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Messages - SirNotlag

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61
Feedback and Suggestions / Re: new game mode: Capture points
« on: March 29, 2015, 04:23:41 pm »
With how dull the game mode resource race was I am always skeptical of point capping game modes

62
Feedback and Suggestions / Re: Laser Guided Missile
« on: March 29, 2015, 04:21:13 pm »
I'm not against some type of advanced rocketry in the game, but it should be its own unique weapon not an ammo type.

63
Feedback and Suggestions / Re: New guns
« on: March 26, 2015, 05:37:55 pm »
tesla gun isnt in the game yet and I doubt it fires at things 1km away

64
Feedback and Suggestions / Re: New guns
« on: March 26, 2015, 02:13:45 pm »
I agree with dcTentacles disrupting communication in a game about communication defeats the purpose and is just very frustrating, itd be like putting slow shields in a game like COD that block all bullets forcing you to kill the guy with a knife or something, its adding something to the game that actually takes away from it.





Oh and on a side note i dug up some of my old weapon ideas to share:

Howling wolf shotgun: an alternate brawler weapon that deals both explosive and disable damage at short range just to add a bit more variety to brawler builds
https://gunsoficarus.com/community/forum/index.php/topic,4496.msg75352.html#msg75352

Harrasement scrap gun: a light gun that deals very little damage but with amazing arcs and easy to use allowing for some guaranteed damage and adding more options to bifecta builds.
https://gunsoficarus.com/community/forum/index.php/topic,4488.msg75238.html#msg75238

Shredder canon: an idea for a heavy piercing weapon. Muse already came out with one now and its much more interesting than my plain old boring canon so I actually don't like this one.
https://gunsoficarus.com/community/forum/index.php/topic,4487.msg75236.html#msg75236

Light scorpion: a medium range balloon popper that fires explosive  bolts that deal flechette and explosive damage
https://gunsoficarus.com/community/forum/index.php/topic,4484.msg75159.html#msg75159

Sonic weapon: my personal favourite as it mixes defence with offence and Muse has not created a gun that can do that yet. It would fire short range slow moving particles in a wide cone that would detonate incoming enemy rockets and explosives and be able to deal shatter and explosive damage up close to enemy ships.
https://gunsoficarus.com/community/forum/index.php/topic,4046.msg69823.html#msg69823



65
Feedback and Suggestions / Re: New Pilot Tool
« on: March 26, 2015, 01:47:53 pm »
Sounds like a projectile shield.

Snipers would turn their engines and command crew to repair engines. Pilot uses tool at frequent timed manner.

OR brawlers would start flying backwards into snipers.
OR back side squids would be a better playstyle.
Tar allready fills the role of an offencive/Defencive rear attack.


Ive allready had an idea where a Heavy gun does this. Fires a small electrical cloud that does intense periodical shatter damage, but also destroys projectiles that go through.

funny I had an idea of a light gun sonic weapon that could intercept rockets and deal damage at close ranges.

66
Feedback and Suggestions / Re: New Pilot Tool
« on: March 26, 2015, 01:46:15 pm »
I like it! But I would think it slightly more useful if it came off the guns even if it damaged them a little bit that way you can use them to get to optimum range and if you time it right stop some Artemis or banshee shots from disabling your weapons, or using it to save your ship from certain death when the mortars start flying at you when your armour is down. I feel thats more useful but still allows alot of counter play by either destroying their guns (something you should be doing anyway) or attacking them on one of their weak sides. Thats just my idea, on being able to use it in other situations aside from running away.

67
Feedback and Suggestions / Re: New guns
« on: March 26, 2015, 01:35:47 pm »
I really like the idea of the tar gun that can shoot small smoke clouds at an enemy from range obscuring their view and disabling components. Thats a utility gun I would love to use doesn't have any kill power and not very good against moving targets as they move through the clouds before they are fully formed but still really cool idea!

68
Feedback and Suggestions / Re: New guns
« on: March 26, 2015, 01:28:36 pm »
Laser gun.
light gun. Would be like a mix between a flamer and the merc field gun.
Max range 1000m so it cant hit things all the way on the other side of the map unless using locnagar or something.

narrow field of fire ( 5 degrees horizontal and down 15 degrees upwards)but long range and instant impact cause its a laser.

small clip of 50 with 6 heat damage per shot and 10% fire chance. burns through ammo about as fast as a flamer so very shot but damaging burst.

69
Feedback and Suggestions / Re: Extinguisher Buff
« on: March 26, 2015, 01:22:31 pm »
I think that chem should remain superior to the extinguisher but with more skill required.

Using during cooldowns could be a fix, but I foresee problems. It may be confusing for players who aren't used to using a tool on cooldown and tanking would involve extinguisher spamming.

Spamming is a reason why I don't like removing cooldown altogether. 1 second cooldown with moderate immunity (4-6 sec) sounds balanced to me.

I could not agree more

70
Feedback and Suggestions / Re: Extinguisher Buff
« on: March 26, 2015, 01:17:32 pm »
I quite like the idea of removing the cooldown. I think that would be a great buff. If, however, we were to make it equally viable yo chem, I think the best change would be to allow ext to be used during cooldowns

I dont like the idea of that at all it gives it too much fire clear power and would just override chemspray cause you would be able to clear fire and repair faster than it could accumulate and deal damage. 2 engineers working together can cover all components in like 3 seconds sure repairing would slow them down abit but that just doent give fire enough time to deal any damage that wouldn't just be repaired.

71
Feedback and Suggestions / Re: Extinguisher Buff
« on: March 26, 2015, 01:15:37 pm »
Yeah people have been suggesting this for awhile now (Maybe a full year). my personal idea would be to reduce cooldown to 2 seconds and immunity up to 4 seconds that way it allows you to nurse one component if your continually getting hit by flames and just allows you to clear all the fire out and get everything working again a little faster.

72
Feedback and Suggestions / Re: New component types?
« on: March 25, 2015, 12:47:04 am »
I'm not creative enough to think up other component types the only thing that comes to mind is more ships with 4 engines, or maybe one with just 2 big tough industrial engines that are harder to destroy but if it lost one it would spin around in circles.

73
I would prefer just having more ships to choose from to provide the variety

74
Feedback and Suggestions / Re: swords
« on: March 06, 2015, 04:52:51 pm »
having a trophy that you can carry around on your person is a good idea to me, so I'd be up for that. MUSE could make some money off of it too if they had certain decorative swords available for purchase just like with ship customization.

75
Feedback and Suggestions / Re: Tame The Trolls
« on: January 06, 2015, 07:55:40 pm »
I'd like somehting like this abit harder to form a tribunal though cause there isnt a lot of recorded communication during a game which the tribunal in LOL is very reliant on. But a redo of the thumb up system to show who are really good sports or fun people to play with, I think would be worth the effort to implement.

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