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Messages - Replaceable

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766
The Pit / Re: Three Word Game
« on: August 29, 2014, 06:04:54 am »
eye-wateringly beautiful to

767
Feedback and Suggestions / Re: New Map Concept
« on: August 28, 2014, 07:50:21 pm »
I was gonna make a point about if the spawn was in the city then teams might neglect the open area.
But, teams will make the maps work for how they want to fly imho. Some might choose to rush to the coast- others might want to lurk in the city for a brawl.
So yeah that's cool and would be very interesting.

I think the spawns should be like duel's in which they are all over the map for both teams.

This would be a super fun map I think :D


(Could even make it a CP to force them to use the coast- putting the point on the coast)

768
Community Events / Re: SCS Discussion
« on: August 28, 2014, 07:42:51 pm »
Maybe CP and DM shouldn't mix for the moment. Keep SCS as it is. Simply because of the time issue. In DM's we can predict they will be all finished in under 30mins (realistically) whereas CPs can take aaages. Having both CP and DM in the same event would be problematic to organise to say the least- considering multiple teams will fly etc. I can imagine casters already being like 'Well we're sposed to have team XYZ here but they're still in a CP' (It would screw up the times teams matches were supposed to be)

I do think though that it would spice things up a fair bit though to see different game modes at a competitive level.
(Test crews on new builds and strategies, etc.)

But yeah- not in SCS i don't think.

CP would have maybe worked in the format (or similar format) of HC better than SCS. As only 1 game per team. But there is still the issue with times etc. You can't tell a team "yeah um well their match is at 9:00pm - yours is when they are done." (Because Casters [and referees to a certain extent])

You could enforce timers- but that might be deemed unfair in a CP.

Maybe CP just doesnt have a place in competitive. yet???

769
Feedback and Suggestions / Re: Gifting!
« on: August 28, 2014, 09:18:00 am »
Idk it's just always irritated me greatly the whole cosmetic focus of tf2.
Whenever i played it was all about the hats and not about the game.
It's just something i don't want to see in GOI.

But i can see your point- about the revenue thing.
And more things to make my engi look saf is always  good thing aha.

 

770
Feedback and Suggestions / Re: Gifting!
« on: August 28, 2014, 06:12:19 am »
I like the idea of gifting. But as far as the distribution of cosmetics go.
Plz no trading.

(Trading would be cool in adventure mode tho- there'll be things to trade [probably])   

I just don't want a hat simulator scenario in this game.

771
The Pit / Re: Three Word Game
« on: August 27, 2014, 05:47:46 pm »
the fully naked

772
The Pit / Re: Three Word Game
« on: August 27, 2014, 08:32:14 am »
sensually detailed every

773
Community Events / Re: The TimmyB Tournament Sign-Ups Week 2
« on: August 27, 2014, 08:05:27 am »
Flammenwaffe are back again for week 2
 8)

You have already our wunderbar logo.

Crew: Melon McCrabernathy, TyberiusTheThird, Miki n'Ead, Replaceable

Contact: [Just in case :3]
Melon McCrabernathy (http://steamcommunity.com/profiles/76561198059815379),
TyberiusTheThird: http://steamcommunity.com/profiles/76561198043082048
Replaceable: http://steamcommunity.com/profiles/76561197986241597



jijijijijijiij



774
The Pit / Re: Three Word Game
« on: August 27, 2014, 06:34:34 am »
to paint a

775
The Pit / Re: Ban the User Above You
« on: August 26, 2014, 06:40:19 pm »
I ban queso because bananas are herbs.

776
The Gallery / Re: The Bloody Wrench
« on: August 26, 2014, 02:20:10 pm »
*salutes*
Great job.
Must be all engineers that get pent-up rage.
Serves them right for telling us to fix the hull for the 16th time ahaha.

777
Feedback and Suggestions / Re: Engineer Scorecard
« on: August 26, 2014, 02:14:15 pm »
I like the merge of the gunner scorecard and the engineer scorecard - there is no reason these two roles are so different.

Kills and components broken by an engie matter just as much as a gunner - and vice versa, gunner rebuilds/repairs are just as useful as engineer ones.

Chem sprays applied is a joke - simply because you can cheese it by constantly applying, and good sprayers will never let it drop either. Should be fires prevented by chem is the real one.

But like others have stated before noone that's played more than 100 games ever cares about the scorecard at all, except to say, verfiy kills, etc for an achievement.

Or for laughing at the 600 fires set in 1 round from incendiery flamers or something lol.

True- I dont care about scorecards either just those stats would be cool imo.
And yeah merging them would be pretty good.
And yeah fires prevented makes more sense.

778
General Discussion / Re: Ship names
« on: August 26, 2014, 02:10:23 pm »
Flakfish = Blobfish, as it resembles the expression on my face whenever I spot one


Did you just insult the almighty flakfish, true terror of the sky. Flakfish is such an amazing ship though, it hurts my heat when I see people who don't know how to use it :(

you ram right?

No you bring a spire and name it Flakfish. and then you go 3 gat and ram with it

This I have to fly on.
Loch Flak would be so beautiful.

779
Feedback and Suggestions / Re: Harpoons and white wailer.
« on: August 26, 2014, 11:03:30 am »
You could convince a lobby to do all Mobula, all mines except top gun as a harpoon.

There is nothing comparable to the satisfaction of dragging an enemy through a minefield to watch them explode in a flaming ball of instagib- truely wonderful.

780
Feedback and Suggestions / Re: Engineer Scorecard
« on: August 26, 2014, 05:00:47 am »
Also true, i was gonna mention it but i figured muse would never score an engi on gunning.
(even though a successful gunjineer will have destroyed many parts and ships)

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