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Topics - Inkjet
31
« on: June 01, 2018, 05:30:10 pm »
Pipe Wrench:
- -1 Fire Stack per hit (from 0)
Galleon:
- Hull: 1500 (from 1400)
- Armor: 830 (from 800)
- Longitudinal Speed: 36 m/s (from 30.02)
- Acceleration: 3.5 m/s2 (from 2.10)
- Turn Speed: 8 deg/s (from 8.02)
- Turn Acceleration: 6 deg/s2 (from 5.06)
Junker
- Vertical Speed: 14 m/s (from 13)
- Vertical Acceleration: 5.5 m/s2 (from 3)
Impact Bumpers
- +500% angular drag
- +500% lateral drag
- No change to engine force (from -60%)
- -30% impact damage
32
« on: May 18, 2018, 05:31:34 pm »
Ships:Corsair:
- Longitudinal Speed: 30m/s
- Longitudinal Accel: 8m/s2
- Turn Speed: 10deg/s
- Turn Accel: 9deg/s2 (from 7.45)
- Mass: 250t (from 500t)
- Vertical Speed: 15m/s
- Vertical Accel: 4m/s2
- Armor: 650
- Hull: 1200
- Light gun (4 & 5) angles: 75deg (from 60)
- Helm Moved Forward to railing
- Armour hitbox added to front of balloon
- Light engines moved forward to match mount points
Stormbreaker:
- Gun 2 angled 60deg port (from 40)
- Gun 3 moved to starboard and angled 45deg to starboard (from 90deg port)
Mobula:
Map:- Mordor (code name) - New Blockade Map
Special Abilities:Air Horn:
- Cooldown: 30s (from 200s)
- Duration: 20s (from 120s)
Engine Stabilization:
- Cooldown: 90s (from 200s)
- Duration 20s (from 15s)
Proximal Detonation:
- Cooldown: 90s (from 200s)
- Duration: 20s (from 15s)
Concussive Blast:
- Cooldown: 60s (from 200s)
Component Disruption:
- Cooldown: 90s (from 200s)
- Range: 500m (from 600m)
Combustion Dampener:
- Cooldown: 90s (from 200s)
Desert Scrap:- Point Limit: 450
- Point radius increased by 50, to 200m
- Capture and Decapture times to 15s each
33
« on: May 11, 2018, 04:47:42 pm »
Ships:Corsair:
- Longitudinal Speed: 30m/s
- Longitudinal Accel: 8m/s2
- Turn Speed: 10deg/s
- Turn Accel: 9deg/s2 (from 7.45)
- Mass: 250t (from 500t)
- Vertical Speed: 15m/s
- Vertical Accel: 4m/s2
- Armor: 650
- Hull: 1200
- Light gun (4 & 5) angles: 75deg (from 60)
- Helm Moved Forward to railing
- Armour hitbox added to front of balloon
- Light engines moved forward to match mount points
Stormbreaker:
- Gun 2 angled 60deg port (from 40)
- Gun 3 moved to starboard and angled 45deg to starboard (from 90deg port)
Map:- Mordor - New Blockade Map
Special Abilities:Air Horn:
- Cooldown: 30s (from 200s)
- Duration: 20s (from 120s)
Engine Stabilization:
- Cooldown: 90s (from 200s)
- Duration 20s (from 15s)
Proximal Detonation:
- Cooldown: 90s (from 200s)
- Duration: 20s (from 15s)
Concussive Blast:
- Cooldown: 60s (from 200s)
Component Disruption:
- Cooldown: 90s (from 200s)
- Range: 500m (from 600m)
Combustion Dampener:
- Cooldown: 90s (from 200s)
34
« on: April 20, 2018, 05:45:56 pm »
New Maps- Sunken Reach (CK)
- Oblivion Approach (KOH)
- Oblivion Approach (DM)
Air Horn- Cooldown: 30s (from 200s)
- Duration: 20s (from 120s)
Engine Stabilization- Cooldown: 90s (from 200s)
- Duration 20s (from 15s)
Proximal Detonation- Cooldown: 90s (from 200s)
- Duration: 20s (from 15s)
Concussive Blast- Cooldown: 60s (from 200s)
Component Disruption- Cooldown: 90s (from 200s)
- Range: 500m (from 600m)
