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Messages - Battle Toads

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16
Q&A / Re: How to approach a Galleon
« on: October 24, 2014, 09:12:53 am »
I always thought the galleons to be the easiest ship to approach, considering its slow movements and large blind spots. If you are having trouble just approach from the front or back and by the time they can get guns on you, they should be significantly damaged or disabled. If you are forced to attack a galleon from the broadsides, fly either above or below it using a buffed balloon or helm tool and don't get your guns in an arc to fire until the galleon is either below your or above you.

Also if a galleon has a long range side and you are using a close range ship, exploit it by only getting in the sniping gun's arcs after you are closer than their minimum range.

Also for obvious reasons, never ram a galleons hull (also some people don't know this but there is a glitch that can make a ship get stuck inside the galleon's bottom deck, causing the ship to bounce forever inside the galleon until one of the ships die, which is usually not the galleon) If you do ram a galleon, use a stronger ship like a pyramidion, develop a high speed with moonshine, and hope that you can pin the galleon on the floor or a wall

17
Q&A / Re: Quintuple Mine Launchers?
« on: October 21, 2014, 07:50:33 pm »
open sniping map likes Dunes

Nothing stopping ya from getting close to someone!  It can actually be a quite effective tactic against long-range builds with weapons that have arming time.  I prefer running short-range builds on maps like dunes because I find endless sniping matches to be incredibly boring.  I see nothing wrong with a munker on Dunes.  :D

Any decent lumberjack gunner would be able to destroy a munker's balloon forever, or atleast until a team mate, the ground, or a hull breaker finishes the rest. Junker is not mobile enough to flank and avoid fire on dunes against a skilled team.

Also sniper matches on Dunes are boring for the most part, but if any ship would be used to get close it would not be a junker

18
Feedback and Suggestions / Re: Petition: Proper Pilot Stats
« on: October 21, 2014, 06:16:10 pm »
Also some stats only show what you have done since the new patch. For example it says I have only 12 ram kills, which counts the rams I have gotten since 1.38, but not before even though rams and ships destroyed are the same thing if you are a pilot (unless you get off the helm and step on a flak or something)

Except "ships killed" is counting ships your CREW has killed, while "rams" are ships killed because you hit them with your ship. Meaning the final blow was specifically from your ship, and not from a gun.

"Crew Kills" show kills made by your crew (flak, mortar kills etc), however "Ships Destroyed" refers only to ships that the player destroyed that match, either as a gunner, engie or pilot. So "Ram Kills" should be replaced by a "Ships Destroyed" counter for pilot, as it would be more accurate

19
Gameplay / Re: Here come the Banshees
« on: October 21, 2014, 06:13:36 pm »
[...]
2) How is this going to impact ship builds from here on out.
[...]

Gonna see it a lot more on the side Pyramidions now.
Since it has great arcs, I can see it used on many Junker builds too.

Hipster Battle Toads, used the banshee as a side gun on pyra before it was mainstream. Even though it is the side weapon on my main pyra build based entirely on its good arc, pre patch it never seemed very powerful. I haven't tried it much with 1.38, but it sounds like the banshee is no longer a support weapon and it might replace my flamer in a flamer/carro build. I haven't tested the banshee yet but I felt like it needed a buff, whether or not this buff works I don't know

20
Feedback and Suggestions / Re: Petition: Proper Pilot Stats
« on: October 20, 2014, 08:08:47 pm »
Also some stats only show what you have done since the new patch. For example it says I have only 12 ram kills, which counts the rams I have gotten since 1.38, but not before even though rams and ships destroyed are the same thing if you are a pilot (unless you get off the helm and step on a flak or something)

21
Q&A / Re: Quintuple Mine Launchers?
« on: October 18, 2014, 07:02:07 pm »
Not entirely sure why someone would bring a munker on an open sniping map likes Dunes, but munkers are a relatively effective build in small maps like Paritan or Duel as they can trap ships between rubble and mines

