical Acceleration: 2.75 m/s2
  • Mass: 180t

Magnate
  • Forward Speed: 35 m/s (from 26.02 m/s)
  • Forward Accel: 6 m/s2
  • Turn Speed: 15 deg/s
  • Turn Accel: 5 deg/s2 (from 4.5 deg/s2)
  • Mass: 205t (from 125t)
  • Vertical Speed: 17.03 m/s
  • Vertical Accel: 3.5 m/s2

Judgement
  • Forward Accel: 3 m/s2 (from 2 m/s2

Stormbreaker
  • Accel: 9.5 m/s2 (from 15 m/s2)
  • Turn Accel: 6.51 deg/s2 (from 10 deg/s2)

Tempest Mk-S (PVP)
  • Direct: Explosive 9
  • Burst: Fire 9
  • Projectile Speed: 150 m/s
  • Range: 600m
  • Horiz Angles: 50 (from 40)
  • Vert Angles: 30
  • Remove 90% Jitter

Tempest MkI (PvE)
  • Revert Velocity to 150
  • Remove 90% Jitter
  • Horiz Angles: 50

PvE to PvP Conversion
  • Sunken Reach
  • Blistered Abyss
  • Oblivion Approach
  • Parous Glen
  • Seas of Alleron
  • Thornholt Crest

Wandering Ridge (Infiltration)
  • General Playtesting

Misc. Changes
  • Moved War Lore to Library
  • New Font in menus
  • Postprocessing adjusted on Night maps
  • Watch for voice chat bugs
  • Ship & Character Customization UI adjustments
  • ESC Scoreboard updated to new UI

37
Dev App Testing / Dev App Testing change-log: 9 March, 2018
« on: March 09, 2018, 04:44:37 pm »
Crusader
  • Max Turn Speed: 12.5 deg/s
  • Turn Acceleration: 7 deg/s2
  • Max Speed: 32 m/s
  • Acceleration: 4 m/s2
  • Max Vertical Speed: 17.03 m/s
  • Vertical Acceleration: 2.75 m/s2
  • Mass: 180t

Magnate
  • Forward Speed: 28.01 m/s (from 26.02 m/s)
  • Forward Accel: 4.53 m/s2
  • Turn Speed: 15 deg/s
  • Turn Accel: 7 deg/s2 (from 4.5 deg/s2)
  • Mass: 205t (from 125t)
  • Vertical Speed: 17 m/s
  • Vertical Accel: 3.5 m/s2

Judgement
  • Forward Accel: 3 m/s2 (from 2 m/s2

Stormbreaker
  • Accel: 9.5 m/s2 (from 15 m/s2)
  • Turn Accel: 6.51 deg/s2 (from 10 deg/s2)

Tempest Mk-S (PVP)
  • Direct: Explosive 9
  • Burst: Fire 9
  • Projectile Speed: 150 m/s
  • Range: 600m
  • Horiz Angles: 50 (from 40)
  • Vert Angles: 30
  • Remove 90% Jitter

Tempest MkI (PvE)
  • Revert Velocity to 150
  • Remove 90% Jitter
  • Horiz Angles: 50

Wandering Ridge (Infiltration)
  • General Playtesting

Misc. Changes
  • Moved War Lore to Library
  • New Font in menus
  • Postprocessing adjusted on Night maps
  • Watch for voice chat bugs
  • Ship & Character Customization UI adjustments

38
Dev App Testing / Dev-App Testing change-log: 9 February, 2018
« on: February 09, 2018, 02:10:42 pm »
Judgement
  • Acceleration: 2m/s2 (from 4m/s2)
  • Top speed: 29 m/s (from 28m/s)
  • Vertical Accel: 3m/s
  • Vertical top Speed: 17m/s
  • Turn Speed: 16 deg/s (from 12 deg/s)
  • Turn Accel: 4.5 deg/s2 (from 7 deg/s2)

Shrike
  • Armor: 425
  • Hull: 650
  • Longitudinal Speed: 40 m/s (from 36.38 m/s)
  • Longitudinal Accel: 10 m/s2 (from 8.04 m/s2)
  • Turn Speed: 15 deg/s (from 13.65 deg/s)
  • Turn Accel: 7.5 deg/s2 (from 8.01 deg/s2)
  • Mass: 75 tonnes (from 95 tonnes)
  • Vertical Speed: 17m/s (from 9.43 m/s)
  • Vertical Accel: 2.5 m/s2 (from 4.16 m/s2)

Nemesis
  • Add 1.75x zoom (on right click)
  • Force: 200kN (from 100kN)
  • Projectile Speed: 400 m/s (from 350 m/s)

Choppy
  • Reduce duration to 100s (from tested 200s)
  • 100s Cooldown (from tested 200s)
  • Gatlings: 7 Piercing/7 Shatter, 100 ammo, 4s Reload, 8 ROF
  • Mortar: 60 Explosive/60 Explosive, 6 ammo, 5s Reload, ROF 0.45

Salvo Neutralizer
  • 2000 HP (from 500)
  • Armour, susceptible to Piercing damage
  • Cooldown: 30s (from 200s)

