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Topics - BlackenedPies

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31
Feedback and Suggestions / Separate key bindings
« on: February 04, 2015, 03:02:26 pm »
I recently tried to remap my keys for using tools as engineer (to include extra mouse buttons). I realized that this also changed my ammo keys. Not a big problem until I realized it was the same for pilot, which rendered the bindings broken (my two side buttons are throttle, Q is spot).

I propose an option to separate different functions instead of having 1 2 3 4 the same for everything.

32
Gameplay / AI loading special ammo
« on: January 26, 2015, 12:50:55 pm »
As far as I've been able to confirm, the gat is the only gun that AI will use their own special ammo for (AI gunners load heavy clip on gats). My question is why they use heavy clip on the gat, and if there are any other circumstances that the AI will use special ammo.


33
Feedback and Suggestions / play button bug and timer reset
« on: December 23, 2014, 04:18:17 pm »
When it's "my crew" in a crew form and someone leaves when I press play, the play button becomes bugged and I can't press it anymore. Whenever I press it at the same time that someone leaves it becomes bugged. If I leave then the button is unbugged for the new crew leader. Does anyone else get this problem?

Also, I feel that when a captain leaves right before a match forcestart and another captain takes his place, there should be a timer reset of at least 30 seconds if not a minute. New captains fill the spot and the match immediately starts. They often end up leaving in match and I don't blame them.

34
Feedback and Suggestions / Non pilot captains
« on: August 09, 2014, 07:54:19 pm »
For obvious reasons, the captain spot is for the player who will fly the ship. Players who presumably have no intentions of flying the ship they are captaining are a common sight in GoI, and explaining the reasons behind captain = pilot has a low success rate of convincing them to switch to pilot or join a crew spot.

The following method has demonstrated a 100% success rate at convincing the captain to join a crew slot.

1. in lobby, politely explain the reasons why captain = pilot, and that if they want to captain then they should be a pilot
2. if they don't budge, join as a pilot in their crew and wait for the match to start
3. hop on the guns and tell the captain to fly his ship
4. repeat the reasons why pilot = captain
5. bring a wrench.

Once the match is over, the captain will immediately vacate their spot and your job is done.

This method likely has an impact on future captaining decisions of the player, but further research is needed in order to support this conclusion.

Due to its effectiveness, I recommend this method for widespread use. With universal implementation, the quantity of non pilot captains will dramatically decrease.

35
Feedback and Suggestions / Suggestion: gun buffs
« on: August 07, 2014, 11:41:05 pm »
Flamethrower not powerful enough please buff. I seem to be the only one who doesn't use it so it'll only really hurt me. Increase range please.

Buff flare gun please. Reload is too long to use as an offensive weapon. It's a lot more fun than a flamethrower.

36
Feedback and Suggestions / Suggestion: crew joining during matches
« on: August 07, 2014, 09:51:43 pm »
There is nothing more annoying than extra gunners or pilots joining during a match and refusing to leave. Why not restrict extra gunners and pilots during match but still let a ship start a match with all gunners if it so chooses?

The second most annoying thing is a crew member with an ineffective loadout joining mid match. Instead, why not display a message containing the crew's loadout and asking if you want them to join. The message will NOT display the crew's level or name which will prevent the captain from rejecting low level crew. The accept/reject commands should be simple and non intrusive like F4 and F5. The message timeout should be short (10-15 secs).

Or let us play with AI if we choose by letting captains lock crew spots when the match starts.

Or restrict novice players to novice games. This may fix a significant amount of the above problems.


37
Feedback and Suggestions / New gun: no gun
« on: August 07, 2014, 09:48:45 pm »
Because new players are often fascinated by the flare gun/mine launcher and may prefer to shoot it over the offensive weapons on the ship; and because it can be impossible to convince them not to shoot it, I propose a gun that takes up a gun slot but cannot be interacted with. This will force the gunners to shoot and the engineers to repair and make the captain's job a whole lot easier. 

38
Feedback and Suggestions / Changing loadout during game
« on: April 18, 2014, 06:18:59 pm »
I noticed that I am no longer able to change class/loadout once a match has started. I cannot stress how essential this is for players. If I accidentally choose the wrong loadout I am stuck with it. Yesterday I joined a match right as it started and was stuck as a second pilot and unable to switch. Please please PLEASE revert this. It only causes problems and now ships will be stuck with extra pilots and gunners unless they leave- which is unlikely to happen. PLEASE

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