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Messages - Tanya Phenole

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361
Gameplay / Re: Realism has had it's fun...
« on: April 03, 2014, 01:17:01 am »
And the airships danced around each other, slowly and depressively....


Then the captains that they should play less passively.

Y'all act like just because you can't have a space fighter blimp that you have to just barely move at all and limp everywhere. Get over yourself.

"Slowly and depressively " was actually a compliment. Personally, I love strategic matches more than blitz-attacks with metamidions.

362
Gameplay / Re: Realism has had it's fun...
« on: March 30, 2014, 06:08:45 pm »
And the airships danced around each other, slowly and depressively....

363
Здрасьте. Меня упомянули здесь, но никто не вспомнил, как же пишется мой ник. Я девушка, русскоязычная, адекватная, могу быть стрелком, инженером или вторым пилотом, как пожелаете.

Здравствуй и добро пожаловать.
Проще всего со мной связаться через стим, ник такой же  как в игре.

364
The Gallery / Re: Hamster Sketches
« on: March 28, 2014, 08:00:56 am »
That's amazing !))

365
The Gallery / Re: Short Movie - Ramming Speed
« on: March 27, 2014, 06:26:35 am »
That's amasing) We definitely should try to make more videos with roleplay content)

366
Отлично. В игре меня можно найти примерно с 6 до 10 вечера по Москве, позже тоже но там тренировки обычно

Пм в игре я к сожалению не получаю (баг-с) б так что связаться со мной можно через стим.  Ник в стиме такой же, как и тут

367
The Lounge / Re: If you were to build a house in GOI...
« on: March 19, 2014, 05:09:03 am »
I really liked that old lighthouse on Nothern Fjords. Really would love to settle there

368
Signing under every George's word.

Game becomes almost impossible to handle with lag spikes, especially in pilot's slot

369
Tell me we will be able to ROB THE CARAVANS!

ROB THE CARAVANS

And guard them, or course....


Best suggetion ever. all my hands for it !!!

370
 
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Except most of the time, on the average ship, a single Engie COULD manage the important stuff, as long as someone was dedicated to serving as a secondary repair person. Lets use your "problem ships" as an example.
All ships are "problem" in encounter. There are no interest in maximum possible HPS, the repairing-bebuilding-cooldown balance is based on idea you need to be IN proper time ON proper place. That is why we have "responsibility" zones on all the ships, where parts are divided between engineers focus.

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Pyramidian: It only ever needs one Engie anyway, as the Engie's entire job is sitting on the lower deck keeping the hull and engines working. The second engie is always stationed at the balloon anyway. This job can EASILY be managed by a Comm Officer, or even a Gunner. The ability to super-repair is NOT a necessity for this. Hell, the Comm Officer takes Mallet, the Gunner takes Spanner, and together they can maintain the balloon and guns, leaving the engines and hull to the actual Engineer.
  Fisrt enemy with caffonade or  flametrower (or incendiary carronade) will be your painful death. Because destroyed baloon is a HUGE HOLE for hull damage. As well, balloon is most vulnerable to fire, so that it must be chemspayed all the time. So in the situation of real combat your people will not be on guns, but on baloon.



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Galleon: Really, the Galleon is a tricky ship even with 2 Engies, so it's a ship that may not want a Comm Officer. However, if one is used, it could be assigned to the lower deck as a Gunner Comm Officer, maintaining the weapons lower-deck engines. Meanwhile, the Pilot actually sets up to help repair the balloon in a pinch, and the actual Engie goes where needed, with the Hull being their primary focus. While two engies could maintain the ship as a whole easier, it's not absolutely necessary. This ship does require more coordination between all the members regardless though.