Combustion Dampener- Cooldown: 90s (from 200s)
35
« on: April 13, 2018, 05:48:20 pm »
Air Horn- Cooldown: 30s (from 200s)
- Duration: 20s (from 120s)
Engine Stabilization- Cooldown: 90s (from 200s)
- Duration 20s (from 15s)
Proximal Detonation- Cooldown: 90s (from 200s)
- Duration: 20s (from 15s)
Concussive Blast- Cooldown: 60s (from 200s)
Component Disruption- Cooldown: 90s (from 200s)
- Range: 500m (from 600m)
Combustion Dampener- Cooldown: 90s (from 200s)
36
« on: March 16, 2018, 04:32:04 pm »
Crusader- Max Turn Speed: 12.5 deg/s
- Turn Acceleration: 7 deg/s2
- Max Speed: 32 m/s
- Acceleration: 4 m/s2
- Max Vertical Speed: 17.03 m/s
- Vertical Acceleration: 2.75 m/s2
- Mass: 180t
Magnate- Forward Speed: 35 m/s (from 26.02 m/s)
- Forward Accel: 6 m/s2
- Turn Speed: 15 deg/s
- Turn Accel: 5 deg/s2 (from 4.5 deg/s2)
- Mass: 205t (from 125t)
- Vertical Speed: 17.03 m/s
- Vertical Accel: 3.5 m/s2
Judgement- Forward Accel: 3 m/s2 (from 2 m/s2
Stormbreaker- Accel: 9.5 m/s2 (from 15 m/s2)
- Turn Accel: 6.51 deg/s2 (from 10 deg/s2)
Tempest Mk-S (PVP)- Direct: Explosive 9
- Burst: Fire 9
- Projectile Speed: 150 m/s
- Range: 600m
- Horiz Angles: 50 (from 40)
- Vert Angles: 30
- Remove 90% Jitter
Tempest MkI (PvE)- Revert Velocity to 150
- Remove 90% Jitter
- Horiz Angles: 50
PvE to PvP Conversion- Sunken Reach
- Blistered Abyss
- Oblivion Approach
- Parous Glen
- Seas of Alleron
- Thornholt Crest
Wandering Ridge (Infiltration)Misc. Changes- Moved War Lore to Library
- New Font in menus
- Postprocessing adjusted on Night maps
- Watch for voice chat bugs
- Ship & Character Customization UI adjustments
- ESC Scoreboard updated to new UI
37
« on: March 09, 2018, 04:44:37 pm »
Crusader- Max Turn Speed: 12.5 deg/s
- Turn Acceleration: 7 deg/s2
- Max Speed: 32 m/s
- Acceleration: 4 m/s2
- Max Vertical Speed: 17.03 m/s
- Vertical Acceleration: 2.75 m/s2
- Mass: 180t
Magnate- Forward Speed: 28.01 m/s (from 26.02 m/s)
- Forward Accel: 4.53 m/s2
- Turn Speed: 15 deg/s
- Turn Accel: 7 deg/s2 (from 4.5 deg/s2)
- Mass: 205t (from 125t)
- Vertical Speed: 17 m/s
- Vertical Accel: 3.5 m/s2
Judgement- Forward Accel: 3 m/s2 (from 2 m/s2
Stormbreaker- Accel: 9.5 m/s2 (from 15 m/s2)
- Turn Accel: 6.51 deg/s2 (from 10 deg/s2)
Tempest Mk-S (PVP)- Direct: Explosive 9
- Burst: Fire 9
- Projectile Speed: 150 m/s
- Range: 600m
- Horiz Angles: 50 (from 40)
- Vert Angles: 30
- Remove 90% Jitter
Tempest MkI (PvE)- Revert Velocity to 150
- Remove 90% Jitter
- Horiz Angles: 50
Wandering Ridge (Infiltration)Misc. Changes- Moved War Lore to Library
- New Font in menus
- Postprocessing adjusted on Night maps
- Watch for voice chat bugs
- Ship & Character Customization UI adjustments
38
« on: February 09, 2018, 02:10:42 pm »
Judgement- Acceleration: 2m/s2 (from 4m/s2)
- Top speed: 29 m/s (from 28m/s)
- Vertical Accel: 3m/s
- Vertical top Speed: 17m/s
- Turn Speed: 16 deg/s (from 12 deg/s)
- Turn Accel: 4.5 deg/s2 (from 7 deg/s2)
Shrike- Armor: 425
- Hull: 650
- Longitudinal Speed: 40 m/s (from 36.38 m/s)
- Longitudinal Accel: 10 m/s2 (from 8.04 m/s2)
- Turn Speed: 15 deg/s (from 13.65 deg/s)
- Turn Accel: 7.5 deg/s2 (from 8.01 deg/s2)
