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Messages - Replaceable

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781
Feedback and Suggestions / Engineer Scorecard
« on: August 25, 2014, 09:07:18 pm »
I think it would be cool if the follkwing 2 stats were added and contributed to your engineer performance grade.
Hp repaired.
Chem Sprays applied.

This is because I feel that a sign of a good engineer these days, is how well they can Chem spray (is it just me that thinks that?) Make sure it tracks all of them not just when it loses chem and is reapplied.

And although the parts 'repaired' stat shows how omnipresent an engineer is, if 90 of your 120 repairs are on the Pyramidions engines. This does not mean your performance was exceptional. The grade would indicate otherwise.
However if used with hp repaired it shows not only how omnipresent you were but also how important your repairs are.
Plus it would be an Interesting stat to compete with other engis on imo. :D
Maybe captains could see it to know how good their crew did.

This however maybe tricky and time consuming to implement, it might also cause performance issues, (tracking hp repaired on every ship, and number of chems for evryone playing might strain servers [i dont actually know if it would or not i dont make games])
Plus if Muse did work on it- it's not necessary reaaally. Go work on something worth more of your effort :D Scoring is a good enough feature as it is right now.
This just might be a cool addition tho. Idk :D

782
The Pit / Re: Three Word Game
« on: August 25, 2014, 05:56:27 pm »
had brought floss

783
The Pit / Re: Ban the User Above You
« on: August 25, 2014, 05:54:24 pm »
I ban RedRoach for spooking me with unexpected fruit.

(maybe they are herbs i dont know)   

784
General Discussion / Re: Ship names
« on: August 25, 2014, 05:40:50 pm »
Flakfish = Blobfish, as it resembles the expression on my face whenever I spot one


Did you just insult the almighty flakfish, true terror of the sky. Flakfish is such an amazing ship though, it hurts my heat when I see people who don't know how to use it :(

you ram right?

785
Clearly OP doesn't know what he's talking about. At all.
*Subscribes to Meta ships weekly*
*Contemplates Gat/mortar right on a Junker, hades/flak left and artemis upfront*
*might fly metamidion*





Lets forget I said anything xD

786
Feedback and Suggestions / Re: Takeover Prompts
« on: August 24, 2014, 06:58:47 pm »
Yes. So much +1

787
The Gallery / Re: GOI - Screenshot Gallery!
« on: August 24, 2014, 06:56:23 pm »
What would jesus do? Play as engineer.


Hull partaaayy.


"I'm taking greased"


I'm loading in moonshine.
WAAAARP SPEEEEEEEEED

788
Gameplay / A word on the Meta. (more like.. more than a word AMIRITE!!)
« on: August 24, 2014, 09:08:55 am »
Before you read this all be warned I'm going to write each point on a new line - for ease of reading

Oh god this is so long. Apologies.

Also the subtext in square brackets is me (maybe?) pre replying to stuff you guys are gonna say. Like counter arguments but with that angsty teen feel we all hate.

Competitive Guns of Icarus Online features 2v2 death match- first to 5 points wins.
Earning a kill earns you a point. Simple.
In order to kill ships in Guns of Icarus Online you must first do enough damage to hull armour.
Once the hull armour is broken you can destroy a ships permanent hull.
Once all of the permanent hull is down you earn a kill. Sweet. One more point closer to winning!
 
Okay cool!
So you're saying all i need to win is to kill them?
So then.
How do i remove hull armour as quickly as possible?
And what does the most damage vs. Permanent hull?

Well depends close range? Or far away?

Well since close range killing is more reliable than sniping.

[spare me by not telling me how great your sniper crew is.]
[Close range is SO much more reliable and we all know it.]
[Reliable=easier=less chance of failure]

And 3/5 competitive maps feature very CQB.

[Duel, Paritan, Canyon]
[Also spare me by not informing me of how canyon is snipey sometimes- I know.
There is no reason to snipe here- sure whine at me i don't care.
You can show me a team playing sniper. They are foolish for doing so.
But even Fjords succumbs to brawling- look at Rydr-HRA HC Final 2nd match.]

Let's go for close range then.

Well the best gun for hull strip at close quarters is the Gatling.
Cool! How fast does it remove hull armour?
With repairs? Like a clip and a bit most of the time.

(Well for the ships that are actually commonly used anyways. Yes 2 for the galleon I know.)

Okay and how about armour. Flak's good against armour right?
It has arming time so at close range it's not all that good.
Oh.
A banshee?
Too slow. Not enough DPS. (Although easier to hit with might I add.)
Oh um what's left?
Try a mortar.

Well done you can now kill ships really fast as that is what you need to win in competitive Guns of Icarus Online.

What I'm saying here by talking to you as if you're all powder monkeys is this:

The Meta exists as in order to win competitively all you need to do is kill ships- nothing else.

Sure you can bring heavy disable. But you lose killing power.

[But ma mercuries / Artemii.]
[It would disable it sure. And it still has armour strip/perma kill.]
[But, it would take far too long to kill. An ally would be there to help before that happened.]
[But in general with disable ships- oh look now I have disable guns- it's harder for me to earn points now. Because I'm not optimised for killing.]

I read a bit on Game Theory once.

All I remember from it is this: "When designing a game if you give the players a way to easily win. They will always choose that option." [To paraphrase somewhat]

And 'win' as written above there doesn't mean just win the match. It can mean strip hull. Or destroy Perma.
Gat is best at the former. At close range.
Mortar is best at the latter. At close range. (But kinda farish)
In a Competitive scene that favours close range.
Therefore the game inadvertently forces this combo to be used leaving little room for anything else.

