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Messages - AbbyTheRat

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61
The Signal Tower / Re: Aerodrome: The Story So Far.......
« on: November 20, 2014, 09:53:20 pm »
I love this! All the episode together :D

62
The Pit / Re: First Thought Game
« on: November 19, 2014, 10:55:35 am »
co-op?

63
Steam Workshop / Re: FRIST (goatie)
« on: November 19, 2014, 10:34:41 am »
The shape is nice but the texture and colours need a bit more work, it looks almost like solid colours.

64
General Discussion / MOVED: Totalclan in Guns Of Icarus
« on: November 19, 2014, 10:25:24 am »
This topic has been moved to The Docks.

https://gunsoficarus.com/community/forum/index.php?topic=5210.0

65
The Gallery / MOVED: Workshop items of interest.
« on: November 18, 2014, 09:24:05 pm »
This topic has been moved to Steam Workshop.

https://gunsoficarus.com/community/forum/index.php?topic=5180.0

66
This topic has been moved to Steam Workshop.

https://gunsoficarus.com/community/forum/index.php?topic=5177.0

67
The Lounge / Re: Introducing the new CAs!
« on: November 18, 2014, 02:53:56 pm »
Oh no! Not again! *hides from certain CAs*

68
Oi Ya! It's my voice! For all to hear. x_x

69
Feedback and Suggestions / Re: Clan chat
« on: November 05, 2014, 01:26:28 am »
It also doesn't show when a chat has new messages so more reasons for it to be missed. Nothing to pull attention from the other tabs.

70
The Lounge / Re: The Wall, take [2], Killstealer edition
« on: October 30, 2014, 08:51:40 pm »
Sorry about this, I've been sick and now, I'm dealing with kidney stones.. it been one thing after the other.

71
Feedback and Suggestions / Re: Problems with matchmaking
« on: October 22, 2014, 09:14:28 pm »
Novice matchers have restricted loadouts to ease them into the game.

72
Release Notes / Re: Version 1.3.8 Release Notes
« on: October 20, 2014, 05:01:40 pm »
So Hydrogen now provides a speed boost indirectly? I wonder why this was implemented...
I guess it's meant to be an indirect carro nerf. People complained about being unable to escape from balloon locks.

Although.. it could also be a carro buff.. cause if you start flying faster and faster and you hit the ground.. you're going to do more damage.

73
You could try again, but why would anyone want to go somewhere where they will get killed? You guys are super heros.. aside Cheesy, he's a villain, obviously.

74
The Lounge / Re: The Wall, take [2], Killstealer edition
« on: October 19, 2014, 01:56:29 pm »
End of Turn Report (turn 3)

CONSTRUCTION REPORT:
Completed: Repeater by RedRoach
Completed: Heavy Flare Cannon by FredTheFifth
Completed: Perfume by Replaceable - made to Killstealer's taste

Under construction:
Armored Shield by GoldenGlade - finished on turn 7
Lighter by Redria - finished on turn 7
Crane by Keon - fininshed on turn 8
Base Bomb Factory by macmacnick - finished on turn 6

Keon:
You rolled into the Research tent and then ordered your developer to build a developer. Problem is, just like GoldenGlade in the future, you're already building a crane with the developer so you don't have it on hand.

Replaceable:
You ran as fast as your little fights could take you and stucked into the research tent where everyone seem to be meeting. You couldn't see any mirrors in the tent so you used the webcam on one of the computers to practise some pick up lines and gained + 5 Charisma. Colour for Charisma gain is intentionally Navy. Hard to look at, just like Replaceable now. So bright.

RedRoach:
You mounted the squid and checked around, you could see the weapons are stored in the ships store, any weapons that exist in game are in the ship store, can be mounted at any time and fired for one action, you can dismount a weapon and mount another weapon but this is take an action and not able to be fired after.

FredTheFith:
After hearing someone shout at you about building more developers, you went ahead and built a developer builder.. it fussed in a confused way then blew up on you, dealing 6 damage. I hope you weren't attached to your finger. You're now at 94 hp

GoldenGlade:
You looked around the tattled tent and used your except knowledge of first aid to improves the medical equipments. Using the developer to modify them. You couldn't help but feel you could learn more about medical stuff, possible come a nurse or doctor. There's one problem, your developer is still building the armored shield outside. So you were poking at the machine that goes beep. You're now fully healed from the awesome medical tent at 100 hp

Felkin:
You used your action to do a second research on the computer and have come up with an explosive weapon that you could use on the KS. You put this blueprint into the developer.

Piemanlives:
You tucked into the larger building, which happens to be the hangar, while in there, you get a call on your weird datapad that everyone has. It's the foreman of your work crew. They are too damn scared to come to your location with that murderous monster flying around. And staying right where it's safe and told you to go away, it seems like they blocked your number after hanging up.

Melon:
Rolling into Research with pretty all the other players with a few exceptions, you rudely scratched your butt with the buff hammer.  Seems like you're the reasons that gunners have a bad name! Bad Melon. Sadly, your butt is not considered an item and nothing happens aside getting that itchy spot.. ahhh..

macmacnick:
After your research, you're at a lost and did nothing more this turn.

KillStealer:
Cheesy
The rockets from the KS gun targeted the heats from your engines, however you as you tried to dodge the rockets you brought the ship to a complete standstill allow the rockets do extra damage to you. (Crit fail). The Rockets dealt 52 damage to your ships engines, leaving it at 648 hit points and you slowly limp off to the wall.

Due to the distance and limping engines, it'll take 3 turns, next turn you'll be out of range of the KS.. Maybe.

FredTheFifth
Staying still no-longer helped and allowed the KS to hit a bulleyes on your head causing increased damage, however it seems like the KS Ammo choice was a little off and even with the crit failure of your dodge, it only did 20 damage to you. Leaving you at 74 hp

Cheesy:
You were seen leaving the hangar and getting hit by the Killstealer pretty hard.. and you just limps away instead of a nice gateway. You'll arrive on turn 6. Meanwhile, you could use kero on the damaged engines or explore your ship, maybe the captain's cabin would awesome on your ship?

aGM
Gets a quick slap around the head for mention the fourth wall and is dealt 15651081 damage. He's now at hp. Nearly dead.

(OOC: Sorry for the late EoT, I fell asleep last night waiting for things.)

75
The Lounge / Re: The Wall, take [2], Killstealer edition
« on: October 18, 2014, 10:40:14 am »
FredTheFifth:
Somehow, the aGM is blind to your research, you need to move more, as the weapon is a part of the KS, it shares the KS statistic. 1d20 *3 damage and has multi-target. With more research, you can see that you could replicate the Killstealer weapon however it can't match all the functionality of the KS original. It'll still be very powerful. The information is now stored in your developer and will reduce the turn requirements if you decide to build it.

Thanks to aGM for making a post for me, I'm not 100% but the EoT will be posted by the end of today! Any changes to your turns or actions added should be done today! Not all of you used your actions!

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