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Messages - NallyNally

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16
Q&A / Re: Character Loadouts and Positioning
« on: June 30, 2014, 10:59:26 am »
My guide covers most of this stuff! You can find it by shift tabbing in game, it's usually there!

17
The Gallery / Re: Noobs can't into moonshine
« on: June 26, 2014, 11:11:47 am »
It's pretty damn awesome, you should keep doing those.

18
Feedback and Suggestions / Re: Freebies on streams
« on: June 26, 2014, 07:23:02 am »
@Imagine: If I were to cast, I'd put it in a lobby pause. Those are long and there's generally not much going on. Of course, having to flash a code on screen is definetly a nuisance.

@Gilder: Most definetly, a risque photobook featuring Keyvias would only change gaming for the extremely better. Jokes aside, most casters already do it in bigger games. I remember one instance of some alcohol-based gaming channel handing out exclusive skins in League of Legends. Remember, people love free stuff.

19
Feedback and Suggestions / Re: Freebies on streams
« on: June 25, 2014, 09:14:57 pm »
Yeah, I guess it is. I was curious about what the devs and the casters think about it.

20
Feedback and Suggestions / Freebies on streams
« on: June 25, 2014, 07:36:27 pm »
So, you guys probably already know that most of the streams are watched by people who are already in the static playerbase when they're off tournaments and all that. Much like the Dev games give a free item to each member of a winning team, I just wondered if the casters could get a couple codes per stream to attract new viewers.

It could be a "Fastest typer wins" thing, where the streamer just says which item they're giving and whoever's interested gets to try their luck.

21
The Pit / Re: Five Word Story
« on: June 22, 2014, 10:16:52 am »
which happen to be poisoned

22
General Discussion / Re: New players in advanced matches
« on: June 21, 2014, 08:18:45 am »
Well, talking from (Extremely foggy) memory and what I've heard, novice games ARE THE DEVIL. People do whatever the hell they like including just spamming skills for chievs. My personal experience was only slightly better because I started off as a pilot with friends and a 4-pack. (Of the 4 of us, of course, I am the sole survivor.)

I would just make sure that the novice games are mandatory and enforced by CAs more often. Then again, you can specifically offer to run sandbox drills or tutorial games for newbies and people will just not give a damn.

And in the end that's part of the playerbase retainment issue: People just don't enjoy the game for more than a few hours of "HURR DURR I AM TRIPPUL GATLEEN SKWEED, I RAM PURRAMIDIONS" because the meat of it is in pulling off stuff (Whether effective or silly) with random people over the internet. Getting your ass handed to you is not very fun. And without the proper knowledge and at least a little skill, you WILL get your ass handed to you, OFTEN.

23
General Discussion / Re: Why GoIO is not for every one
« on: June 20, 2014, 06:03:21 am »
Hah, we might be on to something here! I'd honestly say GoIO suffers from early game hell until you get the notions down. Imagine makes a good point: The best way to learn the game is to stick to veterans. But I do remember my novice matches being terrible unless I steered myself, and almost MOBA-level toxic.

And if you don't stick to novice games, you'll cause high level people to stack against you, because most high level engineers aren't very keen on wacky builds and pilots. Or just make them annoyed at you, which in turn might take from your experience.

People are just not ready to talk stuff over without taking offense at the smallest things, apparently. Maybe on the next sale Muse should give rewards to CAs for overlooking novice matches, and make their chat match only or something. Just an idea.

24
General Discussion / Re: Why GoIO is not for every one
« on: June 19, 2014, 10:18:42 pm »
@HamsterIV

Oh, I see. I actually re-looked it up. It's a 1996 article called "Hearts, Clubs, Diamonds, Spades: Players who suit MUDs" by Richard Bartle. Had a lot of influence on MMOs and the like. So maybe the Extra Creditz article (Or thing) is influenced by it as well. Wouldn't know. The principles seem the same, minus mastery.

Well, you got it right. It's Social-Killers, although you could throw in some mastery too. After all, you'll get better at shooting guns by shooting guns. I wouldn't say that being the twitchiest twitch in your arena is mastery per se.

25
The Cantina / Re: Guns of Icarus 2014 RP ooc room
« on: June 19, 2014, 10:09:18 pm »
Oh, I might be in if you guys'll have me.

26
General Discussion / Re: Why GoIO is not for every one
« on: June 19, 2014, 09:23:21 pm »
Ah, interesting topic. I assume Hamster's referencing the old "Types of players" text that sets us in card suits.

That's Spades dig, (Exploration) Clubs smash, (Confrontation) Diamonds shine, (Achievement) and Hearts care. (Socialization)

I agree that GoIO requires a skillset that's not common to many players nowadays. Hell, some people will actually be amazed if you just time things right without indication.

Another big reason, I would say, is that while it's not impenetrable and it's damn easy to learn the game by playing novice games, reading a guide and asking CAs, is that most people really don't want to be arsed to learn the game. They just want to go in and win without having to learn anything. GoIO has nothing but contempt for you if you run a triple harpoon Squid, and God knows people like to pick shit that looks cool instead of what might actually work.

