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World / Re: Cargo Ships and Trading Related Questions
« on: July 21, 2014, 04:24:09 pm »
I'd say at the moment we don't have a large cargo bay simply because it's not necessary and would only hinder the gameplay.
In adventure mode there will be many different ships and I'm sure that they will vary in cargo capacity. There will probably be small and fast ships (like the Squid) which on the other hand can't transport a lot of cargo, while larger ships with bigger storage capacity could handle more like a Galleon.
I don't think there will be such a thing as "safe" routes. The game is based around airship combat, so if there are routes without enemies the concept falls to pieces. However, I could imagine asymmetric maps where either the defender or the attacker have a significant advantage. Those harder routes could then maybe get you to your destination faster, giving you a better price.
Balancing will definitely a serious issue, but I believe they have different ideas, mainly AI-controlled ships with different difficulty levels which are added to the weaker sides.
As far as we know, the cities will generate and consume the various trade goods, and when one commodity, let's say cheese, starts running out this will generate a mission to buy cheese in a city which produces it and bring it back.
So far, there haven't been any details made public about the actual resources, but the possibilities are endless. I could also imagine special missions where you have to retrieve unique items or rescue people and the like.
So far there haven't been comments on player-owned shops and businesses, and I doubt that they will be part of the game at release, but they could easily be added later (I hope).
Hope this helps!
In adventure mode there will be many different ships and I'm sure that they will vary in cargo capacity. There will probably be small and fast ships (like the Squid) which on the other hand can't transport a lot of cargo, while larger ships with bigger storage capacity could handle more like a Galleon.
I don't think there will be such a thing as "safe" routes. The game is based around airship combat, so if there are routes without enemies the concept falls to pieces. However, I could imagine asymmetric maps where either the defender or the attacker have a significant advantage. Those harder routes could then maybe get you to your destination faster, giving you a better price.
Balancing will definitely a serious issue, but I believe they have different ideas, mainly AI-controlled ships with different difficulty levels which are added to the weaker sides.
As far as we know, the cities will generate and consume the various trade goods, and when one commodity, let's say cheese, starts running out this will generate a mission to buy cheese in a city which produces it and bring it back.
So far, there haven't been any details made public about the actual resources, but the possibilities are endless. I could also imagine special missions where you have to retrieve unique items or rescue people and the like.
So far there haven't been comments on player-owned shops and businesses, and I doubt that they will be part of the game at release, but they could easily be added later (I hope).
Hope this helps!