- Mass: 75 tonnes (from 95 tonnes)
- Vertical Speed: 17m/s (from 9.43 m/s)
- Vertical Accel: 2.5 m/s2 (from 4.16 m/s2)
Nemesis- Add 1.75x zoom (on right click)
- Force: 200kN (from 100kN)
- Projectile Speed: 400 m/s (from 350 m/s)
Choppy- Reduce duration to 100s (from tested 200s)
- 100s Cooldown (from tested 200s)
- Gatlings: 7 Piercing/7 Shatter, 100 ammo, 4s Reload, 8 ROF
- Mortar: 60 Explosive/60 Explosive, 6 ammo, 5s Reload, ROF 0.45
Salvo Neutralizer- 2000 HP (from 500)
- Armour, susceptible to Piercing damage
- Cooldown: 30s (from 200s)
Minotaur- Force: 120kN (from 150kN)
Blackcliff- Enable 4v4 for testing
- New Spawns for testing
39
« on: February 02, 2018, 02:50:47 pm »
Judgement- Acceleration: 2m/s2 (from 4m/s2)
- Top speed: 30 m/s (from 28m/s)
- Vertical Accel: 3m/s
- Vertical top Speed: 17m/s
- Turn Speed: 16 deg/s (from 12 deg/s)
- Turn Accel: 4 deg/s2 (from 7 deg/s2)
Shrike- Armor: 400
- Hull: 650
- Longitudinal Speed: 40 m/s (from 36.38 m/s)
- Longitudinal Accel: 10 m/s2 (from 8.04 m/s2)
- Turn Speed: 14 deg/s (from 13.65 deg/s)
- Turn Accel: 7 deg/s2 (from 8.01 deg/s2)
- Mass: 75 tonnes (from 95 tonnes)
- Vertical Speed: 17m/s (from 9.43 m/s)
- Vertical Accel: 2 m/s2 (from 4.16 m/s2)
Nemesis- Add 1.75x zoom (on right click)
- Force: 200kN (from 100kN)
- Projectile Speed: 400 m/s (from 350 m/s)
Choppy- Reduce duration to 100s (from tested 200s)
- 100s Cooldown (from tested 200s)
- Gatlings: 7 Piercing/7 Shatter, 100 ammo, 4s Reload, 8 ROF
- Mortar: 60 Explosive/60 Explosive, 6 ammo, 5s Reload, ROF 0.45
Salvo Neutralizer- 2000 HP (from 500)
- Armour, susceptible to Piercing damage
- Cooldown: 30s (from 200s)
Minotaur- Force: 120kN (from 150kN)
Blackcliff
40
« on: January 26, 2018, 04:10:39 pm »
Shrike- Armor: 400
- Hull: 650
- Longitudinal Speed: 40 m/s (from 36.38 m/s)
- Longitudinal Accel: 10 m/s2 (from 8.04 m/s2)
- Turn Speed: 14 deg/s (from 13.65 deg/s)
- Turn Accel: 7 deg/s2 (from 8.01 deg/s2)
- Mass: 75 tonnes (from 95 tonnes)
- Vertical Speed: 17m/s (from 9.43 m/s)
- Vertical Accel: 2 m/s2 (from 4.16 m/s2)
Nemesis- Add 1.75x zoom (on right click)
- Force: 200kN (from 100kN)
- Projectile Speed: 400 m/s (from 350 m/s)
Choppy- Increase duration to 200s
- 200s Cooldown
Minotaur- Force: 120kN (from 150kN)
Blackcliff
41
« on: January 12, 2018, 03:05:16 pm »
Junker- Longitudinal Speed: 30m/s (from 26.01)
- Vertical Speed: 13m/s (from 17.6)
Magnate- Armor: 650 (from 525)
- Turn Speed: 15deg/s (from 11.5)
Mobula- Longitudinal Speed: 28m/s (from 25.99)
- Longitudinal Accel: 4m/s2 (from 3.5)
- Vertical Speed: 15m/s (from 17.07)
- Vertical Accel: 5.5m/s2 (from 4.75)
Stormbreaker- Armor: 500 (from 700)
- Hull 400
- Speed: 30
- Accel: 15 (from 29.91)
- Turn Speed: 18
- Turn Accel: 12.38
- Vert Speed: 14 (from 12.99)
- Vert Accel: 3 (from 6.32)
- Continue testing Hitbox changes to prevent balloon ramming
- Repair Points moved: Hull and balloon swapped
Spire- Continue testing balloon hitbox changes
Anglean Raiders- Lower point C to 600m (from 800) to create a lower fight around the ship bow
- Red spawn -900, 900, 1050 was too far north (Z =1500). Position has been corrected.