22
Feedback and Suggestions / Re: Fire Stack Timeout
« on: October 16, 2014, 06:23:37 pm »
If the burn out rate was no shorter than a minute, I can see this working as most engagements will be finished by then, so it means it is easier for a ship to repair after winning/surviving a fight. If it is really short then it serves as a huge nerf to fire, as now doing nothing becomes a possible counter measure to flames

23
The Lounge / Re: What do you want most?
« on: October 07, 2014, 09:30:37 pm »
More heavy weapon weapons, and perhaps support weapons for light and heavy guns

Also I hope they add new maps for Skirmish mode soon, it gets boring knowing every single map perfectly

24
General Discussion / Re: No Noob is Good Noob
« on: September 09, 2014, 06:40:23 pm »
I thought that the term "novice" exists for a reason, as essentially anyone who is new or recently purchased the game and is unfamiliar with the mechanics. Also since when was the term "noob" offensive to anyone. It sucks not being good at most games mainly because the selling point of a game is what happens when you do well, rather than what happens when you don't know what to do, but I haven't experienced anyone saying the bad part of not being good at a game, was people saying you are not good at a game.

25
General Discussion / Re: Ship names
« on: August 25, 2014, 02:04:06 pm »
Flakfish = Blobfish, as it resembles the expression on my face whenever I spot one


Did you just insult the almighty flakfish, true terror of the sky. Flakfish is such an amazing ship though, it hurts my heat when I see people who don't know how to use it :(


26
World / Re: Mercury Field Gun- Repurposed
« on: August 24, 2014, 07:25:51 pm »
There's an achievement to destroy balloons with mortar?  That sounds so much easier than the kill ships with mortar one -- it's not that easy to manage to be the one to get a kill shot with the LJ, but nobody is ever gonna give a gunner a light mortar... so...

Clearly you have not seen the all new 100% mortar mobula meta. But most people finish this challenge by flying a metamidon where the gunner has a mortar and an engie has the gatling, it isn't perfect but it is a very easy way to do the challenge.

27
World / Re: Mercury Field Gun- Repurposed
« on: August 24, 2014, 04:11:51 pm »
The light mortars full name is scylla double barreled mortar. Fun fact the lumberjack is a heavy mortar and it can be used for mortar achievements.

I hope players realize this before they reach the achievement for destroying balloon with mortars, surpised I haven't seen more people unload a whole magazine of greased light mortars into a balloon before

28
Meta is always a touchy subject to talk about, but the reason for having it is because as you said, the only way to kill a ship is to shred its armor and pop the hull. Doesn't matter what build you have, in some ways it is very similar to the metamidion everyone hates. For example a carro-flamer is mainly a disable build, BUT it is still capable of killing and the flamer is capable of burning armor and damaging hull while the carro can take out balloons, which in the long run will damage hull as the ship sinks.

I still don't think that the gat + mortar is somehow the only build that works, a good disable ship can leave metamidions in a tight spot if they can't move when their balloon or engine is down. Gat + Mortar is just very basic and its used because it is easy, but metas always change considering junker used to be the super OP ship everyone wanted nerfed and the artemis was accused of ruining the entire game a few months ago (anyone else remember all the hate arts got before the nerf)

In short, no matter what happens we will always have a meta that will always change as the game goes on, it just happens that gat + mortar has been a meta build for the longest, but it is still not the perfect set up

29
The Lounge / Re: The most glorious Quotes ever
« on: August 24, 2014, 03:44:28 pm »
Who says bring greased for carronade?

Greased is basicly useless for heavy carro, but it works well on the light carro because one greased clip can take out a balloon before reloading, although heavy clip works for both carros

30
The Lounge / Re: The most glorious Quotes ever
« on: August 24, 2014, 02:22:13 am »
"something something, I love the Cannonade" or "please bring greased for cannonade"  or "cannonade and flamer works well against balloon"

-almost every player ever

Seriously it is a caRRonade not and caNNonade, yet everyone keeps calling it CANNONADE. so to clear things up, this is a caronade- http://en.wikipedia.org/wiki/Carronade and this is what shows up when you google cannonade- http://en.wikipedia.org/wiki/Cannonade

and I know that cannonade is supposed to mean a large barrage of artillery fire, but still...

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