The Meta is like that ring that Frodo has.
 
One build to rule them all.

It corrupts too. (I personally think look at all the noobs using it.)

Also like the one ring- it needs to be destroyed.
Or we make more rings to spice things up a bit and not have the best build for x or best build for y.
Just builds you know? Or we move middle earth to like Miami. That'd be funny.

For the Meta to change. The following needs to happen: [*whiny voice* but the Meta doesn't need to change. *sigh* It's boring. me: oh look a gat mortar- how unexpected and original and interesting. But with more swearing. And also since to counter it with disable you lose killing power- not having the meta is sub-optimal scrublord.]

The competitive scene needs embrace games that aren't about just killing. Maybe some CP, or a new game mode. Just an alternate way to win. As now ships with other purposes will be used- like disablers (so blender ships heavy carronade, artemis, even mercuries.) And maybe faster ships etc. Ships that are there for defending an area. Builds for other things, y'know? since it's not all about killing anymore.

Maps that favour more diverse engagements. (so not OH GOD HE'S RIGHT next to us kind of distance)
By diverse i mean not who can gatling gun first.
          so sniping then? No. another dunes map- as sniping often becomes a bit of a 'cold war simulator.'
                         I.e. both teams want to win but they don't really want to stick their necks out first for fear of dying.
That's almost as boring as gat/mortar.

[what kind of map do you propose then?
how should i know- i dont design games.
 One that doesn't favour brawling all day erry day I suppose.
Terrible idea- what a scrub.
Remember just because i dont know the exact thing i would do here to solve the issue - doesnt take away from the point.]

And maybe more ways of achieving the goal of killing? Like more guns. Or skywhales. Hmm.

Summary:

(but without content. get rekt TL;DR guys.)

I understand why there's a Meta.
I think this is bad.
Points on how to not have a meta.

Don't hurt me.

But yet at the same time

Come at me.

789
Gameplay / Re: Junker viability and builds
« on: August 23, 2014, 07:37:27 pm »
Wow that was fast. Started out with his own setup and style and got converted into the meta by the second page. Well done guys.

This. So much this.

790
The Pit / Re: Ban the User Above You
« on: August 23, 2014, 05:29:22 pm »
I ban RedRoach for for miss spelling Riggatto's name.

791
The Lounge / Re: The most glorious Quotes ever
« on: August 22, 2014, 08:09:00 pm »
Lueosi: Melon my captain [Delta] can't hear his own farts cause you're talking so much
Me: Reported for weak farts
Deltajugg: THOUGHTS
Deltajugg: Can't hear my own THOUGHTS
Lueosi: oh


792
General Discussion / Re: Alpha Strike Match
« on: August 22, 2014, 12:21:08 pm »
The one that brings lochnagar (and buff) wins =D

only if they hit.... also they can't fix the gun

exactly which means no loch

793
Gameplay / Re: Junker viability and builds
« on: August 22, 2014, 12:16:47 pm »
Chem spray is the best provided the engineers chem before it's needed. If you are being flamed it is too late. In which case fire extinguisher is better.
But during prolonged exposure to fire fire extinguisher cannot cope. As this fire stacks will come back. So Basically if engineers forget to chem and you are under prolonged fire. Extinguish and then chem.

Mercury up front on a Junker is pretty cool. Makes the ship super tiny to hit whilst you have a gun pointed at them.

My favourite Junker builds are as follows though:
Front Artemis, Left side double hades, right side, carronade gattling. 
Front Artemis, Bottom deck dual mine, top left Gatling, top right carronade.
Front Banshee, right carronade flamer, left side dual mine

But maaan Junker is such a versatile ship. You can design it to have each side for different jobs. It's awesome.
It's like having 2 pyramidions stuck to each side.
Without the nose.
Or the pyramidion.

That's what i think anyways.

Not optimal how?  We regularly go 5-0 with it.  Flaks not only assist gats in armor damage, but are great for hull damageas well.  I can show you how effective it is tontight if you'd like.

It isn't optimal as the flak has an arming time. Which means that the gat is often out of range. Mortar is a better pairing.
Provided you want to be a Metamidion Scrub.

794
General Discussion / Re: Ship names
« on: August 22, 2014, 10:19:04 am »
Hadesmidion = Dual Hades Pyra
AT Squid = Attack Squid (Gat or Flamer/Mort or Flak)
Mercmidion = Dual Merc Pyra

As far as Hades/Flak goes...Midmidion?

Interesting, what's your thought process behind hades flak?
 Is it because it's almost meta and midi is like half?

795
General Discussion / Re: Ship names
« on: August 22, 2014, 10:17:20 am »
Also the merc/flak spire should be called the Splaker.

It should be called: Dead

Maybe true, but Danny you've got to admit it's fun.

But maybe  everyone could be like that is one dead Splaker. (which would be all the time ahaha)

It should be called the flarronadion. Sounds like a pokemon evolution.

Carrot has evolved into Flarronadion!

Also the people that call mine junkers/squids munkers and muids are doing it wrong.

Please call them Jines and Squines instead.

Imagine if ships evolved :O
Also Muids sounds silly.  Cow-like druids. Ahaha
I'll stick with Munker, but i like Squines.

Carrofish for obvious reasons.


Isn't that Blenderfish?

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