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General Discussion / Re: Ship swapping in Lobby before competitive matches
« on: June 25, 2014, 08:23:59 am »
Changing ships and loadouts is obviously a sign of a team who's comfortable with a variety of builds and tactics, and removing a team's ability to adapt to its' enemy is just plain silly. Draft wouldn't work so well either, 4 ships are way few to draft as previously mentioned.
Not surprisingly, I think it's the least experienced teams that insist on constant 'hard-countering' and ship changes. The stronger teams will usually be the first ones to give up on the swapping game and just say 'f it' and go in. Interestingly enough, you can often see strong teams going with builds that even seem counter-intuitive or unreliable versus the enemies' ones and still win with ease.
Instead of trying to regulate ship swapping (which I will admit gets extremely annoying at times), I'd suggest instead making your teams comfortable with more builds and practicing them even against so-called 'hard counters'.
Not surprisingly, I think it's the least experienced teams that insist on constant 'hard-countering' and ship changes. The stronger teams will usually be the first ones to give up on the swapping game and just say 'f it' and go in. Interestingly enough, you can often see strong teams going with builds that even seem counter-intuitive or unreliable versus the enemies' ones and still win with ease.
Instead of trying to regulate ship swapping (which I will admit gets extremely annoying at times), I'd suggest instead making your teams comfortable with more builds and practicing them even against so-called 'hard counters'.