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« on: July 15, 2014, 01:42:36 am »
Gonna throw my two cents in here if you don't mind.
Firstly, I agree that new baubles and foibles aren't likely to help the gunner's viability as it currently stands.
Secondly, I believe gunners the way they are and the amount they get played are perfectly fine as is. As GoIO behaves, at least to my recollection, I see no reason why a gunner should be mandatory or even recommended to the extent Redria prescribes (pro pilots only). If you feel you can get away with losing the two extra ammo types in favor of the engineer tools then go for it. I for one find the extra ammo to be invaluable, especially Lesmok, seeing as it's universally applicable to all guns as an initiator at the very least. I seriously hurt without the utility of lesmok.
Thirdly, if a drastic change needs to occur it should /not/ be with range. Please, please, please for the love of Arashi don't touch range. Guns in GoI can take a long while to learn, especially the long ranged ones like Heavy Flak and Lumberjack, and applying little range tweaks with every ammo type requires you to learn not only every gun, but every gun and every ammo type that will f!@# up your aim. Beyond 600-800 meters long range gunning is a very precise and difficult task, with some of your most carefully aimed shots raking the stern of the ship despite leading the target so far you can barely see it on your screen anymore. In summary, messing with the range is messing with the fine tuning of every gun is rendering long range combat, and long range guns, inaccessible to the average player.
Finally, my suggestion for a radical change if one needs to occur:
Tweak every ammo type to be useful in every gun. This will require a lot of coding, but it's worth it. Let's start with an easy, obvious, 'duh', example:
Q: What do you /never/ pack into a Flamethrower?
A: Lochnagar.
And why not? One shot, roughly 8-10 damage or so, will break the flamethrower. Utter shite, amiright? So let's tweak Lochnagar! The new lochnagar will behave as it always has with guns it was previously applicable with, but now on weapons where it was previously utter rubbish it will deal a larger damage per bullet and spread the damage across a smaller clip. Gatling, mortar, flamer, all will get essentially a ramped up Charged round.
Another, possibly less obvious example:
Q: What do you usually never pack into a mortar or field gun?
A: Heavy Clip.
There's no point, the fire rate and recoil are so minor as to be negligible, and there's no spread anyways so it doesn't matter. Let's make a new Heavy Clip, shall we? New Heavy Clip behaves just as it should in the guns it was useful for, but heavy clip in, say, mortars and field guns, will now increase the arc, travel distance, and armed distance before the projectile explodes in midair, almost like the difference between playing dodgeball with foam balls versus red rubber balls. Easier shots at short range with the light mortar, longer shots with the heavy mortar.
I believe this will solve the problem of ammo, and guns by proxy, filling an extremely specific niche and giving greater utility to guns and ammo types, giving the gunner a more versatile role, like the engineer we know and love (and seem to want to nerf?).
Also, first post ever on the forums and it's already a text wall. Yay me.