- Point limit increased to 550
Raid on the Refinery- Respawns (shared) all aimed generally towards point A
- Initial spawns same as Blackcliff Butchery
- Point limit increased to 550
King of the Flayed Hills- Added 3 points, removed 1. Total - 7 points
- Point limit to 650
- 3v3 version added
Crazy King General Changes- Increase capture area radius to 200m
- Point limit increased 100 points for all maps
- Reduce capture and decap time to 15s each
- Reduce active point time to 170s (from 198)
4v4 Maps- Water Hazard
- Northern Fjords
- Fight Over Firnfeld
Library- New UI
- Add faction ship descriptions
42
« on: December 15, 2017, 03:37:57 pm »
Junker- Longitudinal Speed: 32m/s (from 26.01)
- Vertical Speed: 13m/s (from 17.6)
Magnate- Armor: 650 (from 525)
- Turn Speed: 15deg/s (from 11.5)
Mobula- Longitudinal Speed: 28m/s (from 25.99)
- Longitudinal Accel: 4m/s2 (from 3.5)
- Vertical Speed: 15m/s (from 17.07)
- Vertical Accel: 5.5m/s2 (from 4.75)
Stormbreaker- Armor: 500 (from 700)
- Hull 400
- Speed: 30
- Accel: 15 (from 29.91)
- Turn Speed: 18
- Turn Accel: 12.38
- Vert Speed: 14 (from 12.99)
- Vert Accel: 3 (from 6.32)
- Continue testing Hitbox changes to prevent balloon ramming
- Repair Points moved: Hull and balloon swapped
Spire- Continue testing balloon hitbox changes
Anglean Raiders- Lower point C to 600m (from 800) to create a lower fight around the ship bow
- Red spawn -900, 900, 1050 was too far north (Z =1500). Position has been corrected.
- Point limit increased to 550
Raid on the Refinery- Respawns (shared) all aimed generally towards point A
- Initial spawns same as Blackcliff Butchery
- Point limit increased to 550
King of the Flayed Hills- Added 3 points, removed 1. Total - 7 points
- Point limit to 650
- 3v3 version added
Crazy King General Changes- Increase capture area radius to 200m
- Point limit increased 100 points for all maps
- Reduce capture and decap time to 15s each
- Reduce active point time to 170s (from 198)
43
« on: December 08, 2017, 02:50:53 pm »
Junker- Longitudinal Speed: 32m/s (from 26.01)
- Vertical Speed: 13m/s (from 17.6)
Magnate- Armor: 650 (from 525)
- Turn Speed: 15deg/s (from 11.5)
Mobula- Longitudinal Speed: 28m/s (from 25.99)
- Longitudinal Accel: 4m/s2 (from 3.5)
- Vertical Speed: 15m/s (from 17.07)
- Vertical Accel: 5.5m/s2 (from 4.75)
Stormbreaker- Armor: 500 (from 700)
- Hull 500 (from 400)
- Speed: 30
- Accel: 15 (from 29.91)
- Turn Speed: 18
- Turn Accel: 12.4
- Vert Speed: 17 (from 12.99)
- Vert Accel: 5 (from 6.32)
- Continue testing Hitbox changes to prevent balloon ramming
Spire- Continue testing balloon hitbox changes
Anglean Raiders- Lower point C to 600m (from 800) to create a lower fight around the ship bow
- Red spawn -900, 900, 1050 was too far north (Z =1500). Position has been corrected.
Raid on the Refinery- Respawns (shared) all aimed generally towards point A
- Initial spawns same as Blackcliff Butchery
King of the Flayed Hills- Added 3 points, removed 1. Total - 7 points
Crazy King General Changes- Increase capture area radius to 200m
- Point limit doubled for testing
44
« on: December 01, 2017, 02:39:05 pm »
Spire- Hull on Balloon converted to Balloon hitbox
- Hitbox removed on aft sails
Stormbreaker- Balloon hitbox adjusted to reduce balloon ramming and blocking from the right side
Anglean Raiders- Match always starts on point A
- Start spawns similar to Breach Occupation spawns
- Northwest point is now B. Moved to the arch in H 9/10
- Northeast point is now C. Moved to C8
- Southeast point is now D
- Southwest point is now E
- Respawns - 4 shared spawns, 1 between each set of points north, west, south, and east of point A
UI- Voice chat indicator updated for PS4
45
« on: November 17, 2017, 01:36:51 pm »
Typhon Heavy Flak Mk. I- 25% chance of 3 fires on Direct Damage (from 5)
Nemesis Heavy Carronade- 125 Direct Shatter (from 70)
- 100kN Push Force (from 10kN)
Goldfish- Acceleration: 3.6 m/s² (from 3.5)
- Speed 42 m/s (from 40)
Pyramidion- Acceleration: 3.5m/s² (from 4)
Squid- Turn Speed: 22 deg/s (from 19.11)
- Lateral Drag: 0.75 (from 1.36)
Incendiary Ammo- Accelerated Fires: 100 (new)
- Standard Clip Size (from -25%)
- Fire chance: +25% (from +20%)
Blackcliff Butchery- New KOTH map based on Clash at Blackcliff
- New spawns
- Map Fixed