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Messages - Cl ick to Ca p t ain

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Aeronautical Knights
Red/White

Contact Email:justan.other.alt@live.com

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General Discussion / Re: GoIO VN Project
« on: November 08, 2013, 05:35:44 pm »
Here's a little fun something from me to the Visual Novel Team. Hope you enjoy it. I made it with the crappy sprites I already had.

https://www.youtube.com/watch?v=aREkaGGDBl8

And yeah. More people would be fantastic! I can give more high-fives that way!

That's really cool, except for one thing, music. I'm glad to have joined up to help with music, I should have a bunch of samples ready to send to qwerty tagged wit different moods for scenes sometime hopefully before the end of the month.

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Community Events / Re: The Sunday Rumble #14 Signups (11/10/13 @ 3pm EST)
« on: November 08, 2013, 08:28:41 am »
Us Knights will be returning to the rumble this sunday

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Feedback and Suggestions / Re: Fireworks after birthday week
« on: November 06, 2013, 11:42:13 am »
I would rather it be a client side option. The fire works don't add anything to game play aside form allowing people to tell when a kill was made. So there is no reason why one player should be allowed to see them while another player is not.

The same argument could be made for cosmetic items though.

Maybe add a few more decorations/death effects, then them to the store and add a select number to the achievement system? Maybe tied to the Good Citizenship medals, or something.

I like this idea, signed.

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Feedback and Suggestions / Re: Fireworks after birthday week
« on: November 03, 2013, 09:48:09 pm »
Why not just make them look like proper explosions, so it still fits? I do enjoy the explosions + debris.

This gets my vote.

Alternatively, since the birthday theme is subtle, make it a step towards ship customization: put it in the store. For $X, you can have your ship decked with birthday bunting, and have it explode into fireworks when destroyed.

I'm just going to make a pointless post to agree with everything this man says.

Signing this.

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General Discussion / Re: GoIO VN Project
« on: November 02, 2013, 11:09:07 am »
Why not have the VN take place in GoI, not so much GoIO. It could fallow Gabriel's adventures on the Icarus.

It takes place in the world of GoI/GoIO, with six arcs each taking place in one of the world's six factions.

That's actually my bad, this thread was the first thing I saw this morning and I had immediately jumped up to do other things. When I cam back and sat down I had posted based on what I had read before getting up, which was only the first page. Lol just ignore it.

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General Discussion / Re: GoIO VN Project
« on: November 02, 2013, 10:18:39 am »
Why not have the VN take place in GoI, not so much GoIO. It could fallow Gabriel's adventures on the Icarus.

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We had some starting ideas going on in this thread.

https://gunsoficarus.com/community/forum/index.php/topic,179.0.html

Thanks, got a few good ideas from the thread.

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I've created an open steam group for better organizing this idea, http://steamcommunity.com/groups/aerotimes, if interested  in helping feel free to join and offer where you want to chip in.

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Feedback and Suggestions / Re: New Game Mode - 2v2v2/1v1v1
« on: October 30, 2013, 03:40:46 pm »
What about a Crazy King with the proposed 2vs2vs2 ? This way the whole "steal kills / scoring system" would not be a problem.

I think crazy king would be a bit broken as a 2v2v2 with people unable to score any points due to a total clusterfrak on each active point, though maybe they could bring resource race back as a 2v2v2.

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Feedback and Suggestions / Re: New Game Mode - 2v2v2/1v1v1
« on: October 30, 2013, 09:24:26 am »
Part of me thinks it could be really interesting, while the other part of me thinks it could get pretty ugly in those types of matches. I don't think we'd be able to handle a 3v3v3 since 3v3 and 4v4 tend to get a little choppy as is.

But for a 2v2, do you still use the same scoring system for kills? This might restrict certain choices for ships, because you have to worry about your other enemy killing your current target. Which can lead to all sorts of rage and fighting between players (picture how mad people can get when even just allies steal their kills in other games). So disabling and balloon popping builds might not be as viable, forcing everyone to go the piercing/explosive route. (The time to kill for those builds is dramatically longer than for the piercing/explosive; allowing more time for someone to take your kill or just shoot you in the back).

What might work better in this situation is a score system change. Instead of getting points for killing, the team loses points for dying. This makes them care a lot less about kill steals, but more about staying alive. However, this can also influence ship builds, as teams may try taking out the 'softer' ships first, or encouraging everyone to bring the tougher to kill ships. (Something like 'stock matches' in fighting games; Super Smash Brothers anyone?) Whether is a 'team lives' or individual ship, although making it team could cause some in-team fighting when one ship dies over and over again, while the other stays alive longer.


And then you get the 4v2 scenarios, where 2 teams gang up on one of them. It might be two high level teams picking out the low level, or even two low level teams taking out the biggest threat (or maybe they just don't like pink). Overall I don't feel there's a bullet proof method of preventing this, and we'd just have to trust the players to be good sports.

I think you're over complicating the concept, there is no need for a scoring change, and I honestly don't think people would have to worry about a 4v2 situation, simply because that's not how it works, and only one team can win. As for kill stealing imo that's something I have never heard in a serious sense in this game, though since it would matter on the teams score I can see how people would get frustrate but that would just lead to that team targeting the team stealing their kills more than the other.

It sounds like it would be a bit chaotic, ships blowing up everywhere, engis having anxiety attacks, human sacrifice, dogs and cats living together, but that's what the game mode is about, mass hysteria!

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The Lounge / Re: Good Beers
« on: October 28, 2013, 06:28:44 pm »


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Feedback and Suggestions / New Game Mode - 2v2v2/1v1v1
« on: October 28, 2013, 06:23:41 pm »
The idea is simple, 3 teams.

Discuss.

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Gameplay / Re: What's in the 1.3.3 update?
« on: October 28, 2013, 11:03:09 am »
was it not hull armor reduced to 400?

Yea, whoops.

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Gameplay / Re: What's in the 1.3.3 update?
« on: October 28, 2013, 10:44:47 am »
A few things I know of,


Ships now have new anniversary skins, and when they die fireworks explode out of them
Some new shop items

Some major changes on the Spire also,
Med guns on the sides rotated more forward, making it possible to fire all four guns forward
Hull moved to mid deck by the main engine
Balloon moved to bottom deck
Hull reduced to 400

And then Resource Race was removed from the game, replaced by Crazy King.

There is most likely a lot more, but this is all I personally know about. If anyone is aware of anymore changes they should I guess post them as well.

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