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Messages - Dr Pantaleon

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World / Re: Cargo Ships and Trading Related Questions
« on: July 21, 2014, 04:24:09 pm »
I'd say at the moment we don't have a large cargo bay simply because it's not necessary and would only hinder the gameplay.
In adventure mode there will be many different ships and I'm sure that they will vary in cargo capacity. There will probably be small and fast ships (like the Squid) which on the other hand can't transport a lot of cargo, while larger ships with bigger storage capacity could handle more like a Galleon.

I don't think there will be such a thing as "safe" routes. The game is based around airship combat, so if there are routes without enemies the concept falls to pieces. However, I could imagine asymmetric maps where either the defender or the attacker have a significant advantage. Those harder routes could then maybe get you to your destination faster, giving you a better price.

Balancing will definitely a serious issue, but I believe they have different ideas, mainly AI-controlled ships with different difficulty levels which are added to the weaker sides.

As far as we know, the cities will generate and consume the various trade goods, and when one commodity, let's say cheese, starts running out this will generate a mission to buy cheese in a city which produces it and bring it back.
So far, there haven't been any details made public about the actual resources, but the possibilities are endless. I could also imagine special missions where you have to retrieve unique items or rescue people and the like.

So far there haven't been comments on player-owned shops and businesses, and I doubt that they will be part of the game at release, but they could easily be added later (I hope).

Hope this helps!

Klingt gut! Danke für die Organisation!

World / Re: Fjord Baronies
« on: July 17, 2014, 06:41:41 pm »
huh, I thought the man's neck was mostly fine, but the woman's was egregious.

I think it's all right. It seems to be somewhat of a Spanish Collar. But what's up with the guy's hat? Is that some kind of a very tall kepi or just a bicorne from the front? If it's just a tall hat, it looks rather silly...

World / Re: Fjord Baronies
« on: July 17, 2014, 08:46:45 am »
I like it! Beautiful combination of medieval armor and 19th century military uniforms.

ist erledigt!

Deutschsprachige GoIO Community / Re: Allgemeiner Fragenthread
« on: July 07, 2014, 09:22:33 am »
In der Profilübersicht kannst du auch sehen, wie viele Achievements du noch bis zur nächsten Stufe brauchst.

Hervorragend, dass es einen neuen Anlauf gibt! Habe mich auch einmal eingetragen.

World / Re: Fjord Baronies
« on: July 06, 2014, 05:44:27 am »
someone within the society would most likely identify with the particular barony they live in.

Good point, as far as we know the Baronies are very heterogenous. I could imagine that which blood lines you are part of plays a very big role for the nobles, and the commoners identify with the noble family they swore fealty to.

World / Re: Fjord Baronies
« on: July 05, 2014, 01:35:36 pm »
Random question that recently popped up in my head:

What's the corresponding adjective for the Fjord Baronies?

A person from the Yesha Empire can be called a Yeshan, we obviously have Anglean Raiders and a chicken from the Arashi League is most certainly an Arashi chicken. But what about the Baronies?
I believe the adjective describing a Baron is "baronial", so would you refer to people from the Baronies as Baronials? Or maybe Fjordlanders?

The Pit / Re: The Description Game
« on: July 04, 2014, 05:37:56 pm »
The story of Gulbert Shwegroth and his Nightgale Brandy is a tale of terrible failure and an unexpected success.

Shwegroth was a fairly wealthy entrepreneur who made a fortune through technology trades with the Yesha Empire. Although he was Anglean born and raised, he never felt a strong connection with his people. As a sophisticated and educated businessman he had little affection for these rough, even outright barbaric Pirates and Raiders.
One late night after enjoying several bottles of his favourite Mercantile Import Brandy, so the story goes, he had an idea that would change his life for ever. He decided to "civilise" the Angleans, but not through sermons or bribery, but something a lot more basic and less suspicious: through the power of alcohol.

All the people from other nations he'd come into contact with, all of them respectable and intelligent businessmen themselves, shared a fondness for choice liquors. Tastes ranged from sweet Brandy to Whiskey and rice wine, but nobody seemed to ever voluntarily imbibe the burning grain alcohol the Anglean raiders seemed to enjoy.

Mr Shwegroth deduced that the crude nature of the Angleans was caused by the simple alcoholic beverages they drank.
To fight this problem, Shwegroth set up the Shwegroth Distillery in Orrell, and only a few months later the first bottles of his new Nightgale Brandy rolled off the conveyor belts.
He had put a lot of thought into his product. The sweet taste of the drink would refine the blunt minds of the pirates, while the heroic name would inspire more and more of them to buy it. Within only a couple of years, Shwegroth was sure, Anglea would enter a new Golden Age thanks to him.

Needless to say, his plan failed. Miserably.
The Nightgale Brandy was a success, and very much so indeed, but that was about it. The drink was just as cheap as the home-brewed moonshine sold in the taverns, but it was well-made and tasty. This caused a sudden thirst for southern drinks throughout the Republic and sent a new wave of piracy across the Chill Sea. Hundreds of airship captains raced south, each one determined to find the most exquisite liquor.

While Gulbert Shwegroth watched his dream fall to pieces, he also made fortune after fortune with his Nightgale Brandy and soon the characteristical large copper fermentation vats and bottling plants could be found in every major city of the land.

However, if you should ever venture into an Anglean tavern, don't be surprised if nobody knows what "Nightgale" is. Although Shwegroth meant well when he created the name, it is just a little bit too hard to pronounce when drunk and so it is more commonly referred to as "Nightingale" or "Nightie", and today the expression "flipping the bird" is a common expression for getting absolutely wasted.


ja, darauf sollte man vielleicht mal achten... xD
Wollen wir trotzdem mal wieder einen neuen Versuch starten?

Hervorragend! Bind hoffentlich auch dabei.

Q&A / Re: Guns of Icarus Online Starting Music
« on: July 01, 2014, 07:39:49 pm »
Hi there, I believe the composer is called Zain Effendi.
You can find most of the GOI soundtrack on youtube as well, here's the main theme:

The Cantina / Re: Character discussions?
« on: July 01, 2014, 04:57:54 pm »
Nicely done, Imagine! Evokes great emotions. No unnecessary descriptions of backstory or environment, they would only have seemed clunky and out of place. The main character knows his ship, why should he bother explaining it? I like the pacing, the imagery and the captivating plot.
I'm looking forward to see how this pans out!

(Sorry if this got too analytical, it might be an occupational disease ;) )

The Cantina / Re: Character discussions?
« on: June 30, 2014, 05:00:09 pm »
Heh, thank you! I was pretty much grinning to myself the entire time while writing it.

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