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General Discussion / Why GoIO is not for every one
« on: June 19, 2014, 02:34:52 pm »
I have a theory as to why some people quit Guns of Icarus after a few games while others have played it for 1000+ hours:
The game is an incredibly niche product. It underemphasis individual accomplishment and rewards a different set of skills than people expect from this genera of game. There is very little skill transfer from other games to Guns of Icarus.
Regardless of a player's skill level it is next to impossible to carry a game solo. This runs in the face of what most single player games and many multiplayer games on the market do; which is cast the player as the big damn hero. Players who enter this game wanting to lead the server with the highest kill to death ratio are bound for disappointment.
Many gamers have become accustomed to thinking they are "good at video games" because they have a skill set that many games reward. A player can take the snap reflexes and movement techniques they learned in counterstrike and apply them to Call of Duty, Battle field, or Grand Theft Auto.
The ability to pick up a new game and be proficient at it in a very short period of time has been taken for granted by much of the gamer populous. AAA developers are not blind to this which is why most games play very similar to each other. Guns of Icarus looks superficially like the standard game that most gamers are good at, yet the the skills to make a snap head-shot or dodge bullets as an individual are essentially worthless in this game. This leads to further disappointment
These feeling of disappointment are the source of many requests for boarding, personal weapons, and player driven carrier launched planes. They are an attempt to make Guns of Icarus more like what the average gamer is already good at. I am glad Muse has resisted these requests and kept Guns of Icarus a unique if niche product. There are dozens of games released every year that cater to the standard FPS skill set, but only one (technically 2) Guns of Icarus.
We as a community should understand Guns of Icarus will never have the mass appeal of AAA games. The type of person who can get into this game is a very small subcategory of gamer. We should not expect every one to enjoy the game as we do. Anybody who has bought the 4 pack yet is the only active account can attest to this.
The game is an incredibly niche product. It underemphasis individual accomplishment and rewards a different set of skills than people expect from this genera of game. There is very little skill transfer from other games to Guns of Icarus.
Regardless of a player's skill level it is next to impossible to carry a game solo. This runs in the face of what most single player games and many multiplayer games on the market do; which is cast the player as the big damn hero. Players who enter this game wanting to lead the server with the highest kill to death ratio are bound for disappointment.
Many gamers have become accustomed to thinking they are "good at video games" because they have a skill set that many games reward. A player can take the snap reflexes and movement techniques they learned in counterstrike and apply them to Call of Duty, Battle field, or Grand Theft Auto.
The ability to pick up a new game and be proficient at it in a very short period of time has been taken for granted by much of the gamer populous. AAA developers are not blind to this which is why most games play very similar to each other. Guns of Icarus looks superficially like the standard game that most gamers are good at, yet the the skills to make a snap head-shot or dodge bullets as an individual are essentially worthless in this game. This leads to further disappointment
These feeling of disappointment are the source of many requests for boarding, personal weapons, and player driven carrier launched planes. They are an attempt to make Guns of Icarus more like what the average gamer is already good at. I am glad Muse has resisted these requests and kept Guns of Icarus a unique if niche product. There are dozens of games released every year that cater to the standard FPS skill set, but only one (technically 2) Guns of Icarus.
We as a community should understand Guns of Icarus will never have the mass appeal of AAA games. The type of person who can get into this game is a very small subcategory of gamer. We should not expect every one to enjoy the game as we do. Anybody who has bought the 4 pack yet is the only active account can attest to this.