You have not even invented the new class, but already founf where is it unneccessary.  ;D


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Spire: A single Engie can actually maintain the entire Spire pretty easily if they know what they're doing, as long as they can keep the armor up. It's possible to hit the Hull with Mallet, drop down and hit the Balloon with Mallet, and get back to the Hull just as the cooldown from Mallet ends, and hit it again to start the loop over. That said, I'd put the Comm Officer on repair duty primarily on this ship, with their role being to repair destroyed parts rather than to keep things alive. Once the armor can be restored, the main Engie can easily use the parkour loop to restore the armor while maintaining the armor on the other part. Fixing broken engines and guns can be shared, with shooting happening whenever. Again, they don't need super-repair power, they just need to not spend 90% of their time on the guns. Even a Gunner could fulfill this role in the current game, if they didn't sit on the guns all the time. While they will obviously not be able to pull the trick the Engie can with Quick Repair then full Armor in a very short time, they can do basic repairs.

I really want to see you playing as engineer, because you seem not to be much realistic.

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Basically, let the Engie deal with the Emergency Repairs, while the Comm Officer deals with routine maintainance, buffs, and information warfare. All of which it can do while doing said routine maintainance.
Everyone does emergency repairs. Even pilots.  Lueosi participated in rebuilds hundreds of times.


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Now, as to what you've said about Pilots. You seem to have this belief that a Pilot, the only person on the entire ship who can effectively fly the damn thing, would lose their role as Captain if the Comm Officer was made.

Good pilot is a leader with 8 hands, who manages setting crew, setting teammates crew, setting good enemy team on opposite side, talking with crews on match, talking with ally, deciding tactics, taking up conclusions, and well, for the last thing he moves the damn thing. Appearance of person who can be in charge for strategy will move a pilot to crew slot. And a lot of pilots will not like it, and decide to abandon the game.


371
The Lounge / Re: The most glorious Quotes ever
« on: March 18, 2014, 07:25:28 am »
 "It's ok to have a crush with pilot, don't blame yourself, Tanya ^^" (c) B'elanna

372
 
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Also, this class suggestion doesn't kill Gunners or Engineers at all, as it's designed to act as an effective alternative.

Now tell me how one engineer will handle all repairs... on pyramidion, for example.  On  galleon. On spire. ALONE . With pilot gunner and communications officer, all three with wrench

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This class would be capable of playing like an Engie, just without the super-repair power they have. It can play like a Gunner, but without the control a Gunner has.

Engineer HAS NO_SUPER_REPAIR power. That is why Pilots take two or three engineers to  have a slight chance of surviving in encounter. With the possibility of crew consisting of two engineers , CO an pilot, no one will take gunner on board unless Muse restricts "1 slot for 1 crew"

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A Pilot can't be "degraded" as their job is the most important one. They are even more important than Engineers. While the Communications Officer concept can act as an alternative to a Captain as well, it has its own downsides when used in that way, same as with all the other classes. It can fill the roles already in the game, but in its own way.

I feel like I need to explain my point. Many pilots are strong leaders. They need power to handle, it is the essence of piloting, and even more important than simply driving a ship. Comm. Officer concept rips pulls power away from pilots hands, degrading pilot from Captain slot to crew slot.  Take this power away and a lot of active pilots  will lose interest to game.


I suppose Gunner class have not deserved it's misrespect from newer players. And current class system is almost perfect, and needs no massive intrusions like bringing up new class




373
Third class completely destroys other game's balance.

One engineer left can't handle all repairs. That is why there will be no gunners at all. 1 new class, 2 engineers

With such powerful strategic skills, Communications officer requres captains slot, because such abilities based on strategy and teamwork. Pilots will be degraded to crews, what definitely turn off a lot of them from piloting.

I am pretty sure that Gunner class fixing can be simply  a better damage or increased profit  from ammo. something like 5-7% of extra damage or projectile speed, or some targeting information like angles, + increase engineers on-ship running speed for 5%.

374
Community Events / Re: Sky League Signups (Closes March 15th)
« on: March 15, 2014, 05:41:18 am »
UPD

Crimson Sky Ryders logo updated  (had to make some corrections on it, sorry)


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Гатлинг-артемис джанкер? такие вообще существуют? обычно артемис комбинирует с hades  б и используют для средних дистанций на джанкере...

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