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Messages - Deltajugg

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91
General Discussion / Re: What is your soundtrack for GoIO?
« on: May 18, 2014, 06:17:43 pm »
https://www.youtube.com/watch?v=-ZEygCawqKQ

I wish this was officialy somewhere in the game, especially part from 2:33 to 3:46

92
Feedback and Suggestions / Re: Big game hunting
« on: May 18, 2014, 06:12:48 pm »
Animals on the other hand are just a myth... so far as we know...




Ekhem, ekhem...

93
This is not a "Pewdiepie hate" thread, nor a forum. Not to mention it's old thread, and your post is barely relevant to the main topic.
Your issues and opinions about Pewdiepie's videos shouldn't even be put into this topic.

Pewdiepie is well known on YT whether you like it or not, he has millions of subscribers and decided to make a video that helped promote the game, so MuseGames decided to make a sale and give free item for everyone as a form of celebrating his video. That's all there is to it, there's no hidden message like "Pewds promotes racism, let's make a pro-racism sale!!!" , and really, I think you're exaggerating with whatever you're trying to achieve with such post.

Not to mention, dude, you seem to take whatever Pewds says too seriously. When I read your post at first I was like:

Then after a few minutes of gathering my thoughts I decided to post, because I was at a loss of words when I read:
Quote
"Pewdiepie" engages in misogyny, transphobia, racism, and various other forms of bigotry.
One particular offence is continually talking about how he will "rape"
Pewds just tends to make inappropiate jokes, but that's it, he doesn't promote any kind of behavior you describe.
There are so many worse people than Pewds, ones that are actually bad, do things that may be considered evil and unforgivable. If you want to make hate posts about someone, stick to such people. Whether you'll do it or not, don't do it on this forum. This is forum about GoIO, not about whether or not Pewds promotes rape.

Could someone please close this thread so we can avoid all kinds of unnecessary and meaningless fuss over here?

94
Does the server maintenance possibly have something to do with fix of all the glitches that happen after you die?? :o (like missing hit marks, slideshow ships, teleporting around the ship and off from it, no sound while using tools, no action feed, no achievement updates etc. etc.)

95
Q&A / Re: How to handle silent or noncommunicative crews
« on: May 17, 2014, 01:12:11 pm »
I believe most of the higher levels found some sort of "solution" in extending the time they spend in lobby. Of course, one needs to set their ship right, crew layout properly and such, but I've seen people not readying up even though they are, simply because they were unsatisfied with their teammate either readying up with inexperienced crew with bad builds, or having such low level noob as an allied captain himself, with double mortar pyra and such.

You can try that, Richard's suggestion is also viable.
Personally, as much as I don't leave games I'm already in, I have no problem in looking for a proper lobby for an extended period of time. Most of the time during my low levels I spent joining the games that were already in progress and crews had levels I was satisfied with.
For a brief moment I also played with my friends, but they gave up the game quickly. Still, they played like 20, maybe 40 matches with me, it's always something.
Other than that I found people that accepted me on their ships despite me being low level, since they knew my skill already from the previous game ( here I'd like to thank LeonXross, AbbyTheRat, Tropo and others that didn't kick me out because I was level 4 and gave me a chance first :P)
My suggestion is to add people you find competent to your friends list and stick with them. It's much easier to play with someone you find able of doing simple tasks compared to what randoms can give you. And I'm saying that being scarred for life after the match with two random Dementors ;_; (avoid Crimson Baron and Potrox, they will drain all happiness and will to live from you).

96
The Lounge / Re: Skinner Box or Video Game?
« on: May 17, 2014, 12:46:16 pm »
Interesting, though nothing I wouldn't know of already, thinking about it alot. Now get me an experienced game-making staff, lots of money and make my game dreams come true *.*

<.<

>.>

...not that easy, I guess ._. oh well, we'll do it the hard way then.

97
Feedback and Suggestions / Re: Jet Pack
« on: May 17, 2014, 12:36:25 pm »

98
As much as I agree that achievement system and leveling up could be fixed A LITTLE BIT (like removing or remaking some achievements, but only that), even I, despite cheeving like crazy, do not click Q every time to decide whether or not I should let the hull armor die to rebuild it.
Rebuilding hull armor is one of those things that will happen to you very soon no matter if you agree to it. Forcing a situation like this seems pointless to me. Also, you should always remember that an engineer should have higher priorities with repairs than doing achievements (maybe you don't deserve this level after all if you don't see it :P).

99
The Lounge / Re: The most glorious Quotes ever
« on: May 16, 2014, 09:56:12 am »
"Oh my Gawsh, I'm so sorry!" - B'Elanna as a pilot, throughout the entire Labyrinth match.

100
Guides / Re: Engineering Tricks and Hardcore Parkour (Video)
« on: May 15, 2014, 11:20:35 am »
Bunny hopping/jump movement-move around faster by spamming jump

Just officialy checked it, because there was some confusion around it. Turns out it doesn't actually work. Sorry for misleading you ._.  *hides in a corner*

101
The Pit / Re: Ban the User Above You
« on: May 15, 2014, 10:53:53 am »
I ban Cheesy Crackers for not posting fast enough.