Minotaur
  • Force: 120kN (from 150kN)

Blackcliff
  • Enable 4v4 for testing
  • New Spawns for testing

39
Dev App Testing / Dev-App Testing change-log: 2 February, 2018
« on: February 02, 2018, 02:50:47 pm »
Judgement
  • Acceleration: 2m/s2 (from 4m/s2)
  • Top speed: 30 m/s (from 28m/s)
  • Vertical Accel: 3m/s
  • Vertical top Speed: 17m/s
  • Turn Speed: 16 deg/s (from 12 deg/s)
  • Turn Accel: 4 deg/s2 (from 7 deg/s2)

Shrike
  • Armor: 400
  • Hull: 650
  • Longitudinal Speed: 40 m/s (from 36.38 m/s)
  • Longitudinal Accel: 10 m/s2 (from 8.04 m/s2)
  • Turn Speed: 14 deg/s (from 13.65 deg/s)
  • Turn Accel: 7 deg/s2 (from 8.01 deg/s2)
  • Mass: 75 tonnes (from 95 tonnes)
  • Vertical Speed: 17m/s (from 9.43 m/s)
  • Vertical Accel: 2 m/s2 (from 4.16 m/s2)

Nemesis
  • Add 1.75x zoom (on right click)
  • Force: 200kN (from 100kN)
  • Projectile Speed: 400 m/s (from 350 m/s)

Choppy
  • Reduce duration to 100s (from tested 200s)
  • 100s Cooldown (from tested 200s)
  • Gatlings: 7 Piercing/7 Shatter, 100 ammo, 4s Reload, 8 ROF
  • Mortar: 60 Explosive/60 Explosive, 6 ammo, 5s Reload, ROF 0.45

Salvo Neutralizer
  • 2000 HP (from 500)
  • Armour, susceptible to Piercing damage
  • Cooldown: 30s (from 200s)

Minotaur
  • Force: 120kN (from 150kN)

Blackcliff
  • Enable 4v4 for testing

40
Dev App Testing / Dev-App Testing change-log: 26 January, 2018
« on: January 26, 2018, 04:10:39 pm »
Shrike
  • Armor: 400
  • Hull: 650
  • Longitudinal Speed: 40 m/s (from 36.38 m/s)
  • Longitudinal Accel: 10 m/s2 (from 8.04 m/s2)
  • Turn Speed: 14 deg/s (from 13.65 deg/s)
  • Turn Accel: 7 deg/s2 (from 8.01 deg/s2)
  • Mass: 75 tonnes (from 95 tonnes)
  • Vertical Speed: 17m/s (from 9.43 m/s)
  • Vertical Accel: 2 m/s2 (from 4.16 m/s2)

Nemesis
  • Add 1.75x zoom (on right click)
  • Force: 200kN (from 100kN)
  • Projectile Speed: 400 m/s (from 350 m/s)

Choppy
  • Increase duration to 200s
  • 200s Cooldown

Minotaur
  • Force: 120kN (from 150kN)

Blackcliff
  • Enable 4v4 for testing

41
Dev App Testing / Dev-App Testing change-log: 12 January, 2018
« on: January 12, 2018, 03:05:16 pm »
Junker
  • Longitudinal Speed: 30m/s (from 26.01)
  • Vertical Speed: 13m/s (from 17.6)

Magnate
  • Armor: 650 (from 525)
  • Turn Speed: 15deg/s (from 11.5)

Mobula
  • Longitudinal Speed: 28m/s (from 25.99)
  • Longitudinal Accel: 4m/s2 (from 3.5)
  • Vertical Speed: 15m/s (from 17.07)
  • Vertical Accel: 5.5m/s2 (from 4.75)

Stormbreaker
  • Armor: 500 (from 700)
  • Hull 400
  • Speed: 30
  • Accel: 15 (from 29.91)
  • Turn Speed: 18
  • Turn Accel: 12.38
  • Vert Speed: 14 (from 12.99)
  • Vert Accel: 3 (from 6.32)
  • Continue testing Hitbox changes to prevent balloon ramming
  • Repair Points moved: Hull and balloon swapped

Spire
  • Continue testing balloon hitbox changes

Anglean Raiders
  • Lower point C to 600m (from 800) to create a lower fight around the ship bow
  • Red spawn -900, 900, 1050 was too far north (Z =1500). Position has been corrected.
  • Point limit increased to 550

Raid on the Refinery
  • Respawns (shared) all aimed generally towards point A
  • Initial spawns same as Blackcliff Butchery
  • Point limit increased to 550

King of the Flayed Hills
  • Added 3 points, removed 1. Total - 7 points
  • Point limit to 650
  • 3v3 version added

Crazy King General Changes
  • Increase capture area radius to 200m
  • Point limit increased 100 points for all maps
  • Reduce capture and decap time to 15s each
  • Reduce active point time to 170s (from 198)

