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Messages - macmacnick

Pages: 1 ... 4 5 [6] 7 8 ... 68
76
The Gallery / Re: Anglean Raider costume.
« on: November 08, 2014, 03:43:34 am »
Your Photos are either not linked properly, or the service you are using isn't really working. Might I suggest using imgur?

77
The Pit / Re: Five Word Story
« on: November 06, 2014, 10:18:30 am »
Sharkqueena the third, of royal

78
The Gallery / Re: Matchmaking hard at work.
« on: November 01, 2014, 10:35:13 pm »
The matchmaker uses powder monkey logic. "Oh look a ship with a engineer pilot! I should join as a pilot that isn't in the captain slot!. They'll love me for that!"

79
Website and Forum Issues / Allow flash embeds!
« on: November 01, 2014, 10:23:24 pm »
It seems that the ability to embed flash objects is disabled. Any embed, be it from YouTube, SoundCloud, our other sites that offer flash embeds appears to show up in the editor, and is fully functional, but disappears when you try to post it. Enabling the flash embeds would allow for more ease to share things, such as videos and music through the forum. Simple machines forum has flash embed support also.

80
Feedback and Suggestions / Re: Problems with matchmaking
« on: October 29, 2014, 11:05:29 am »
Matchmaking would, with work, work for the PS4 version of the game. However, it doesn't width well for the PC version, as it figured to balance out matches in the wrong way. We don't want balance in our matches, necessarily. We look for friends or good communications skills and microphone use, or at least crewmember responsiveness, which are things that cannot be really quantified. Things would be different if GLIKO took into account the people online on one's friendlist and their clanmembers, and had a higher chance of putting you with them or people with a similar amount of matches played.

81
Feedback and Suggestions / Re: Your Clan Is Your Friend
« on: October 29, 2014, 10:44:00 am »
Indeed, this is needed. Maybe also an option to also add other clans to that list also.

82
Release Notes / Re: Version 1.3.8 Hotfix Release Notes
« on: October 28, 2014, 11:02:30 am »
We give harsh criticisms BECAUSE WE CARE! If we didn't care, we'd be saying "meh." And walking away.

83
The Pit / Re: Three Word Game
« on: October 28, 2014, 01:02:16 am »
of Kirk's frosting.

84
The Lounge / Re: Outlandish animal questions
« on: October 28, 2014, 12:59:22 am »
My pet bureaucrat is getting a bit too efficient and timely as of late. Would you, by any chance have a product that retards efficiency, or at least slows him down?

85
Release Notes / Re: Version 1.3.8 Hotfix Release Notes
« on: October 27, 2014, 11:46:00 pm »
As I said earlier in the feedback and suggestions matchmaking thread,
...I have been pushing for the idea that there should be two systems: Matchmaking (MM) and Match List (ML) for a long time. The community pushed to have quick join removed for a long time, and the idea of matchmaking was supported mainly as an alternative to quick join. Why should we, the veteran players, those who are part of the reason why this game has such a good community overall, have to suffer? Why are we, the veterans, having to deal with a system that degrades the community experience, strategy, general craziness, and overall fun and entertainment value of the game, why all of this just so that the shorter-term, pick-up, play the game, all of two or some-odd times, not giving half a damn about the community get a system designed with just them in mind, stripped down to provide just a glimpse at the depth of the game? Is it not us, the veterans, those who continually help, by giving assistance, feedback, sending in well-informed reports, self-policing and discouraging toxicity amongst the community. Is it not the veterans who are the ones teaching the newbies, pushing the limits on the depth of the game, and helping nurture the community who hold up the community standards, actually care, growing and sustaining the community with a passion, one that dwarfs any found in most of the largest, most popular games in existence? Why should we, the community as a whole, get off with the short end of the stick, with the social aspects of the games, such as the possibility of meeting someone in a random lobby, someone who could eventually become a new friend, a new acquaintance, or even a person who could become in the future a new clan member, reduced or removed entirely? What exactly was Muse's point when they removed one of the most integral portions of the community the match list, the social hub of the game, by basically ripping out its heart, and trying to replace it with a lesser alternative?

86
Feedback and Suggestions / Re: Problems with matchmaking
« on: October 27, 2014, 11:42:20 pm »
Then, shall we ask for the number of unique users who sent muse e-mails to them with a pro-matchmaking message and those who sent e-mails with a pro-match list message? Therefore we can tally it up, with only some difficulty.

87
Feedback and Suggestions / Re: Problems with matchmaking
« on: October 27, 2014, 08:58:07 pm »
...I have been pushing for the idea that there should be two systems: Matchmaking (MM) and Match List (ML) for a long time. The community pushed to have quick join removed for a long time, and the idea of matchmaking was supported mainly as an alternative to quick join. Why should we, the veteran players, those who are part of the reason why this game has such a good community overall, have to suffer? Why are we, the veterans, having to deal with a system that degrades the community experience, strategy, general craziness, and overall fun and entertainment value of the game, why all of this just so that the shorter-term, pick-up, play the game, all of two or some-odd times, not giving half a damn about the community get a system designed with just them in mind, stripped down to provide just a glimpse at the depth of the game? Is it not us, the veterans, those who continually help, by giving assistance, feedback, sending in well-informed reports, self-policing and discouraging toxicity amongst the community. Is it not the veterans who are the ones teaching the newbies, pushing the limits on the depth of the game, and helping nurture the community who hold up the community standards, actually care, growing and sustaining the community with a passion, one that dwarfs any found in most of the largest, most popular games in existence? Why should we, the community as a whole, get off with the short end of the stick, with the social aspects of the games, such as the possibility of meeting someone in a random lobby, someone who could eventually become a new friend, a new acquaintance, or even a person who could become in the future a new clan member, reduced or removed entirely? What exactly was Muse's point when they removed one of the most integral portions of the community the match list, the social hub of the game, by basically ripping out its heart, and trying to replace it with a lesser alternative?

88
Release Notes / Re: Version 1.3.8 Hotfix Release Notes
« on: October 27, 2014, 11:06:49 am »
...Shall I get the petitions out? And as stated before, muse should have used this stupid matchmaking crap to replace quick join. ("quick play") wend kept in the match list. The list most likely would not have eaten up as many resources if there were less people making matches on it. (Maybe adding a click to refresh button would also have saved some resources due to the client not needing to send refresh requests to the server all the time.)

89
General Discussion / Re: Forgotten modes
« on: October 26, 2014, 10:53:28 pm »
Hmm... Shall we push for the day-by-day statistics? Personally, a spreadsheet or even a number dump would useful. If I get the raw numbers, I can organize them into a graph that people can understand more easily.

90
The Pit / Re: Three Word Game
« on: October 26, 2014, 04:22:44 pm »
a lust for

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