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Messages - nhbearit

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91
Community Events / Re: TimmyB Tournament Week 4 information & Sign-Up
« on: September 09, 2014, 10:08:51 pm »
Dopping signing up on time this week. Also, we're going to be using Shelduck as the ship name.

92
Community Events / Re: The TimmyB Tournament Sign-Ups Week 3 (SQUID RACES!)
« on: September 05, 2014, 07:57:30 pm »
So  this is beyond late but, Dopping would like to put a ship forward for Saturday.

93
Community Events / Re: The TimmyB Tournament Sign-Ups Week 2
« on: August 26, 2014, 10:49:49 pm »
Dopping is looking forward to the crazy king matches this weekend!

94
Gameplay / Re: Lets Talk Gatling
« on: August 24, 2014, 11:51:04 am »
Um.. you do realize that a gat can 1 clip any ship armor right? (even galleon armor, though that is tougher) If it is taking more than 1 clip that is a problem with the gunner not the gun.

That doesn't account for the engies on the other ship doing the job and actually repairing their ship, a few mallet hits could make it 2-3 clips to take out a junker or galleon armor. However I don't think the gatling needs a buff (as in muse makes it better) considering it does fine in a basic meta set up while carros and flamers work better for balloons and disables, even then a gatling can still work well at taking out guns and engines if it is buffed or uses heavy clip.
I did actually include repairs when I said that. The thing is you won't get more than 1 mallet hit in before the gatling has finished it's clip so to double check my math, figure out how much damage a gat can do in 1 clip (dmgpshot * shotsinclip) and compare it to the armor of whatever you're shooting at (add in the repair power for a mallet if you want).
Um.. you do realize that a gat can 1 clip any ship armor right? (even galleon armor, though that is tougher) If it is taking more than 1 clip that is a problem with the gunner not the gun.

Show me the gunner who can reliably (that is 8 out of 10 times) oneclip any ship which has a competent engineers during approach to brawl without a buff on the gatling. Mind ye, even with buffs, the gat only has a 20% boost to damage while hulls get 30%.
In a gat, I consider unbuffed with normal ammo the absolute worst case scenario. If you're running anything with less hull stripping ability, well you're really trying to get yourself killed. I don't know if there are gunners who can reliably 1 clip a galleon with an unbuffed gat and normal rounds. Most of the time, greased rounds are what's in the buffed gat on my ship. However, buffed gallys are interesting beasts to bring down, and they are VERY rare. Against a buffed galleon, it would be ridiculously hard (You'd need to land every shot on hull.) If I see comp. teams start to bring gallys I might start experimenting with burst/heatsink ammo for the extra shots (But that might be a horrible idea in practice, I haven't tried it.) Now to return to the question of the reliable gat gunner, Duck Ponds are Tuesday nights at 8pm edt and Thursday nights at 10pm edt. I hope to see you there.

95
Gameplay / Re: Lets Talk Gatling
« on: August 24, 2014, 12:01:25 am »
Um.. you do realize that a gat can 1 clip any ship armor right? (even galleon armor, though that is tougher) If it is taking more than 1 clip that is a problem with the gunner not the gun.

96
Community Events / Re: The TimmyB Tournament Sign-Ups
« on: August 19, 2014, 10:35:52 pm »
Team Name: Dopping

Team Logo: http://upload.wikimedia.org/wikipedia/commons/9/92/Ruddy_shelduck_arp.jpg

Contacts (Steam): nhbearit, sbtatum

Crew: nhbearit, JasonMcMorgan, Miss Nicce, Egbert Hart Hory

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