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« on: June 20, 2014, 11:01:43 pm »
I think that the philosophy of the Sky Captain should be conceived more like an integral concept; taking into consideration other skills apart from leadership, such as organisation, communication, problem solving, and teamwork of course. Being able to organize the crew will become easier the more matches you play ofc, but as you said, you should also be open to receiving feedback from your crew or ally pilots. Also smalls things like recognizing the efforts of your crew and reinforce those actions (good job on repairs, nice shooting, etc.) will help you in your way to make your crew collaborate with you.
It is like those occasions when you see captains that do their best and the crew stay on their ship even if they lose. These people are usually confident pilots, interested in feedback, and humble (so they won't blame their crew for their mistakes). The thing is that even if you get things done, it's usually not enough (this is the so called task-oriented leadership). So when you win but you're not really encouraging good teamwork and creative collaboration from your crew/ally you can't really become a better captain.
There are other aspects such as unresponsive crew members or crew members that want to tell you how to fly your ship in a not very nice way. It doesn't really help if you want to work with different ship builds than the ones you are used to if other players just give you 'destructive' feedback about how silly the ship build is, for example. So the 'learning captain' should keep this in mind and learn to take all the constructive feedback they can, and be patient with the criticisms from other crew members. I don't really think there is a final style as you are always playing with different people in pub matches so you will always need to be pretty flexible and sometimes just talk about spanner to rebuild, mallet to repair and keep some micromanagement, as you call it.