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Messages - Replaceable

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811
The Signal Tower / Re: Streaming Day!
« on: August 16, 2014, 06:38:53 am »
would love to see more of these in the future,

*cough cough*

do moooreee :D

812
Feedback and Suggestions / Re: Call for Gunner Ammo Ideas
« on: August 15, 2014, 12:40:20 pm »
not ammo but:
give gunner an extra repair tool
gunner would surely be used at least a little bit more?

either that make engis pacificists who cant stand to damage other ships, and/or can only use default ammo,
and/or since they are unskilled make them more inaccurate on guns?

813
The Pit / Re: GoI haikus
« on: August 15, 2014, 11:38:31 am »
I know it's been long
Since another post, oh well
I enjoy Haiku.

Banshee, flamer, mine
Incendiary'd be great
Hi, welcome to cake.

Getting on aft guns.
*sigh* I'm getting on aft guns.
Getting on aft guns.

Triangle Pyra.
Green flare like all-seeing eye.
Illuminati.

Love is like a mine.
Beautiful yet rather mean.
Harsh world killed spire.

Level one pilot:
"I'm going for kero turn."
Where are my engines?

Hull armour is down.
Where is that mortar, come on.
Competitive match.

They tell of a game.
With friends, laughs and so much fun.
Guns of Icarus.


814
The Lounge / Re: The most glorious Quotes ever
« on: August 13, 2014, 06:48:33 pm »
(somewhat of a paraphrase)

We need to stay together like HRA. We need to wait for them to come to us. We need to be the waves. We need to let them come in and wash over us. Wash over us... wash over us.  ..Okay i don't know where this analogy is going..
Let's kill them.

~Melon McCrabernathy

815
The Lounge / Re: Silly Ideas That Would Break the Game
« on: August 12, 2014, 05:47:45 pm »
Having a single ship build that can strip most hulls with a single mag of one gun and kill the ship with a single mag of the other. This ship would be overused everywhere (both in pubs and competitively) and be really really boring after a while. Oh wait.


Sass aside: ships can run out of fuel, guns can run out of available rounds. I.e. 8 tanks of flamer ammo later you can't shoot anymore.

Oh and a new engi tool: it's a mallet with a spanner's cooldown.

816
The Pit / Re: Guns of Icarus Puns Online
« on: August 10, 2014, 06:18:37 pm »
Experimental old school competitive duck team?
That's a paddlin'

817
The Docks / Re: Hey there GoI! Do you like Cake?
« on: July 25, 2014, 08:24:20 pm »
Dearest pastries,

It is with a heavy heart i must inform you of my imminent departure.

Despite the fun, fire, and craziness i've had with all of you i feel it is time for me to go.








ON HOLIDAY.

See y'all in ~2 weeks, best of luck in hephaestus (im sure you won't need it)

GL HF HB

<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
 

(btw im totally laughing at your reaction you (hopefully) had after reading the first part ;)))


818
Gameplay / Re: Balance ideas for Pyramidion and Junker
« on: July 25, 2014, 05:07:29 am »
I for one am so ready for a change to the pyra.

I am absolutely so sick of being able to predict a loadout as soon as i see a pyramidion. As well as pretty much expecting to see pyramidions whenever I play. It's getting a little bit boring to be totally honest. Talking of boring, I agree with everyone about engineering on a pyramidion being far too easy. For me engineering is about running around like a mad man during a firefight having to make split second decisions on what to repair etc. and therefore feeling really rewarded for manging to stay alive. This simply does not happen on a pyramidion.

As for junkers i agree with what has been said about junkers only being good with the correct crew. Their massive balloon is a massive counter to them and a buffed artemis w/ burst is pretty effective against it's closely spaced components on bottom deck (whatcha gonna do with like 1 gun and no main engine).

I do think that the hull 'sweet' spot is pretty stupid though either remove it or give the underused (UU) ships 'sweet' spots too.

In summary. Nerf pyra- engi too easy. Junkers are okay. UU ships will be good with sweet spots.

And some thoughts about other ships.
Spires are too squishy.
Galleons are too easy to disable and the view whilst pilot is quite obstructed, they are fat and slow, but perhaps too much so?.
Squids die too easily.
Goldfish are good on the whole tbh. Just co-ordinate with your co-engi. Since the side guns are by no means vital. Leaving 2 engis to do things.
Mobulas cannot cope under fire as there is only realistically going to be one engi on hull/balloon. Making them also too squishy. (Alternately pyra can still have a gun firing and still be tanky.)

Oh and yeah Phoenix claw OP.

Feel free to let me know if I'm thinking about this all wrong cos I probably am.

819
The Lounge / Re: That Moment When...
« on: July 23, 2014, 05:41:32 am »
that moment when you stay up till almost 2am to read every post in this thread

that moment when your co engi can chem spray

that moment when spud harpoons you through a minefield and you die instantaneously

that moment when you willingly charge through your own mine field, and die instantaneously

that moment when teamwork is so OP that you can win 600-0 on capture point with no deaths , with an entire crew of gunners



820
The Lounge / Re: The most glorious Quotes ever
« on: July 22, 2014, 04:13:34 pm »
"It's the dawn of a new world."

Queu Fox P. on the death of qfoxp.

RIP

821
The Lounge / Re: The most glorious Quotes ever
« on: July 20, 2014, 10:26:24 am »
'Party Pyras in the house tonight'

-Fox in an all Pyramidion Iron Fork

822
The Docks / Re: Quack Quack, it's Duck Time
« on: June 23, 2014, 05:31:10 pm »
Aww pictures of ducks make me so happy  :D

823
The Pit / Re: Three Word Game
« on: June 04, 2014, 03:50:04 pm »
the meat he

824
The Docks / Re: Quack Quack, it's Duck Time
« on: June 01, 2014, 04:06:05 pm »
Here's another one. Ducks are my favourite animal. :D


825
The Docks / Re: Quack Quack, it's Duck Time
« on: June 01, 2014, 10:07:54 am »
so i was in paint and i drew this (with a mouse i might add)
hope you like it :D

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