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General Discussion / Re: My issues with this game.
« on: August 13, 2013, 03:43:27 am »
Which in the average internet game is... none.
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Well I'm sorry you haven't met too many of the experienced mature side of GoIO. Trust me they're there, but can sometimes be hard to spot depending on your time zone. If you're interested in real commitment there's always several clans out there looking for new members: https://gunsoficarus.com/community/forum/index.php/board,9.0.htmlSo basically, you're saying that the captain has no form of power? Wasn't there that thread with players leaving midgames and another thread of captains leaving midgame? Do you understand the implications of what you just stated?Now for a muse developer: I reported quite a few people for not listening, what happened with those?Just a note on this though. Reporting is for people misbehaving, harassing, trolling, spamming etc. But simply not listening, though annoying, isn't breaking any rules.
Hey Alkirin. I've had you on my boat a couple times.I've played with you while I was captaining another ship. My experience begs to differ XD
Some people forget that the objective is to win, but the point is to have fun.
Have to say I usually have fun with you aboard.
Whenever I've got no friends available to play with, I always check the running matches list in search of 3/4 captains.Whenever I hear communication between players of any team where either captain is about to quit, it is usually what I described, the players do not listen. Having a ragequit punishment will only add to the agony of players that don't deserve it.
9/10 times, the crew listens to me, the ally listens to me, and everything (socially) is what I expect from a random game.
The only reason I can see that a Captain left is that the score is 3-0 or the ship is absolute crap. (Harpoon/Flare Pyri, anyone?)
While you may have your own justified reasons for leaving, most other people don't.
I didn't say everyone, I said people, as in people in general. Of course there's a percentage of people that are the targets of kicks because they are obviously not behaving like adults.No, I'm speaking from experience. People don't just get kicked, not in AVA, not in quakeworld, not in quakelive and not in quake3 or any other game up to this point. People have always been consenting adults with these kind of things and it has worked out great so far.
Good to see you in game - lets play a match or 2 together next time.
Anyway back to the debate. I have to admit though - I find your position paradoxical, if everyone is behaving like adults why do you feel you need a kick option? Yet I'm the one saying (a small minority of) persistently unreasonable players exist and need to be handled in a different manner.
)
5 vs 5 zeppelin style of course
I was referring to having a kick vote used against you - a common occurrence in any multiplayer game with a kick vote, and I'm sure that's one of the reasons Muse doesn't want to implement it.It's not common for people to be kicked without reason. I've already provided you with examples of how players kick and how dedicated they are in kicking you once you trigger them. The trick simply is not to trigger them and you won't get kicked. I have played that game(Alliance of Variant Arms) for a few years and I got kicked maybe 30 times? My behavior in 15 of those 30 times might have been questionable, the other 15 times was when I entered standard level games with a noob account(we call those the green ranks), which are more likely to be dicks in the first place. And at such a point, it just happens; and you move on to the next game. But still, 30 kicks for over 1000 games, it's not really a number to worry about.