Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dev Bubbles

Pages: 1 2 3 [4] 5 6 ... 13
46
General Discussion / Re: Was GOIO A Fluke?
« on: May 05, 2015, 01:03:03 pm »
@Richard, I think you guys matter if that makes any difference. 
But on the issue of tutorial.  Oh yeah.  I'm not sure I need to say more, except to say that I agree.  I'm not sure how familiar you or some of the very experienced teachers are with product development, and can digest stuff at the spec level, but that might be interesting. 
Thanks a lot, Howard

47
General Discussion / Re: Was GOIO A Fluke?
« on: May 05, 2015, 12:32:53 pm »
@Magkel, also not refuting your post whatsoever.  It'll take me a while to even draft a proper reply, but just saw the stats and wanted to chime in real quick. 

48
General Discussion / Re: Was GOIO A Fluke?
« on: May 05, 2015, 12:17:42 pm »
Well, there are quite a few conjectures and assumptions made about our intent and motivations to do anything at all.  It's hard for me to try to answer every point, or defend or clarify anything here.  I might have to write a 5 page essay.  So, if anyone has any concerns about our intent or motivation behind anything, please feel free to reach out to me directly.  And I can try my best to answer them, preferably in a more conversational format.  It's just more efficient for me. 

For the hate stuff.  I don't mind hate directed towards us, we're pretty used to it.  Does it bother us sometimes?  Of course.  We are people.  But it's the nature of being a game developer and the nature of service.  It's not a big deal.  But seeing the hate by people directed at each other is sad for me.  People have divergent view points, and are willing to share them on the forum.  Forum is a very public space, and disagreement can become heated.  But just because people disagree, I don't think it needs to or should devolve into hate.  Let's do better. 

And there are some comments about us wondering in the woods aimlessly for the last 2 years, and that actually gets me fascinated.  Give me a bit, and let me pull up our release history, and I'll go over that with everyone. 

@Magkel, just in case you're using steamspy, let me give you a quick stat correction for your reference.  The avg play time is actually 13hr 4min.  Not sure why Steamspy displays that incorrectly, but just fyi.  I have the data from Steam's dev analytics, so that should be accurate.  Also please keep in mind that that owners number include all beta and alpha key activations, so that number largely duplicates. 

Thanks everyone, Howard

49
Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 06:03:49 pm »
@Dutch, I didn't think I wasn't seriously answering everyone's questions or concerns here.  And I don't know why there's an impression that we didn't answer people's feedback, especially on email.  I felt like the track record has been good.  But yeah, I'll watch my tone, not a problem.  Thanks for letting me know.

50
Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 05:36:40 pm »
@Schwalbe, nope!  Already read and replied.  Definitely not ignored, and definitely some great points there.

51
Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 04:56:36 pm »
@gilder, wait wait wait, you're not yelling at me?  I almost don't know what to do...  Hahaha.  Thanks a lot.  This really means a lot.  Really appreciate it. 

52
Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 04:32:40 pm »
@Allien, thanks a lot.  yeah competitive support like pauses, ref controls etc are super cool. 

53
Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 04:31:01 pm »
@DrTentacle, fair point on Minotaur.  It's tough to strike that balance, and it's on our minds.  With balance, we'll need to constantly look at it and think about it.  And with the gun adjustments, yeah I totally understand.  Every time we make this type of adjustment, it's always tough, because it affects people's use cases and preferences etc.  I do think we've been a lot better in terms of looking at larger samples, stats on usage and win rates, and looking at feedback and people's reasoning behind the feedback before we make changes.  And we've been trying to get everyone to test more before we roll anything out  I don't think we're at the days of the heavy flak or old artemis anymore.  I'm not sure if you were in the game during those days, but people look back on those days and shutter.  Really appreciate the points on stamina as well. 

54
Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 04:19:47 pm »
@Sprayer, great catch, and sorry we didn't put up the notes.  We just patched a bug fix with tools display in recommended load out.  If anyone saw it this morning, he/she would know what this is.  If not, don't worry and it's fixed.

55
Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 04:17:59 pm »
@Charon, lol, nice.  But but, why have a hitman when we can have you?  Hahaha.  Haven't talked to you in a while.  Hope all is awesome! 

56
Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 04:15:45 pm »
@DrTentacles, yeah to the point of learning curve and poorly explaining things.  I don't think you're wrong there.  We need to do better overall.  A new mission based tutorial system is being designed.  It'll take us a bit, but I do agree, we need to do better.

57
Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 04:06:14 pm »
@DrTentacles, yeah it is one more thing to learn for new players if they want to use it.  To @blackenedpies's point, it could be interesting.  But we don't mind doing something for experienced players for a change hahaha, considering we get yelled at for doing stuff for new players anyways.  Well, I guess we get yelled at for just about everything.  I kid I kid. 

58
Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 02:17:24 pm »
@DrTentacles, would love to have you try the guns and see what your thoughts are.  And there are definitely some good points raised about the UI, and we're reviewing them.  Thanks a lot! 

59
Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 12:43:46 pm »
@hamster, damn it, I might need to get you one of those massage ball things. 

60
Release Notes / Re: Release 1.4.1 Notes
« on: April 30, 2015, 12:22:13 pm »
@Aayra, thank you so much.  It means a lot.  It really does. 

Pages: 1 2 3 [4] 5 6 ... 13