102
Guides / Re: Engineering Tricks and Hardcore Parkour (Video)
« on: May 14, 2014, 07:23:57 pm »
I have no idea what component bracing means 0_o ha ha! Do you mean chem spraying before combat, or waiting on a component before big damage comes in?

Jump movement: Didn't I sort of cover that in the video?

I personally called it spannering before I started playing with people decent enough to use this trick themselves, and they call it bracing, if I'm correct :P
It's about hitting your hull (or any other component in a different situation) as many times as possible with a spanner for additional armor boost for every spanner hit before finally hitting with a mallet. A nice little trick that lets you survive the gatling a little bit longer, compared to people that would simply hit the hull with a mallet first occasion they think it's worth it. I think you can do it even up to 4, maybe 5 spanner hits against gatling if you just stay on hull and keep hitting it with a spanner from the very moment the first gatling round hits you, which gives you additional 160, maybe even 200 armor before hitting it with a mallet for another 250. Every point of armor matters, right? :P

As for jump movement I'm talking specifically about constantly jumping all the time in game to move faster. A little trick well known for everyone that ever played games like quake (and I think unreal series, though I'm not sure), that also works in GoIO, if you constantly tap jump as you run instead of walking normally, you move faster than simply by running.

103
Guides / Re: Engineering Tricks and Hardcore Parkour (Video)
« on: May 14, 2014, 04:48:56 pm »
I would also put component bracing on the tip list, as well as jump movement. Also the thing with mounting a front mobula gun, the same trick can be used on, for example, galleon heavy guns. Sure, you'll fall off after using it, but if you keep two engineers on the top deck for repairs and you need to use both guns together immediately, it's a trick that comes in handy.

104
Gameplay / Re: Fire Extinguisher - your opinion?
« on: May 14, 2014, 04:42:26 pm »
A flamer has such a high rof and such a high ignition chance that you will have a fire on a component again once the immunity runs of. Thus rendering you to constantly camp a component which will stop you from doing anything else until you are out of range for the flamer.
Exactly why you need the chem spray. Using the extinguisher to keep a single important component from burning down means you cannot turn your attention to anything else.
Thing is, in many situations it's not that big of a bother, like on a balloon side of a pyramidion for example. You can quite often focus on extinguishing the balloon without any problem until enemy armor's down, then mount the mortar, kill them, that way dealing with future flamer problems. On a junker, for example, top deck engineer can spray balloon, side engines AND the hull, while front engie can keep the fire extinguisher in times of need, like in case of lower deck burning. Hull is sprayed either way, but you are also prepared for other threats.


The only way is perfect chem spray. Damned if you miss a chem spray, just as dammed if you futilely attempt to extinguish fires all over the ship, only to have another 10 stacks on the first component you extinguished.
That's the thing, even perfect spraying is not enough anymore. Let's say you're fighting against gat/mortar and carro/flamer pyras. At one point you'll be left with a choice, either protect yourself from enemy mortar by using a mallet on the hull and keeping you alive, or protect yourself from the incoming flamer by re-spraying before the previous hull freeze runs off. Either way you're screwed, but incoming flamestacks rising on your hull can be dealt with quickly by an engineer from the balloon with fire ext after mallet cooldown is over. Of course, whether or not it'll be effective depends on how long the previous chemspray freeze will hold on the hull, will flamestacks deal more damage during up to 9 seconds than what you managed to repair with a mallet, but that way you dealt with gatling threat, and in most of the cases the intervention of a second engineer will save you from the flamestacks as well.
This actually has even been abused by Bubbles himself on one of the DevMatches after the patch, where he decided to take a Pyramidion with a gat/flamer, and it REALLY was a bother, especially with balloon poppers his other teammates decided to take. You always either ended up with hull down from too much gat fire, or hull down from too much fire stacks, and unfortunately, you can't keep the hull maintained and protected effectively from both anymore, not with the current chem spray cooldown. It was frustrating to such point that I actually swapped places with the other engineer and took the fire ext as a sidegineer, assisting my main engie. And we won this one, I like to think thanks to this (not really, our ship still barely did anything, we just didn't die anymore :| )

And that's only one example, depending on all kinds of gun combinations, there is always a situation where, having a chem spray, you end up with a choice that either gets you killed, or gets you disabled with fire and killed later on.
I am kind of a person that is tolerant about all kinds of weird ideas for builds and layouts when it comes to competitive games. I believe that everything is useful, depending on the situation. I see the advantages of having all your engineers carrying chem spray, but my belief in everything having its use is the very reason I made this thread. I'm just wondering why noone takes into consideration that there are situations where you'd rather have that one fire extinguisher on your ship. I'm not saying in all kinds of situations, I mean what's the point of taking fire ext if all you're fighting against is hades/flak and such, but with flamer buff we have much more use of the extinguisher.

105
Feedback and Suggestions / Re: Mobula Suggestion
« on: May 13, 2014, 08:41:03 pm »
If the game only had one really good ship, and the rest are fun but suck balls versus that best ship, then why fly that best ship?

To win tournaments  ::)

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