Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Sprayer

Pages: [1]
1
What the title says.

2
Feedback and Suggestions / Prevent suicides
« on: October 25, 2014, 01:45:15 pm »
Allow looking straight down so less people jump their ships.

3
Feedback and Suggestions / Jury rigged buff
« on: September 06, 2014, 03:03:43 pm »
Add a Jury Rigged Buff Kit.

Doesn't fill up buffbar, but adds a repaircooldown, so it works like all repairtools besides dyna industries.
Damages the component for 33%
Has double the effect of normal buff but the repaircooldown lasts for half the duration.

4
Feedback and Suggestions / Those Japanese Signals
« on: August 09, 2014, 03:24:12 pm »
Make the addressee of a voicecommand choose the language of said command, not the sender. Thank you very much.

5
Feedback and Suggestions / Join Lobby -> Game starts instantly
« on: October 21, 2013, 09:41:37 am »
It disallows players from choosing their loadouts accoringly, hinder's from playing with friends, causes bugs if the timing is extraodinarily s**t and is generally bad.

Fix by not placing people into crews automatically anymore once the countdown started or not allowing to join games that are already on 5 seconds to start

6
Gameplay / Tweak Lochnager
« on: October 06, 2013, 08:14:00 am »
Lochnager:
Only one shot which deals 225% of the normal damage
No Recoil
-90% Turning speed
250 dmg to own gun
-60% arming time
-50% AoE

So the one shot clip reduces it's usefulness to four guns: Hellhound Heavy Twin Carronade, Typhoon Heavy Flak Cannon, Phobos Light Mine Launcher, Mercury Field Gun
While the reduced arming time gives it very limited use on all guns with arming time, that would add Lumberjack Heavy Mortar and Echidna Light Flak Cannon to the list.

Echidna:
Even under arming time range this gun deals more damage per second and per clip with standard ammo than with Lochnager, scratch it from the list.

Lumberjack:
Would only make sense on very short ranges on which the reduced turning speed and (after two shots with a repair in between) reduced reload time would make the gun useless, scratch too.

Hellhound:
Loch can be used alternating with Heavy Clip on ranges where other ammo would be useless. Here the damage increase per clip would be mere 25%, arguable wether that is worth or not to relinquish another ammo type. On close ranges Charged gives a boost of 30% per shot resulting in 260% damage of a single shot in the clip, does not loose turning speed nor damages the gun, so it is superior to Lochnager up close.

Mercury:
Other than on the Hellhound, here the rate of fire decrease of Charged has a serious impact on this gun. If another player is free to do repairs with the shooter, Loch might actually result in a higher damage per second than Charged. If not, fixing the gun would decrease the rate of fire with reload too much for Lochnager to be useful.

Typhoon:
When the enemy is too close for other ammo types, Lochnager enables the AoE damage to be applied and increases the damage of the shot, resulting in a single shot dealing more than double the damage that two shots under arming would deal. Though on ships that use the Typhoon usually are guns that allow to strip enemy ship's hulls from afar so it is arguable wether or not enemies even come into Lochnager distance without coming from a direction that is out of the Typhoons gunarc anyways.

Phobos:
The only gun in which Lochnager actually and definitly is "High Risk - High Reward". The Risk being even greater because the Lochnager mine arms with barely any distance from the ship. The Reward being that a single mine can strip all ships but the Galleon (which is left with 3% armor), even dealing hull damage to all ships with less than 500 armor (Spire, Goldfish, Squid). The reduced AoE allows for denser minefields without the mines setting one another up - on the other hand it makes it harder to make multiple mines explode to damage the same ship that triggered on mine. It also makes it harder to disable multiple components on enemy ships.


What I'm saying is, the Lochnager is described as a "High Risk - High Reward" ammo type. The way it is now it's inferior to other ammo types in most situations - the Phobos being the only exception. I'm not saying "buff Lochnager" since that would mean raising or changing a single statistic of the ammo type, it actually needs a lot more done before it becomes a viable ammotype.

7
Feedback and Suggestions / Flak shooting animation
« on: October 05, 2013, 05:51:50 pm »
I don't know if that's new but the different animations the flak uses for the different ammo types are really nice. Add for all guns please! Oh but scale it down a little they can be a little disorienting.

8
General Discussion / Mobula: The secret snowman
« on: September 25, 2013, 09:09:41 am »
The mokey-like player I am, I decided to climb the smoke pipes of the mobula. I found this lonely little snow man in the highest one, poor thing waiting for the smoke to release it from this cruel world.



Now: are there more eastereggs like this in GoIO?

9
Feedback and Suggestions / Achievements?!?
« on: September 20, 2013, 08:50:17 pm »
Engineers Combat 6: Destroy 35 Ships
Engineers Combat 12: Destroy 30 Ships

Engineers Combat 10: set 200 parts on fire
Engineers Combat 13: set 120 parts on fire

Gunner Support 6: Fully repair 175 Non-Gun parts
Gunner Support 9: Fully repair 100 Non-Gun parts
Gunner Support 13: Fully repair 125 Non-Gun parts

Gunner Support 3: Rebuild 20 Engines, Help a Crewmate rebuild 20 Engines
Gunner Support 10: Rebuild 20 Engines, Help a Crewmate rebuild 20 Engines

Fix the order please.

Also: Does the new Nightwatch (thx for letting me grind Anglean, Canyon and Scrap again btw): "play 3 games with at least 5 kills on Anglean" mean 5 kills made by the entire team, by my ship or by myself?
On all the Games I played on Anglean, my team made 5 or more kills pretty much every time (That requirement would be redundant)
While my ship maybe once and myself also maybe once. I have never seen a game of Anglean where it was neccessary to make that many kills in order to win, do you want me to keep looking for games with 6 lvl 1 captains who all think Anglean is a Deathmatch?

10
Feedback and Suggestions / Custom Naming of Presets
« on: September 19, 2013, 03:56:11 pm »
Allow me to name my presets for Character/Ship loadout as something other than A, B and C. Like "Hwachafish" or "Blenderfish" or "Lumberfish". Would be nice.

11
Feedback and Suggestions / Measurement Units
« on: September 19, 2013, 03:04:24 pm »
The velocities given on the Charts for ships are in km/h and the acceleration in m/s².
Please make the velocities into m/s so it's easier to comprehend how fast they are reached.

12
Feedback and Suggestions / Lock out noobs
« on: September 02, 2013, 06:55:24 am »
Add a feature for creating lobbies to disallow noobs to join that lobby. Who those noobs are you ask? Everyone who is level 1 in every class and did not complete the tutorial. (note it's an AND condition, so both parts of the condition must be fulfilled) People who do not have the common sense to play the tutorial first when starting a multiplayer game rightfully earn the negatively coined title of noob.

Making it optional allows for friends of new players to teach the rookies themselves, people who are teached in that manner are sure to become level 2 in some class by the end of the teaching. Also, playing the tutorial should not be asked too much of anyone as it takes about 5 minutes.

13
Q&A / Hit markers?
« on: August 31, 2013, 12:56:10 pm »
So I noticed the hitmarkers have different sizes and those seem to be independent of the range of the target hit, do those sizes have any meaning to them?

Pages: [1]