Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mezhu

Pages: 1 2 3 [4] 5 6 ... 11
46
Release Notes / Re: Version 1.3.8 Hotfix 2 Release Notes
« on: November 07, 2014, 06:51:07 am »
I like these changes.

47
Q&A / Re: Knowing Gun's Damage
« on: November 05, 2014, 12:27:36 pm »
You can tell if your gun's on fire by the fire particles it will emit every now and then. Also, at about 50% health it will start making crackling noises and emit sparks. At less, it will start emiting smoke too. But you should be able to tell if your gun's in need of a wrench wack far earlier by just being aware of how well it performs as Kirk said.

48
The Lounge / Re: National issues.
« on: November 05, 2014, 08:00:56 am »
Nationalist ☑
Ultra-right wing ☑
Male supremacist.. ☑
..yet part of feminist group ☑
Makes thread about 'sensitive' political issues she doesn't want mentioned in her presence ☑

10/10 thread

49
I hope we get to see games as interesting as last weeks'. I really really like the metashift that's going on nowadays by ryders and praetorians, feels like the competitive scene's skill standards are being raised once again. Kudos to both teams and apologies for off topic :D

50
Feedback and Suggestions / Re: Problems with matchmaking
« on: November 01, 2014, 10:29:25 am »
I honestly think we do. As I keep saying, we have enough high skill/level players that are simply always split between too many different running games instead of being pulled together..

51
Website and Forum Issues / Re: Clan tag under name doesn't seem to update
« on: November 01, 2014, 06:04:21 am »
It only updates when you join a clan, apparently.

52
Feedback and Suggestions / Re: Problems with matchmaking
« on: November 01, 2014, 06:02:34 am »
I assume the reason why we keep getting put with ppl <lvl 10 (except from their obvious abundance) is that MM considers a lvl 8 player with 70% win ratio to be as capable as a lvl 40 with the same win/loss. Thing is, a game's outcome depends more on experience rather than actual skill, and it's only after a significant amount of games that actual skill becomes discernible and matters more than playtime. A quick solution, as others have suggested, would be to have people below a certain average level be put into a different matchmaking pool, and lift this restriction only in cases of low population.

I'm pretty sure that with time, if proper tweaks are made to the MM system (restrictions it places, rating deviation it allows, factors it includes when calculating rating etc), and as each players' rating stabilizes, average lobby quality will improve. Eric has, after all, already stated that the future goal would be to allow matching players only from the same 'leagues' or skill tiers. This combined with a stricter matchmaker has to quarantee some lobby balance and quality, or at least so I hope.

53
General Discussion / Re: Question For Pilots
« on: October 31, 2014, 09:13:33 am »

54
Feedback and Suggestions / Re: Positive feedback only
« on: October 31, 2014, 07:33:04 am »
all the above, plus

-Banshee change! wee
-matchmaking is a great step forward, despite its flaws

55
Feedback and Suggestions / Re: Problems with matchmaking
« on: October 28, 2014, 06:50:36 am »
As if the lobby system wasn't problematic, kek. Improving and adding to the game is not "fixing what's not broken". Try providing actual feedback and suggestions instead of whining and asking for reverts. I don't disagree with the points you make, I've written my opinions on the same issues quite a few times as well- I just despise the model post that you and many others are so eager to copy-paste every new patch: 'I will delete game'.

Well go fucking ahead. The fact you've played the game for however long you have doesn't entitle you to determining its' development goals and standards. You can share your opinion, as does everyone else, and it probably does have a higher impact than that of a relatively newer player. However, expecting the developers to instantly go by it simply because you said so isn't just plain arrogant, it's stupid.

56
Feedback and Suggestions / Re: Problems with matchmaking
« on: October 28, 2014, 04:46:29 am »
If 90% of comments say 'it's bad change it', it's not necesserily bad. It's just people are very vocal when it comes to the game not meeting their expectations, be them logical or not.
On the other hand, even proponents of the matchmaking system like me tend to focus on the perceived negatives of the system rather than praise and congratulate muse on their efforts.

Realistically, so far all the complaints of the game becoming 'antisocial' and statements of the sort 'imma delete it' (nothing new, same exaggeration and tears every patch) have mostly been without basis. Your friends are still there, the means of joining them as well. Stop whining already about how special you are and how you want the game to remain the exact same for the next 3 years. Could we turn the focus back on the actual issues of matchmaking and ways of improving it?


57
Feedback and Suggestions / Re: Problems with matchmaking
« on: October 27, 2014, 01:23:48 pm »
Which is why I'm suggesting for the MM system to treat these crews differently, look for other similar stacks even within running games and attempt putting them all in the same lobby sooner or later, even if that means some of them having to wait a bit longer.. Of course that would also require no rematching but instead throwing everyone back to the queue once a game's over.

But anyway, not allowing players to queue up with their friends because they're 'too good' or 'too new' doesn't seem like a legit solution

I think that's in everyone's best interest. Experienced players who stack up together don't do it for the sake of pubstomping, they do it because that's how they're enjoying the game and, more often than not, are looking for a challenging game. And that's when they're dangerous to lobby balance- when solo queuing they're not as a significant factor in determining the lobby's balance and thus don't require any special treatment by the MM.

58
Feedback and Suggestions / Re: Problems with matchmaking
« on: October 27, 2014, 12:39:39 pm »
The last thing I'd do is queue for a match via matchmaking without crew form, especially as long as it doesn't put me in with a captain I feel comfortable crewing for..

59
Feedback and Suggestions / Re: Problems with matchmaking
« on: October 25, 2014, 05:05:16 pm »
Entering custom games through matchmaker kills the point of custom games. Custom games should be custom games, ones for the people that cant live without their 4 harpoon mobula and their friend join oh-so-important functions, apart from the rest of the matching system.

60
Feedback and Suggestions / Re: Problems with matchmaking
« on: October 25, 2014, 02:13:36 pm »
What redria said.

Remove friends' MM lobbies from custom lobby list, remove linking custom lobbies to MM, remove taking exp or achieving stuff in custom lobbies. Make all custom lobbies visible to everyone. Then custom lobbies are turned into what you want them to be. Places for casual fun that anyone can join and do not affect the rest of the playerbase.

Pages: 1 2 3 [4] 5 6 ... 11