Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - finalfunk

Pages: [1]
1
I think the title says it all, but just to be clear:

It would be nice if the AI could take a break from their automatic activities to obey those lovely signal commands given by the captain. For instance, the "Man the ___ guns!" could be automatically followed by the gunner, while "Repair the ___!" could be assigned to one of the engineers.

The AI usually have a decent sense of what to do next, so these special commands shouldn't permanently override their behaviour once issued, just temporarily (10s?) give them supplementary actions.

I think this is most apt for commands from the pilot or captain (usually the same person). Having the engineers / gunners able to issue commands to AI crew as well could get messy.

2
I suggest adding some rewards for folks who manage to finish ALL of the content for each (large) category on the 'Challenge' list, similar to giving the 'Citizenship' badge for finishing the Citizenship category. i.e.:
  • Lusse's Travels: 'Explorer' badge and/or an outfit like 'Horizon' (but for all classes?)
  • Evadne's Reports: 'Aviator's License' badge and/or an accessory like Aviator Glasses
  • Wilson's Notes: 'Ballistics' badge and/or accessory like the Scope Lens
(and, just in case there aren't enough achievements yet, you could add one more for completing these categories as well. :P Or not...)

If you like this idea, feel free to add better suggestions for specific rewards. ^_^

3
Guides / Re: Improving Communications: Signals
« on: July 14, 2014, 05:57:17 pm »
I have added a section on Captain's Spot to the end of the guide, as well as a post-script that mentions changing your character's voice.

Thanks for the feedback! ^_^

(Keep it coming)

4
Feedback and Suggestions / Re: [Suggestion] New Game Mode - V.I.P.
« on: April 01, 2014, 03:05:05 am »
Yeah, I see that now. Alas, none of them came up when I search "V.I.P.". (I re-iterate: I hate almost all forum search tools.)

But we both digress. It seems that the idea has merit, given the number of times it has been suggested. BUT, it will likely need to wait until after the upcoming release (if ever?), as was mentioned.

5
Feedback and Suggestions / Re: [Suggestion] New Game Mode - V.I.P.
« on: April 01, 2014, 01:05:28 am »
I guess I should have looked further than 5 pages into the suggestions...

Ah well.

Aside: I hate almost all forum search tools.

6
Feedback and Suggestions / Re: [Suggestion] New Game Mode - V.I.P.
« on: April 01, 2014, 12:57:37 am »
Glad to hear it!

Well, I'm still happy to have it officially lodged as a suggestion here, too. :)

Come at it from all sides!

7
Guides / Re: Improving Communications: Signals
« on: March 31, 2014, 05:07:27 pm »
As a captain, you target a ship (allied or enemy) and press B. Unless there is something blocking the way or the spot gods are not in your favor, a cross should appear around the ship, marking the target.

This is incredible! It should be part of the piloting tutorial at minimum and part of the in-game help files as well!

Also as a minor correction to your PS, I'm fairly certain that (unless it was patched out for some reason) there are two distinct male voices (and maybe two female ones? I forget) so there are in total 96 (or 128?) different audio recordings.

Oh! Is there a way to trigger the alternate voices, or are they assigned randomly?

8
Feedback and Suggestions / [Suggestion] More end-of-match stats
« on: March 31, 2014, 05:01:55 pm »
I enjoy the end-game stats screen, but it is often fleeting and I don't have time to reflect upon it before it disappears.

I would like to see it expanded in two ways:
  • Stats for ALL ships in the match.
  • Persistent stats report for individual matches.

The first is relatively straightforward: I want to know how many kills were done by the various other ships on my team, and how many by each of the ships on the other team.

The latter is more involved. I would like to be able to look back at the statistics from previous matches AFTER those few seconds we get to glimpse them currently. i.e. Once we're back in the lobby awaiting the next match, we can browse the results of the former match. OR perhaps a new section could be added to our logs that shows us a chronological log of results from historic matches.

This would have several benefits including the ability to track personal progress and development over time, or (depending on how detailed the logs are) to see what ships/loadouts were generally more successful in matches I was a part of.

9
Feedback and Suggestions / [Suggestion] New Game Mode - V.I.P.
« on: March 31, 2014, 04:39:12 pm »
This game mode would likely be ideal in 3v3 or 4v4. The idea is that one player from each team is the "V.I.P." and only V.I.P. kills count.

V.I.P. could be visually differentiated (Light effect, banner, or paint job perhaps?), but wouldn't necessarily need any gameplay modification. i.e. They are a regular ship than can shoot and repair as normal. Thus they can choose to be one of the attackers attempting to kill the other team's V.I.P. or they can just run and hide. (Risk / Reward)

Games could last until one team's V.I.P. is killed, or perhaps killed a certain number of times.

Selecting the V.I.P. could be at the lobby screen (i.e. first slot on a team is the V.I.P. slot). This would allow teams to place their most (or least?) experienced player as the V.I.P. and the others as defenders/attackers.

Alternately, V.I.P. could be randomly assigned when the match starts.

Optional Consideration 1) the V.I.P. could have a perma-spot or map marker (so that there is no true hiding). The other team always has an indication of where you are. If this is TOO easy, the V.I.P. indicator could be rougher and identify location by map grid or compass quadrant (i.e. NE/NW/SE/SW).

Optional Consideration 2) the V.I.P. could have defensive bonuses (more armor, reduced rebuild times, etc). This would make playing as the V.I.P. easier, but would be more challenging to implement and balance. I don't think bonuses would be necessary for this game mode.

10
Guides / Re: Improving Communications: Signals
« on: March 31, 2014, 04:13:54 pm »
Clearly the captain's spot could use some attention because I (currently a lvl 9 pilot) do not know what it is!

Could someone explain?

11
I looked in game and on various forums for any help related to signals, but didn't find any.

So I made my own! If you are looking at signals anyway with respect to my request above, feel free to provide some feedback on this:

http://steamcommunity.com/sharedfiles/filedetails/?id=244135764

(Also, feel free to crib from it if you want to add any docs on signals to the in-game tutorials or what not).

12
Guides / Improving Communications: Signals
« on: March 30, 2014, 08:26:38 pm »
I've written a guide to using signals.

I know it's a much 'softer' topic than things like engineering and gunning, but I also feel that it's a vastly underutilized system and it seems no one else wants to explain it. (There's not even a mention of it in the in-game guide, unless I'm missing something).

http://steamcommunity.com/sharedfiles/filedetails/?id=244135764

This is very new, so it could use some ratings to push it up the list, and I also welcome feedback, if you have any.

13
Feedback and Suggestions / [Suggestion] "Thank you" Signal for Helm
« on: March 30, 2014, 02:37:05 pm »
As a pilot that doesn't always have access to a mic, I use signals a lot. I often feel somewhat rude simply shouting orders at my crew when I don't have time to type something out.

My suggestion is to add a new helm signal for courtesy remarks. There's a spot for it right here:



This could a single command, which offers a audio / text "Thank you!" that a person at the helm can use to thank a crew member for performing a given action.

Or, it could be a menu that gives a few different friendly remarks including "Thank you!", "Good job, crew!", "Nice shot", "Give 'em hell!", or the like.

I see there is also a few gaps in the gun menu that could be similarly leveraged, but I think that's less important than the helm signals.

14
Definitely +1 to this idea. It would help on both ends: some games are too long, and some are too short. The ability to make a 10 / 15 / 20 minute game would likely appeal to junior players AND veterans.

Pages: [1]