29
« on: April 13, 2014, 07:02:51 am »
Well hey, if it helps, I'm one of those new players who actually sticked around! Been playing for two months and I've recently joined Holy, and actually hoped to be deemed worthy of tournament play eventually x)
I actually got the game on the last price off it had, with three more copies for my friends. Two of them I don't talk to any more, and the third has too much of a smack habit with Payday 2 to actually come and learn GoIO.
Why do I play? Because it is a fun game. Airships, steampunk, skill based guns and a focus on teamwork. Fortunately, I had been a top player in Battle for Black Cove (Basically the same thing with less depth and pirate ships on sea rather than airships on... Air.) I liked the competition and I was winning often, even getting a most dangerous bounty badge on the second week I was on. So I stayed. The community was also really good. Some of the guys you call annoying in fact, are perfectly fine to me! Like mic spammers and so. Then again, I do come from a long MOBA competitive run, so I probably have literally no standards.
I'll give you the TL;DR approach on the state and future of the game according to my points of view.
Game's hard to learn, people are lazy learning games and just give up. Steam's too cheap and nobody sticks with anything to the end any more. (Keep in mind GoIO actually DOES have the old school you finished the game here is your awesome looking suit approach, like the Vice City T-Shirt!) The community is awesome and this sets off new players as well: If you can NEVER beat the more experienced players because they have no problem communicating, talking strats over, making plays and working as a team, and you're inherently worse than them to boot, there's not much to hope for. You know how much of an issue communication can be on other games if you've played them, and you know how little trouble you'll run into here. (Hold Mortar fire! Shoot! Reload! Simple as that.)
The game is built in a way that if you're good, even if you play alone, and you pick your battles well, you can win reliably. Most F2Ps and mainstream games (Think CoD) are made in a way that you have an incredibly variable chance of winning or losing and your skill doesn't really matter. Most win rates are kept around 50% and incredibly bad players keep getting matched with decent or actually really good ones. This is a sort of an attempt to keep everyone happy. GoIO doesn't have any of that. You'll win if you're good, because you're good, and if you stick with good people. And something else: If you win often, you'll KNOW you're good. This is something that you don't see often in mainstream games, where you'll keep wondering if you just got carried, or losing with your 1/1/27. (Kills, Deaths, Assists)
About the future of the game, well... I see two ways. Either nothing price and marketing related happens and we stay as we are, a small tight knit community that knows what they can and can't do in games, who communicate, and generally like each other, or we get a lot of publicity or go F2P and get boatloads of new players who are clueless but think they are not, and we get the standard mainstream approach:
-Random matchmaking for "fair" games. No dodging or sitting out.
-Ranked games pretty much anyone can get into.
-And of course, a report nanny system.
I'll let you fill in the blanks about how insane and retarded it can get with those three things. While I would absolutely love GoIO being picked up by the ESL or MLG, you know it brings all types of disease into the community.