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Messages - Dr Pantaleon

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61
The Gallery / Re: "Adventure" Cello Sheet Music
« on: April 27, 2014, 06:03:22 am »
This looks great! I didn't have the time to give it a shot yet but it looks promising. I play the accordion but it shouldn't be a problem to transcribe your part and maybe add a bass line.

62
Guides / Re: Gunnery for Dummies v1.3.5
« on: February 23, 2014, 06:37:33 pm »
Salutes to you Sir for putting together this guide! I don't have anything to add, everything necessary is already there. Keep it up!

63
Deutschsprachige GoIO Community / Re: Schiffeversenken - Runde 3 ?
« on: December 09, 2013, 05:13:41 pm »
Ich wäre dabei, aber ich habe leider in nächsten Wochen recht wenig Zeit...

64
Gameplay / Range-Finder
« on: December 09, 2013, 05:11:11 pm »
Here it is, the obligatory Range-Finder thread.

First of all, I really like the idea and I think Muse did a good job on creating a nice model for it. So far, I haven't had enough time with it to form a proper opinion on it though. Therefore I created this topic.

1. How does it work?

2. Does it actually work the way it should?

3. How do I use it correctly and when do I use it?

4. Is it worth bringing it?

5. Who should bring it?

Discuss!

65
Community Events / Re: Lobby of Icarus: Dark Hour
« on: December 06, 2013, 02:52:17 pm »
Great idea. If you can't manage to host the game earlier, we'll try to have a European version.

66
Feedback and Suggestions / Game has ended, guns keep firing.
« on: November 29, 2013, 09:21:13 pm »
Have you ever been in the situation of firing a Gatling or a Manticore exactly when the game ends?
Most people have. It's not enjoyable.

The guns keep roaring and the screen keeps shanking for the next thirty seconds until you return to the lobby.


Dear Muse, please fix this problem. I am sure this problem has been mentioned before but I just have to mention it again.

67
The Lounge / Re: The most glorious Quotes ever
« on: November 24, 2013, 09:45:58 am »
"Ladies and Gentlemen, welcome aboard the Ever Onward on the afternoom flight to doom. Weather above the clouds: sunny, weather below the clouds: cloudy. There is a chance of death throughout the day."

68
The Pit / Re: Three Word Game
« on: November 24, 2013, 09:40:31 am »
a wildly inappropriate

69
The Lounge / Re: What did you name your ship and why?
« on: November 06, 2013, 07:22:29 pm »
Definitely can't argue with that!

70
Feedback and Suggestions / Re: Ship Idea
« on: November 06, 2013, 07:21:26 pm »
Oh, no problem! I created this topic exactly to discuss how a ship in this style could work and if it would be any good. Other ideas are always good!

71
Feedback and Suggestions / Re: Ship Idea
« on: November 06, 2013, 08:30:01 am »
I agree with genozide on this matter. It would be a very mobile ship (although not overly fast) and hard to kill quickly, due to the balloon shielding most of the ship.
But it wouldn't be as easy as on a galleon. A capable enemy would be able to target the small hull, which can be destroyed rather quickly.

We could supply both balloons from one device, but then the balloon would have to have a lot more health in total, which would make it harder to repair.
Why not give it two repair points, but put both of them close to each other. This way, I think it would be easier because you basically can repair it twice as fast. And most of the time only one of the balloons will be destroyed.

72
The Lounge / Re: What did you name your ship and why?
« on: November 05, 2013, 01:20:00 pm »
Pyramidion - The Pentoshi
Goldfish - The Tyroshi
Squid - The Lorath
Spire - The Norvoshi
Mobula - The Braavosi
Junker - The Qohor
Galleon - The Volantis

Those are some really nice names! Although I think the proper names would be The Lorathi, The Qohorik, The Volantene. I don't want to be nit-picky though, so don't take it as an insult. I still like the idea. I'm hoping to see a Lyseni and a Myrish one soon!

73
World / Re: Which existing airship belongs to which faction?
« on: November 05, 2013, 01:17:55 pm »
I believe Muse mentioned in their interviews that each faction will have its own distinctive playstyle.

also, I think the Junker would be a ship of the Arashi League. They are independent people with access to a lot of scraps, ideal for building ship like this.

The Goldfish has the same Asian lanterns on board as the Galleon does, but it has a much different style to it therefore I'm not sure whether it truly is a Yeshan vessel.

The Spire I would associate with the Anglean Republic due to its mechanical design (unlike the Goldfish or Galleon which are mainly built from wood). However, It is not the aggressive kind of ship that would fit that faction. Maybe it's rather a ship from the Baronies?

74
Feedback and Suggestions / Re: Ship Idea
« on: November 05, 2013, 12:20:42 pm »
Genozide's suggestion concerning the guns sounds quite good. A medium gun would give the ship a bit more power. The ship probably would be rather fragile, so why not turn it into a glass cannon entirely?

The reapir work would be awkward. The Squid gets away with its redundant components as they're easy fixes. Balloons however are not. They're massive targets, and are a lot of repair and rebuild hits. The vertical movement of this badboy would need to be something amazing to make such a hard balloon repair and rebuild feasible.

that was one of my fears as well. Carronades would be really good against this ship, but on the other hand, you'd have twice the amount of balloon health and would only sink quickly if both balloons were down.

Also, this picture is from another game calles "Pure Steam." I never said to introduce it to GOIO the way it is, it just gave me the idea of having a ship with two balloons.

75
Feedback and Suggestions / Re: Ship Idea
« on: November 05, 2013, 05:09:16 am »
True, the Mobula has a similar approach. "Shoot the balloon instead of the hull"

The guns are the part I'm not too sure about. My first idea was to place them on the sides, like on a Junker, but then the own balloon would block half of their field of fire.
We could put some guns on top o f the balloons, facing forward. That would make for some interesting play, as the ship's prow and stern are it's vulnerable spots. Only here the enemy can easily target the hull.

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