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Messages - Furrymessiah

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16
Feedback and Suggestions / Re: Permenant Wrecks?
« on: February 23, 2013, 06:00:14 pm »
We had a conversation in Voice Chat with the Des about persistent wreckage during a test match a few days ago. Suffice it to say, they have been made aware of the suggestion. Whether they follow through on it is another question.

17
General Discussion / Re: Achievements - what's your game?
« on: February 23, 2013, 05:54:38 pm »
Playing the way you want to will get you to pretty much L3 in each role, above that you will have to go out of your way to demonstrate specific skills.  If you don't want to do it, you don't have to.  I's prefer a 3:3:3 crew member in any role to a 1:1:6 gunner (who I imagine as screaming for his gun to be fixed/extinguished whilst not helping the rest of the crew to fix the hull and balloon whilst the ship bounces across the ground - been there, got the tee shirt, he ain't coming back on my crew).

I think you're taking the wrong tack. The community this game has is, for the most part, very welcoming and willing to learn. If a player is good at one thing, but doesn't act as a team player, don't write him off as a bad egg--teach him to be better! Common sense isn't common sense if someone doesn't get it. This isn't DOTA 2 here. Let's not make things toxic just because you couldn't immediately get someone to do what you wanted.

Crews in this game aren't a democracy, but they're not a dictatorship, either. Nobody wants to play with a captain that demands you ask "How high?" When he barks "Jump!" Our job as game veterans is to educate other players, to be the "community managers" in each match, each ship. If they don't listen to your advice, then yes, you're justified. But to just say "You're an ass" and refuse to play with someone, BEFORE you've taken the time to try and make them a better player? That's obnoxious.

18
Gameplay / Re: State of the Community
« on: February 23, 2013, 05:44:45 pm »
Personally, since the new build was released, I've been going out of my way to balance out teams -- moreso than I was in the past. The concept of tutoring a bunch of green recruits is a valid one, if they're willing to listen. I saw a couple of brand new players dominate in a few matches, because they listened to more experienced players.

But more than that, they came into the game with fresh eyes.

One of the experiences I had last night was in a game I dropped into. Two new players picked a Spire with a Heavy Carronade, and me as the single engie on board. Not a word was spoken over VC, and I jumped on the main gun because no one else had. We proceeded to wipe the floor with the more experienced team, 7-0...with five of those kills coming from my gun. I never thought of the Heavy Carronade as a pro-tier weapon before, but after that match, my opinion had changed, and all thanks to a brand new captain and a gunner who didn't know what he was doing.

I think that if we take the time to make the community more welcoming to the new players, it will aid a lot in player retention in the upcoming weeks. Consider taking a handful of those non-green names under your wing as sort of an erstwhile mentoring program. In addition to more experienced player teaching the recruits, the newbs can teach us old dogs a new trick or two. Don't discount a player because of a 1 or 2 next to his name. After all, Rank means next to nothing.

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