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Community Events / Re: Sunday Community Skirmish: New optional blind pick mode
« on: November 12, 2015, 10:12:18 am »...Which led to their imminent downfall the second they fought something that "accidentally" countered them, as it sometimes wasn't the enemy's team intention to counter, but they were practised in the one thing that countered.
Do you really not see this as a problem? Goio should not be a rock-paper-scissors type game. If there is a hard counter to ANYTHING then Muse has failed.
Which is why blind pick should be for you, theoretically. Even if the enemy has a good idea of what you are going to do, they cannot be sure, which should leave you with more freedom of choosing a ship.
No, Dementio... this is a good reason why Blind pick doesn't work for teams like that. If you only know how to run one or two builds you NEED to know which to bring, or if there's anything you can do with your single build to help not get rofl stomped.
Oh, and I'll just leave these here..
https://www.youtube.com/watch?v=zUDj-V8Cta0 SCS 59 Round 2
https://www.youtube.com/watch?v=NsRlnCpodwk SCS 59 Semis