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Feedback and Suggestions / New tools, guns and other ideas
« on: April 08, 2017, 10:57:03 am »
Just thought I would make a thread where i could post up some ideas and people could share theirs.
Pilot tools:
-Extinguishers: when the pilot selects this the engines stop working but all fire stacks start to tick down at 1 per second. This doesn't cause a cooldown on the components its just another fire fighting tool to help the engineers as they run around.
Gunner tools:
-Reload crank: UI is like an ammo with the gunner selecting it while on a gun, but all it does is speed up the reloading process. If you keep the tool selected when the process is done it will start over again to punish you for not paying attention and allow a skilled gunner to wait till the last second before swapping to the ammo they want. (NOTE I've brought this up plenty of times and Muse actually did respond to it once, they found it would be too confusing to have a tool that was selected like ammo but was not ammo. Which is fair but i still like the idea and maybe someone else can modify it in a way they might be willing to look at)
-Rocket ammo: Increased bullet speed 50%, adds a 20% fire chance, greatly reduced damage -50%. allows you to set fires from afar with almost any type of gun.
Engineer tools:
-repair drill: cooldown of 2 seconds heals 60hp, rebuild power 2: a tool that would have the fastest healing rate in game but would require someone to sit and nurse the component they are trying to fix. also very little rebuild power so would have to bring a different tool to do that.
-auto builder: 5 second cool down lasts 30 sec, placing it down on a component doesnt heal it but it will rebuild it if it breaks with a very strong rebuild power.
feel free to add your own ideas or anything.
Pilot tools:
-Extinguishers: when the pilot selects this the engines stop working but all fire stacks start to tick down at 1 per second. This doesn't cause a cooldown on the components its just another fire fighting tool to help the engineers as they run around.
Gunner tools:
-Reload crank: UI is like an ammo with the gunner selecting it while on a gun, but all it does is speed up the reloading process. If you keep the tool selected when the process is done it will start over again to punish you for not paying attention and allow a skilled gunner to wait till the last second before swapping to the ammo they want. (NOTE I've brought this up plenty of times and Muse actually did respond to it once, they found it would be too confusing to have a tool that was selected like ammo but was not ammo. Which is fair but i still like the idea and maybe someone else can modify it in a way they might be willing to look at)
-Rocket ammo: Increased bullet speed 50%, adds a 20% fire chance, greatly reduced damage -50%. allows you to set fires from afar with almost any type of gun.
Engineer tools:
-repair drill: cooldown of 2 seconds heals 60hp, rebuild power 2: a tool that would have the fastest healing rate in game but would require someone to sit and nurse the component they are trying to fix. also very little rebuild power so would have to bring a different tool to do that.
-auto builder: 5 second cool down lasts 30 sec, placing it down on a component doesnt heal it but it will rebuild it if it breaks with a very strong rebuild power.
feel free to add your own ideas or anything.