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Messages - Mezhu

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31
The Lounge / Re: The most glorious Quotes ever
« on: November 30, 2014, 05:50:36 pm »
*Allien, in game Farming Simulator 15*

☸ mezhu: what the fuck
☸ mezhu: are you playing
☸ mezhu: xD
Allien: Lue said i couldn't shoot, that i might as well go plant potatos
Allien: :P


33
Dev App Testing / Re: New Testing, Balance! (Saturday 22nd)
« on: November 25, 2014, 01:03:54 am »
Why the pyra nerfs?

34
The Pit / Re: Engineering meta.
« on: November 23, 2014, 01:50:17 am »
Bring back 136 flamer so we can relive the dream of wrench/chem/ext main engi

35
Is Clan Clan Clan Clan Clan Clan Clan signing up? The victory screens need more spring green Dutch.

:')

36
Feedback and Suggestions / Re: Let noobs be noobs - lvl cap
« on: November 16, 2014, 11:56:14 am »
You actually can. Just go to matchmaking options and uncheck the box that says "Novice?".

37
General Discussion / Re: A break from goio
« on: November 15, 2014, 06:57:57 pm »
cy@

38
Feedback and Suggestions / Elaborate balloon designs
« on: November 12, 2014, 09:26:24 am »
Additional decals, possibly custom-made or clan-exclusive have been suggested in the past. Current decals are fine-looking and everything- however their small number condemns them to fail their purpose of making ships feel unique and recognizable. I'd like to suggest an improvement to the balloon customization system, as it's been already implemented by many games in the past.

The system I'm suggesting relies on having a big number of premade decals which can be used in combination with a multi-dye system and color scheme options to provide creative freedom and much-needed variety.

Below is an example from Guild Wars- there you can choose your emblem, but also it's color, the background color and the outline color.


Similary in Chivalry, when customizing your character you get to pick an emblem, a paint pattern and a combination of 3 colours to further toy with.


I think that such a system would be a vast improvement to the current one. If it also were easily updatable with new decals and schemes (which are not that time-consuming to make and can be even community-made) every so often, it would provide a very cost-efficient added value that's going to be even more relevant with Adventure Mode's release. It could also be used as the basis for the creation for rare, exclusive items which could be given as rewards to individuals for tournament/ladder rankings, event participation etc.

39
General Discussion / Top pilots
« on: November 09, 2014, 02:07:37 pm »
What's in your opinion the highest skilled pilots (not your favorite ones to fly with!) currently or at least until recently involved with the game? What's their strongest and weakest points?
I remember there being a similar thread in the past but I can't seem to find it, and it should be pretty old by now so..


Anyway. I'd say, in no particular order, the following;

Thomas- I've never had the chance to play with this guy, but watching him fly lately has more often than not left me in awe. With bold yet precise and calculated movements, he can boast extreme map awareness which in several occassions has given him the supreme positioning ability and ultimately the kill in long-lasting fights. I think he's the most exciting to watch up-and-coming figure of the competitive scene. I wish he flew more frequently.
Lueosi- simply the most knowledgeable player in the game, and for some time now. He knows what works and why and almost always manages to have the upper hand in engagements. His ship awareness and tremendous experience with all roles allows him to very effectively manage his crew, turning even an average one into a well-oiled machine. When on top of an experienced crew his ship is extremely hard to kill and even harder to ignore. I'd say his only disadvantage is how he can sometimes hesitate in now-or-never situations, I'm guessing due to trying to optimize his reaction thus sometimes missing the time window.
Fiasco- although not as prominent as he used to be during thralls' peak, Fiasco still stands out. He's kind of the opposite of Lu- despite his many games with all roles he avoids micromanaging his crew and focuses solely on his piloting instead, making him very reliant on their performance and communication. His piloting style is almost instinctual and sometimes even overconfident, which can be devastating to either the enemy or his own team depending on the day and his coordination with the allied pilot. I hope we get to see him fly competitively again in the close future.

Honorable mentions to Skrim, who I feel excels more as a strategist rather than a pilot but still managed quite a few amazing maneuvers while always providing Fiasco an error-correcting mechanism for his shenanigans and also Spud, who somehow manages never to put his ship in a bad place, turning otherwise imbalanced pubs into surprisingly challenging games, even when paired with the worst crew imaginable.

40
Release Notes / Re: Version 1.3.8 Hotfix 2 Release Notes
« on: November 08, 2014, 04:10:27 am »
As for the level-in-chat thingie. How about it showed the sum of a player's levels instead?

41
The Lounge / Re: Flying Angry
« on: November 07, 2014, 01:41:42 pm »
The mere thought of pasta infuriates me.

42
The Lounge / Re: Flying Angry
« on: November 07, 2014, 01:30:07 pm »
I always fly angry, engineer angry, sometimes even eat breakfast angry.

43
Release Notes / Re: Version 1.3.8 Hotfix 2 Release Notes
« on: November 07, 2014, 01:19:10 pm »
The latter can be bypassed by adding the friend who joined on you on that crew form, although I don't find it necessary. As for the random 4th, he can always be invited into the next crew formation which is more logical than assuming I want to play with him anyway.

44
Release Notes / Re: Version 1.3.8 Hotfix 2 Release Notes
« on: November 07, 2014, 01:05:06 pm »
How about you save each group of players that formed crews and split them back accordingly?

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