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Feedback and Suggestions / Re: new game mode: Capture points
« on: March 29, 2015, 04:23:41 pm »
With how dull the game mode resource race was I am always skeptical of point capping game modes
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Sounds like a projectile shield.
Snipers would turn their engines and command crew to repair engines. Pilot uses tool at frequent timed manner.
OR brawlers would start flying backwards into snipers.
OR back side squids would be a better playstyle.
Tar allready fills the role of an offencive/Defencive rear attack.
Ive allready had an idea where a Heavy gun does this. Fires a small electrical cloud that does intense periodical shatter damage, but also destroys projectiles that go through.
I think that chem should remain superior to the extinguisher but with more skill required.
Using during cooldowns could be a fix, but I foresee problems. It may be confusing for players who aren't used to using a tool on cooldown and tanking would involve extinguisher spamming.
Spamming is a reason why I don't like removing cooldown altogether. 1 second cooldown with moderate immunity (4-6 sec) sounds balanced to me.
I quite like the idea of removing the cooldown. I think that would be a great buff. If, however, we were to make it equally viable yo chem, I think the best change would be to allow ext to be used during cooldowns