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Release Notes / Re: 1.4.5 New Balance Changes "When Ambush Comes To Shove"
« on: March 19, 2016, 12:13:41 am »
Hi Omniraptor, I've been prepping for GDC and at GDC (I'm in transit at the airport right now, so please excuse the short replies). In short, what you asked for we did. Whether people agreed with our starting point or not is a different matter, but with the overall communications, we did try to do what you suggested. There are a few issues here with the process. One is that, it's really hard for us to reach everyone. Even with 4 weeks of testing and announcements, a lot of people don't know until today. So finding a better method to make people aware is an issue that we'll need to do better. The other thing is obviously how we account for, integrate, and replied to player feedback. With feedback, we actually got a lot. And as to be expected, they were varied. People have different play styles, perspectives, natural biases etc, so it's natural for opinions to canvas a spectrum. What we did do, was to log everything, read everything, and tried the best we could to figure out the issues and pain points. Granted, our starting point was data. We did look at different usage rates and win rates of different builds, ships, for different levels of play. But we didn't end with data. With balance it's definitely not easy for us.
To you and Dementio's points, a lot of the stats of ships are interwoven and complex and there are a lot of variables affecting win rates and usage rates, and therefore difficult to hold things in constant. We made an attempt at it. Also on the point about looking at data, we do look at how things trended. So it wasn't a short term horizon that we were looking at. I do want to note that.
As for now what, we will use today as a baseline to monitor, and if we see issues, we'll do our best to address them.
To you and Dementio's points, a lot of the stats of ships are interwoven and complex and there are a lot of variables affecting win rates and usage rates, and therefore difficult to hold things in constant. We made an attempt at it. Also on the point about looking at data, we do look at how things trended. So it wasn't a short term horizon that we were looking at. I do want to note that.
As for now what, we will use today as a baseline to monitor, and if we see issues, we'll do our best to address them.
I know I'm making a joke but it's actually pretty true based on past test sessions. So I'm responding based on this context, that since the launcher is unavoidable, and that we get feedback on everything all the time, if there was some serious concern or dislikes about the launcher, we would have known about it during 8 days of testing period. But no matter, this is besides the point. The focus really should be, let's collect the feedback you guys have, and let's move forward and improve the screen where makes sense.