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Messages - Ightrril

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31
Dates in title and post corrected.

32
Community Events / Re: Cronus League Week 9!
« on: March 02, 2016, 04:13:20 am »
Due to possibly not being able to be there this week I'm adding -Muse- Josie to the Pastry Timepiece contacts.

33
Feedback and Suggestions / Re: saving ship-bound pilot presets
« on: February 28, 2016, 05:19:44 pm »
I think it'd be a great addition. Emailed them with it as a suggestion a while ago too.

"Oh, I forgot to pack the luck lochnagar for the side mine..."

Sorry, when do pilots not have lochnagar? o.O

34
Community Events / Re: Cronus League Week 7!
« on: February 15, 2016, 01:08:33 pm »
Pastry Timepiece votes B also.

35
Q&A / Re: Repairing Cooldowns (noob)
« on: February 13, 2016, 09:18:34 pm »
If the tool you are using is the Buff Hammer (Dynabuff Kit) then the bar going up is the buff bar, not part health. Buffs can be applied when parts are on cooldown, but other repairs can't.

If you're not using the Buff Hammer then it sounds like there's a problem with the tutorial text.

36
The Pit / Re: The stupid ramblings of a mad crow
« on: February 09, 2016, 07:49:20 pm »
Incendiary does have an effect in the Flamethrower, but it lights fewer fires per second than greased (and does less direct damage, has less range, is less useful in other guns, and is overall a terrible idea).

37
The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: February 06, 2016, 02:17:13 pm »
"I only have fun when I win. I made a clan entirely based on that sentence." -B'Elanna

38
The Pit / Re: Answer above, Ask below
« on: February 04, 2016, 12:25:36 am »
Mines.

What's the best deathmatch map?

39
Gameplay / Re: Fun Builds
« on: January 30, 2016, 12:40:58 am »
Mines.. They're fun.
El Muid with mines (side carro if I only have one mine gunner)
Mine Fish, h-carro front, side mine, may try this with a minotaur too..

Mine/Banshee squid is a nice alternative to the carro, Mineofish can be enjoyable also (although it probably doesn't count as functional).

It's likely to not produce many functional builds, but random ship generators are a lot of fun to mess around with (changing the likelihood of certain guns can make viable ships more likely to appear). Can't beat a flare/banshee/mine Squid ;D

40
Feedback and Suggestions / Re: High alpha strike piercing brawling gun
« on: January 29, 2016, 12:37:36 am »
It may not have Fire as the secondary damage type, but the Mine Launcher does go some distance to fulfilling this role. 1 direct hit from a Lochnagar mine does ~420 damage to armour, enough to 1-shot the armour of a Spire/Goldfish. If the mine does arm then the damage done to armour is just over 600, enough to break the armour of a Mobula or leave a Pyra with less than armour left. And you can't get much more brawly than a Loch mine :D

The reload time is very short (4 seconds) but including the rebuild time from Loch breaking the gun (I don't have the exact numbers, it adds several seconds though) you have the extended reload time.

The direct hit damage from Loch is similar to what you were going for with it, but it does lack the second shot per clip. However, the armed mine does give that extra damage boost.

Using the mine without Lochnagar, with only direct hits the most DPS you can get out is (unsurprisingly) with Charged rounds, ~240 damage/shot at 1 shot every 4s, so ~60DPS including reload. This is comparable to the Hades (66DPS to armour with normal ammo, 57 with Lesmok, both including reload and assuming 100% accuracy), so the piercing from the gun can be used in other ways too.

There are a couple of issues with this of course, the arming distance of Charged is 165m, and Loch is 66m, so to make use of direct damage primarily your ship must be closer and therefore be risking hitting any missed, opened mines. While the mine arcs are large (60 horizontal, 45 up, 15 down, also drop to take into account) the turning speed of the gun isn't too great, but it's not too low for most engagements.


It might not be a new gun but there are still ways to get that high immediate damage in brawling situations with what's currently in the game. A new light gun like that would certainly be interesting though.

41
I ban Koali for asking if anyone checked what the elements spelled out when of course I did.

42
Q&A / Re: Lesmok Gat Vs Greased Hades
« on: January 24, 2016, 11:22:44 pm »
Both guns have similar DPS (including reload it's ~69 for hades to armour, ~64 for Gatling, without reload Hades has ~146, gatling ~110) so there isn't a damage increase (especially since the gatling has spread). There is also quite a range difference between the two (Greased Hades minimum range is 120m, projectile speed is 200m/s while Lesmok Gatling max range is 765m, projectile speed 850m/s) so comparing them is a little tricky.

Advantages of Hades:
 Other ammo types increase range further
 No spread so more shots can hit
 Fires can be lit
 Better upwards arc

Advantages of Gatling:
 Other ammo types increase damage when closer
 No arming time
 Easier to shoot
 Better horizontal arcs

Lesmok Gatling could be more useful in a situation where minimum arming range for the Hades can't always be kept (side of a Galleon for example, especially in a closer range map).
The Gatling could also be taken if you don't trust your crew to be accurate enough with a Hades (new players or just someone not comfortable with taking one for whatever reason).
A Mobula build I took one or two times involved having a Lesmok Gatling on one of the lower side slots (Merc/Hades in the middle) because of the easier arcs, but that's less of an issue probably.

43
The Docks / Re: [♫] The Bards
« on: January 17, 2016, 05:56:16 pm »
Application link post removed as per request of poster.

44
Community Events / Re: Cronus League Week 3!
« on: January 17, 2016, 02:27:19 pm »
Link fixed.

45
The Pit / Re: Flak OP
« on: January 16, 2016, 11:34:18 am »
Flak breaks shields, flak breaks rooms, flak breaks hull. Flak is gatling, artemis, carronade, and flak. Flak is also even more fun with modded guns with 10 incendiary projectiles over a large area =D

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