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Messages - Dresdom

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16
The Lounge / Re: Sea battles like GoIO?
« on: February 01, 2014, 07:03:34 am »
You are looking for  Sea Dogs (2000), Age of Sail 2 (2001), Sea Dogs 2/Pirates Of The Caribbean (2003), Age of Pirates: Caribbean Tales (2006) and Age of Pirates 2: City of Abandoned Ships (2009).

Sadly there's no multiplayer there. That'd be awesome.

17
The Lounge / Re: Easter Eggs we want in Adventure mode
« on: February 01, 2014, 06:55:57 am »
Remains of the forgotten snowmen rebellion.

The running man from Ocarina of Time.

18
Feedback and Suggestions / Re: The Bounty Season
« on: January 29, 2014, 03:23:13 pm »
Maybe...

Commoneer:

-Gets Prestige through commendations. All we are noble sailors fighting in a worldwide power struggle, and honor and courtesy even in war is the only true common value.
-Loses Prestige being killed by outlaws. A filthy pirate destroyed your ship! What a dishonor!
-Pays Prestige to place bounties. When the bounty is achieved, you get a little boost to your Prestige gain, like x2 in the next three matches, as your honor is restored.

Outlaw:
-Gets prestige by killing commoneers and hunters. No mercy and take the loot, you'll be the most infamous air pirate soon! You don't get Prestige from commendation as you don't have a cause to defend, just the gold's shine.
-Loses Prestige by being killed by Hunters.
(-Pays prestige to get rid of a bounty. ??)

Bounty Hunters:
-Gets prestige by hunting down outlaws (and taking the bounties). You don't get Prestige form commendations as you don't follow the war honor codes, you just follow the most priced.
-Loses Prestige when your ship is killed by an outlaw.
(-Pays prestige to bet for a hunt. You boast about your capacities and bet, maybe, 20P before a match. If you get the bounty you add 20P to it, if not you lose your bet. I see balance problems here, maybe a bet cap??)


Relate level to Prestige instead of Achievements, or show Prestige next to the level.
This way you also make commendations highly valuable and people would be much (even) more friendly.

19
Feedback and Suggestions / Re: The Bounty Season
« on: January 29, 2014, 06:16:54 am »
What if instead of getting points by winning matches the enemy team could place a bounty point on an outlaw ship while in the commendations screen?

The currency is very interesting but problematic. We need:

-A currency
-A way to obtain it (victories? kills? commendations? achievements?)
-A befenit to make it valuable (unlock outfits? ship customization? Get achieves?)
-A reason to be outlaw
-A reason to make people want to spend it in bounties.
-A reason to bounty hunt.
-Balance it all

Let's say this currency is obtained by commendations. Let's call it Prestige.

Being an outlaw could make you gain more points, a kind of high risk-high profit choice. Maybe each kill an outlaw makes stoles some Prestige points from the killed ship. So at the end of the match you can place a bounty on an outlaw ship to make sure he has trouble onwards.

The problem I see placing your own bounties is... Who get the bounty? The fisrt hunter to take him down? Then bounties are going to be fleeting. Anyone who kills the ship? Then we are "multiplying" bounty points.

20
Feedback and Suggestions / Re: Fire/gun mechanics
« on: January 28, 2014, 01:42:42 am »
I propose a simpler system- shooting guns or revving engines while they are on fire increases the number of stacks on the component. Seriously, you have a mechanical contraption filled with flammable fuel or explosive gunpowder and you expect it to work with bursting into flame?

It creates a choice on whether to keep shooting or and finish off the enemy while risking getting kicked off (or burn the engines and get an extra bit of speed now), vs thinking long-term and putting the fire out. I think it would be fun. You could also just not use the component, making you less vulnerable to fire if you sit still and focuse on fire control, at the cost of letting the enemy get a better position. This would make fighting squids more interesting.
This idea has my approval.

Aye aye

21
General Discussion / Re: Interesting Question #5
« on: January 26, 2014, 05:02:07 pm »
Hey SWTOR player, which server? I'm over on Bergeren Colony.

Not a player at all, just a SW expanded universe geek :p

22
Feedback and Suggestions / Re: The Icarus Cannon
« on: January 26, 2014, 02:12:28 pm »
Building up damage is a great idea. Pretty unique.

23
General Discussion / Re: Interesting Question #5
« on: January 26, 2014, 12:34:19 pm »
This in the Junker



And this anywhere else.


24
Feedback and Suggestions / Re: Store Items
« on: January 25, 2014, 01:00:50 pm »
I need that monkey.

Maybe a flying lemur

And of course a hook-hand.

25
I like the achievement leveling. It doesn't show how experienced are you, but how broad is your experience (as the achievement system discourages the stick-to-one-strategy player).

I know in other games level is important, as it unlocks new weapons/skills/stuff. In GoI level is just an aesthetic matter, so what's the problem about getting stuck in one level?

However maybe a match count / hours of flight should be displayed, too.

26
General Discussion / Re: Interesting Question #4
« on: January 25, 2014, 08:43:51 am »
Kerosene grog


Chocolate milk. Lots and lots of it. [*happy face*]


*Oliver walks into the shady tavern*
*Smugglers, pirates, gamblers and assasins*
*He approaches to the barman*

-A chocolate milk.
*Sudden silence, a lot of one-eyed and scarred faces turn to him*
- ...DOuble chocolate.
*Tough guy, manly as hell. Everything returns to normal*

27
General Discussion / Re: Interesting Question #3
« on: January 24, 2014, 05:11:19 am »
Safety rope.

All we have safety ropes.
then you get the problem of physics, you run around the ship alot, you would eventually run out of rope length.

Yeah, we're flying fantasy combat airships, carrying an infinite amount of ammo around the ship and repairing complex stuff by repeatedly hitting it, talking about grappling guns and steam jetpacks. I see why physics are a problem.

28
General Discussion / Re: Interesting Question #3
« on: January 24, 2014, 04:32:05 am »
Safety rope.

All we have safety ropes.

29
General Discussion / Re: Interesting Question #2
« on: January 24, 2014, 04:31:20 am »
Moustache-raygun, growing moustaches on enemies.

Seriously, boarding action just breaks the game spirit. Crewmen doesn't die form heavy airship fire, why do you think you can kill them with a revolver?

But, do you know what do you can do? Throw them overboard.

*Daydream mode: on*

I'd love to se boarding weapons to push enemies (left click), and avoid being pushed (right click). Kinda - Revolver: Push *****, Parry *; Cutlass: Push ***, Parry ***; Rapier: Push *, Parry *****, etc... To make a kinda swashbuckling duel, helping mates being pushed and teaming up to push certain enemy...

Those who fall respawn normally unless an enemy captain takes the helm of your ship. Then its colour changes and fell over crewmen just wait like when the ship is destroyed until your captain is pushed overboard and respawn a new ship, or he just takes the enemy off the helm.

That could create a new class, the boarder/soldier/whatever, and a new kind of maps, capture ships (and flying them back to base for points) / protect the vip.

*daydream mode: off*

30
General Discussion / Re: Interesting Question #1
« on: January 24, 2014, 04:16:55 am »
The only way I see killstreak working is unlocking new spawn points.

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