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Messages - Sprayer

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46
Feedback and Suggestions / Re: Friends list open slot
« on: November 06, 2014, 01:22:37 pm »
There is, instead of joining via friendslist, click on custom game. It will open the old game list, except it only shows the games in which your friends or CAs are in (and novice matches if you are a teacher). It also shows both the maximum and present player count in those matches. It even lists all your friends currently in those matches, so you don't have to try multiple friends who all happen to be in the same match.

However, this feature would be nice to also include clan members.

47
Feedback and Suggestions / Re: Secondary Fire Effects
« on: November 06, 2014, 01:20:12 pm »
This doesn't mean all the guns would get zoom, those which don't have zoom now wouldn't have zoom later either...

48
General Discussion / Re: How do you get the assassin hood headgear?
« on: November 05, 2014, 03:30:11 pm »
You can't buy it, only earn it. Used to be on gunner 5, so probably 13 now. Females get a weird egyptian hairdo.

49
Feedback and Suggestions / Re: Clan chat
« on: November 05, 2014, 07:05:11 am »
I made JubJub type the lobby passwords in clan chat once - the rest of the clan complained they can't find it.

50
What the title says.

51
Gameplay / Re: Why does everyone hate Gunners?
« on: November 04, 2014, 01:46:50 pm »
Soooo ignoring the last 5 posts which are basically spam, heatsink buff, do want!

52
Feedback and Suggestions / Re: unbinding keys
« on: November 04, 2014, 01:41:54 pm »
Isn't unbinding keys done by binding the same key, lets say W to everything you want unbound an then bind it to walk forward again?

53
General Discussion / Re: GoIO Metascore
« on: November 03, 2014, 05:22:55 pm »
So when I first read this thread I wondered "what is metascore?" and after googling it I'd say hit up the critics to make new reviews.

54
Feedback and Suggestions / Re: Welding Torch
« on: November 03, 2014, 05:14:28 pm »
Cool! Engineers don't have a risk tool (like lochnagar and moonshine), and this or something similar would be a nice addition.

But faster rebuild is a little weird. It'd make it a better tool than spanner without set back (because rebuild doesn't have cool down and broken components don't catch fire). So rebuild power should be weaker than the spanner.

Otherwise it'd work. Cool!

The difference is, you can offset the risks of both moonshine and lochnager with skill, this tool would be purely luck based. No want.

55
So I hope it's not to late to post the team logo for the little legionaires?



Courtesy of wingnut

56
Community Events / Re: Aerodrome: Skies of Retribution Ruleset
« on: November 01, 2014, 05:04:54 pm »
So how does a faction actually win? Just winning the final battle? If so, what are the points scored up to that point even for? Just to determine which teams get to participate in the final battle?
Are resources and points seperate? Rephrase: does using boosters use up the points earned in the battles?

57
General Discussion / Re: Forgotten modes
« on: October 26, 2014, 02:36:00 pm »
they've gone the way of resource race :P

Right o0 I didn't even notice that was gone.

58
Feedback and Suggestions / Prevent suicides
« on: October 25, 2014, 01:45:15 pm »
Allow looking straight down so less people jump their ships.

59
General Discussion / Re: Mobula: The secret snowman
« on: October 25, 2014, 11:20:11 am »
Am I the only one who misses the snowman in the mobulas chimney now?

60
Feedback and Suggestions / Re: Ship Idea: Shark
« on: October 25, 2014, 11:16:20 am »
I misread slark first and thought some undetectable ship that heals when not spotted.... shark is nice too though. Any thoughts on the dimensions of the ship? Would it be as long as a goldfish? Longer? Shorter?

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