Also, no random number god matchmaking. While you play your ranked games in whatever mainstream title you play, you'll have to praise the sun as well as every other deity ever to get teammates that can, well, not even carry their weight, but at least be polite and not extremely bad. A fairly common event in your mainstream arena is either a team of 20 year olds with a single 10 year old squawker screaming bloody murder over some strategies, or a team of absolutely clueless tweens harassing a single 20 year old sane man who's then between the choice of ragequitting or just taking a free loss AND a free torture.

For all it's IMMENSE, TERRIBLE flaws, random matchmaking makes sure the community will live long and prosper, because it blends every win rate to about 50%, regardless of skill. GoIO has none of that, and to top it off has a high level community that mostly knows each other already. I wouldn't be surprised if most if not all posters in the forum have win rates over 70%, which would be unthinkable in a matchmade game. That creates frustration in the players who actually lose consistently enough for us to win consistently enough.

And that about sums it up, I think. Then again props to Muse, they've made one of the best designed games I've seen in years... I actually think it's MLG worthy and should be a huge success, but oh well.

@Seranis

I am curious about one thing: Did you guys stick to novice games, or just jumped right in? The game goes to great lengths to make sure that you'll learn the game by playing it in a slightly more controlled environment. Personally. most of my worse experiences with this game do come from novice games where people would just constantly ram for giggles or just grab the wheel and refuse to move, so that our team would lose for sure.

27
The Lounge / Re: Am I the greatest sky Captain?
« on: April 24, 2014, 02:10:04 am »
Yes, yes you are. Too bad my Hades skills aren't fitting for the Orinoco.

P.S START BEING A DICK AND PUTTING LUMBERJACKS IN IT SO I DON'T HAVE TO SNIPE WITH A NON SNIPING GUN >:(

28
The Lounge / Re: The most glorious Quotes ever
« on: April 24, 2014, 02:04:13 am »
SkyLordGreg: -In regards to a powder monkey joining midgame- "Well you're the captain! You have to show him how to play!"
Captain Phoenix: -Gets off the helm- "This here is a staaaaaircaaaase! You can go up the stairs and you can go dooooown the staaaairs! This is a guuuun! You shooooot the guuuuun!"

I don't remember it word for word, but it was something along those lines. Glorious and hilarious indeed.

29
The Lounge / Re: What Makes GoIO Different?
« on: April 13, 2014, 07:02:51 am »
Well hey, if it helps, I'm one of those new players who actually sticked around! Been playing for two months and I've recently joined Holy, and actually hoped to be deemed worthy of tournament play eventually x)

I actually got the game on the last price off it had, with three more copies for my friends. Two of them I don't talk to any more, and the third has too much of a smack habit with Payday 2 to actually come and learn GoIO.

Why do I play? Because it is a fun game. Airships, steampunk, skill based guns and a focus on teamwork. Fortunately, I had been a top player in Battle for Black Cove (Basically the same thing with less depth and pirate ships on sea rather than airships on... Air.) I liked the competition and I was winning often, even getting a most dangerous bounty badge on the second week I was on. So I stayed. The community was also really good. Some of the guys you call annoying in fact, are perfectly fine to me! Like mic spammers and so. Then again, I do come from a long MOBA competitive run, so I probably have literally no standards.

I'll give you the TL;DR approach on the state and future of the game according to my points of view.

Game's hard to learn, people are lazy learning games and just give up. Steam's too cheap and nobody sticks with anything to the end any more. (Keep in mind GoIO actually DOES have the old school you finished the game here is your awesome looking suit approach, like the Vice City T-Shirt!) The community is awesome and this sets off new players as well: If you can NEVER beat the more experienced players because they have no problem communicating, talking strats over, making plays and working as a team, and you're inherently worse than them to boot, there's not much to hope for. You know how much of an issue communication can be on other games if you've played them, and you know how little trouble you'll run into here. (Hold Mortar fire! Shoot! Reload! Simple as that.)

The game is built in a way that if you're good, even if you play alone, and you pick your battles well, you can win reliably. Most F2Ps and mainstream games (Think CoD) are made in a way that you have an incredibly variable chance of winning or losing and your skill doesn't really matter. Most win rates are kept around 50% and incredibly bad players keep getting matched with decent or actually really good ones. This is a sort of an attempt to keep everyone happy. GoIO doesn't have any of that. You'll win if you're good, because you're good, and if you stick with good people. And something else: If you win often, you'll KNOW you're good. This is something that you don't see often in mainstream games, where you'll keep wondering if you just got carried, or losing with your 1/1/27. (Kills, Deaths, Assists)

About the future of the game, well... I see two ways. Either nothing price and marketing related happens and we stay as we are, a small tight knit community that knows what they can and can't do in games, who communicate, and generally like each other, or we get a lot of publicity or go F2P and get boatloads of new players who are clueless but think they are not, and we get the standard mainstream approach:

-Random matchmaking for "fair" games. No dodging or sitting out.

-Ranked games pretty much anyone can get into.
 
-And of course, a report nanny system.

I'll let you fill in the blanks about how insane and retarded it can get with those three things. While I would absolutely love GoIO being picked up by the ESL or MLG, you know it brings all types of disease into the community.

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