4v4 Maps
  • Water Hazard
  • Northern Fjords
  • Fight Over Firnfeld

Library
  • New UI
  • Add faction ship descriptions

42
Dev App Testing / Dev-App Testing change-log: 15 December, 2017
« on: December 15, 2017, 03:37:57 pm »
Junker
  • Longitudinal Speed: 32m/s (from 26.01)
  • Vertical Speed: 13m/s (from 17.6)

Magnate
  • Armor: 650 (from 525)
  • Turn Speed: 15deg/s (from 11.5)

Mobula
  • Longitudinal Speed: 28m/s (from 25.99)
  • Longitudinal Accel: 4m/s2 (from 3.5)
  • Vertical Speed: 15m/s (from 17.07)
  • Vertical Accel: 5.5m/s2 (from 4.75)

Stormbreaker
  • Armor: 500 (from 700)
  • Hull 400
  • Speed: 30
  • Accel: 15 (from 29.91)
  • Turn Speed: 18
  • Turn Accel: 12.38
  • Vert Speed: 14 (from 12.99)
  • Vert Accel: 3 (from 6.32)
  • Continue testing Hitbox changes to prevent balloon ramming
  • Repair Points moved: Hull and balloon swapped

Spire
  • Continue testing balloon hitbox changes

Anglean Raiders
  • Lower point C to 600m (from 800) to create a lower fight around the ship bow
  • Red spawn -900, 900, 1050 was too far north (Z =1500). Position has been corrected.
  • Point limit increased to 550

Raid on the Refinery
  • Respawns (shared) all aimed generally towards point A
  • Initial spawns same as Blackcliff Butchery
  • Point limit increased to 550

King of the Flayed Hills
  • Added 3 points, removed 1. Total - 7 points
  • Point limit to 650
  • 3v3 version added

Crazy King General Changes
  • Increase capture area radius to 200m
  • Point limit increased 100 points for all maps
  • Reduce capture and decap time to 15s each
  • Reduce active point time to 170s (from 198)

43
Dev App Testing / Dev-App Testing change-log: 8 December, 2017
« on: December 08, 2017, 02:50:53 pm »
Junker
  • Longitudinal Speed: 32m/s (from 26.01)
  • Vertical Speed: 13m/s (from 17.6)

Magnate
  • Armor: 650 (from 525)
  • Turn Speed: 15deg/s (from 11.5)

Mobula
  • Longitudinal Speed: 28m/s (from 25.99)
  • Longitudinal Accel: 4m/s2 (from 3.5)
  • Vertical Speed: 15m/s (from 17.07)
  • Vertical Accel: 5.5m/s2 (from 4.75)

Stormbreaker
  • Armor: 500 (from 700)
  • Hull 500 (from 400)
  • Speed: 30
  • Accel: 15 (from 29.91)
  • Turn Speed: 18
  • Turn Accel: 12.4
  • Vert Speed: 17 (from 12.99)
  • Vert Accel: 5 (from 6.32)
  • Continue testing Hitbox changes to prevent balloon ramming

Spire
  • Continue testing balloon hitbox changes

Anglean Raiders
  • Lower point C to 600m (from 800) to create a lower fight around the ship bow
  • Red spawn -900, 900, 1050 was too far north (Z =1500). Position has been corrected.

Raid on the Refinery
  • Respawns (shared) all aimed generally towards point A
  • Initial spawns same as Blackcliff Butchery

King of the Flayed Hills
  • Added 3 points, removed 1. Total - 7 points

Crazy King General Changes
  • Increase capture area radius to 200m
  • Point limit doubled for testing

44
Dev App Testing / Dev-App Testing change-log: 1 December, 2017
« on: December 01, 2017, 02:39:05 pm »
Spire
  • Hull on Balloon converted to Balloon hitbox
  • Hitbox removed on aft sails

Stormbreaker
  • Balloon hitbox adjusted to reduce balloon ramming and blocking from the right side

Anglean Raiders
  • Match always starts on point A
  • Start spawns similar to Breach Occupation spawns
  • Northwest point is now B. Moved to the arch in H 9/10
  • Northeast point is now C. Moved to C8
  • Southeast point is now D
  • Southwest point is now E
  • Respawns - 4 shared spawns, 1 between each set of points north, west, south, and east of point A

UI
  • Voice chat indicator updated for PS4

45
Dev App Testing / Dev-App Testing change-log: 17 November, 2017
« on: November 17, 2017, 01:36:51 pm »
Typhon Heavy Flak Mk. I
  • 25% chance of 3 fires on Direct Damage (from 5)

Nemesis Heavy Carronade
  • 125 Direct Shatter (from 70)
  • 100kN Push Force (from 10kN)

Goldfish
  • Acceleration: 3.6 m/s² (from 3.5)
  • Speed 42 m/s (from 40)

Pyramidion
  • Acceleration: 3.5m/s² (from 4)

Squid
  • Turn Speed: 22 deg/s (from 19.11)
  • Lateral Drag: 0.75 (from 1.36)

Incendiary Ammo
  • Accelerated Fires: 100 (new)
  • Standard Clip Size (from -25%)
  • Fire chance: +25% (from +20%)

Blackcliff Butchery
  • New KOTH map based on Clash at Blackcliff
  • New spawns
  • Map Fixed

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