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Feedback and Suggestions / New weapon: Scrap gun
« on: July 10, 2014, 10:03:06 pm »
A light harassment gun. This idea actually came to me when playing the goldfish how i wished there was more light guns with massive horizontal arcs that could be used easily in bifectas on the goldfish and squid, that could easily be jumped on and do some damage even if wasn't a lot.
SCRAP GUN
TYPE: LIGHT
arcs: 70 horizontal, 5 down, 30 up
damage type: piercing and flechette
damage overall: not a lot it can do on its own but with its wide arcs and fast rotation speed it can be used to add alittle additional damage against an enemy ship whether you want their balloon down or armour.
Range: short to medium
projectiles: just bullets that act like the chain guns
clip size: about 16 shots
fire rate: 1.2 per second
Advantages
+fast rotation speed to quickly point at the enemy
+great arcs
+fast reload so its got consistent damage and very quick to start shooting
+easy to use
+damage types let it help out with almost any other type of weapon
Disadvantages:
-so little damage it cant do much on its own
-fairly short ranged
Unique features:
-Look at those arcs 70 DEGREES!!! artemis aint got shit on that gun!
SCRAP GUN
TYPE: LIGHT
arcs: 70 horizontal, 5 down, 30 up
damage type: piercing and flechette
damage overall: not a lot it can do on its own but with its wide arcs and fast rotation speed it can be used to add alittle additional damage against an enemy ship whether you want their balloon down or armour.
Range: short to medium
projectiles: just bullets that act like the chain guns
clip size: about 16 shots
fire rate: 1.2 per second
Advantages
+fast rotation speed to quickly point at the enemy
+great arcs
+fast reload so its got consistent damage and very quick to start shooting
+easy to use
+damage types let it help out with almost any other type of weapon
Disadvantages:
-so little damage it cant do much on its own
-fairly short ranged
Unique features:
-Look at those arcs 70 DEGREES!!! artemis aint got shit on that gun!
.
. EASY! Just make it so the treasure always shows up on the map like a green dot or something, so that way a ship carrying the treasure will also show up as a green dot so the opposing team knows where he is regardless of whether they are spotted or not. Going one step further when the ship with the treasure is spotted the box showing them could be green to distinguish them from their allies so you don't get confused if all the ships on the enemy team are junkers or something.
... IF YOUR GUNNERS SUCK! yes the squid is the fastest and most maneuverable of all the ships but I'm thinking of this game type being on the smaller or more open maps like labyrinth or scrap heap leaving squids with only so far to run and since you have to kill the ship to get the treasure a tanky galleon would also be a nasty ship to have to wrestle the treasure from as well.