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Messages - Baron Saturday

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16
Feedback and Suggestions / Re: Side Burns
« on: January 25, 2014, 06:19:38 pm »
Agreed.  Also, let us choose and combine facial hair as well.  And for females, make ups!  Al of this.  Durt and grime to add to our clothes, face, and bodies as well also too.  Ship customization would be great.

17
I feel that a good system to have would be a combination of both.  Have a direct win/loss exp gain.  It's difficult to show how a pilot contributed to a match as we act vicariously through our gunners and engineers needs.  However, with that in mind, these 3 classes should be handled differently.

Gunners should gain exp based on accuracy, range, fires set, balloons popped, engines destroyed, guns destroyed, what gun was used, was it used in such a way that was conducive to a successful outcome.  Things of that nature.

Engineers should gain exp for what, how effectively, and how much they repaired or buffed.

Pilots MUST be handled differently.  Our job is complex and we must move in such a way that is good for our crew.  We really on our crews and our crews should be responsible for our experience.  Here's why.

A pilot must know more about their ship, their allies ship/s, and their enemy's ship/s than any other crew member.  We must effectively relay all information to our crews and allies pilot while making sure that our own crew's guns are on point and we are in an advantageous position.  The game cannot, nor should it, provide that information for us.  How effective our crew is will tell us how effective we are as pilots.

I run a brawling junker with gat mort on either side.  Depending on the map and ships I'm flying i take an art, merc, or barker on the front.  Certain maps will better use my front gun.  A merc is nearly useless in Paritan rumble and it's senseless to take a barker on dunes against two pyras.

Also, let achievements give exp as well.  I think it's good to take a junker out with two right side barkers, a harpoon on the front and gat/flak on port sometimes, but only if you know it's not ideal.  This game is practically telling me that crap builds are correct because it only rewards those builds.

So leave the achievement based leveling, but give me a system that rewards a proper build.

18
Feedback and Suggestions / Re: Ranked Matches idea
« on: January 23, 2014, 08:40:34 am »
Automated clan support would be nice. For example, a system where a founder creates a clan, giving him leader status. Leaders can add and remove people from the clan, as well as make clan members into subordinate leaders by clicking on their names, like we do party invites now. All clan members have a tag, as well as access to a special chat and voice chanel, just like the current party system.

This system is simple, easy to understand, and is essentially a persistent 'party', building on an existing framework should be slightly easier to implement?

On to ranked matches. These are probably a bad idea, because in GoI it's basically impossible to tell who was responsible for victory or defeat in a 8v8 game with hard-to-define roles. If you're a good player but your crew has sound off, or there's a language barrier, or they simply can't play, your score will go down unfairly. Unlike other games (such as shooters) one person cannot carry the rest to victory, so ranking individual players doesn't make sense.

Either that's the risk you run by PUGing a group or you go in with a group.  They could make it so you can't go in without a group.  I'm sure there can be a good middle ground between functionality and "bad for the community".  I just think this game has a very serious way about itself that lends itself well to ESports and the like.  Besides, it may help the game grow.  I know that I came back because I wanted to get ready for the current and very convoluted system that's in place now.  IDK.  Just my thoughts on it.

19
Feedback and Suggestions / Re: Ranked Matches idea
« on: January 22, 2014, 09:49:28 am »
To flesh out the point system as an example if nothing else as I'm not a systems programmer, everyone would start at the bottom.  Bronze/beginner what have you.  As a season begins, everyone starts with 0 points and is worth 1 point.  I'll give an example as if two teams competed from the beggining to the end.

So, 2 teams, each player is worth 1 point make a ship kill go average for 1 point.  So the match ends and team a gains 1 point.  They are still worth 1 point in relation to the other team who still has 0 points making them worth 1.

Team a dominates 10 matches.  Here's where the fun math stuff happens.  Team b rests at zero and team a is at 10 points.  If team b wins at this point they will recieve 5 points and team a will lose 2.5 rounded down to 2?  So team a has 8 points and team b has 5 so both teams are worth 1 point relative to eachother.  So any team more than 5 points ahead is worth half their point value.  So if one team is 6 points ahead, they're worth 3 points.  Make 100 points move out of bronze?  Clan ranks would be arbitrary at best, it would just show where you clan as a whole stands as compared to others.

I'll come up with something for clans.

20
Feedback and Suggestions / Ranked Matches idea
« on: January 22, 2014, 05:13:49 am »
I was thinking about this game and it's ESport potential.  I've seen the casts and enjoy a good portion of the casters themselves.  Clans are rising and so on and so forth.

As a semi decent pilot [though that may seem contradictory given the next statement] who flies a very standard brawler on my junker, I'd like to know where I actually stand.  So, with that in mind, here is my idea.

I've played the starcraft games since Brood War and I love the separation between ranked and un-ranked matches.  So, keep the set up as it is.  Get a group together, find a match, fight whomever enters the lobby.  Then, set up a ranked match system.  A separate, system that tracks progress through points.  Wins and losses gain and lose points respectively.  The difference in rank between the winner and the loser would be taken into consideration as well. Someone who is ranked really high would generate more points if defeated by a lower ranked member.  Pretty straight forward.  Also, have leagues. 

You can set up a duel league system.  For example, create a legitimate Clan system.  When you fight with clan members, your clan itself will gain and lose points and your individual score will also change.  I can add more details if necessary, but I think this covers the basics.

21
The Cantina / Harsh trip over Firnfield
« on: January 21, 2014, 02:05:54 am »
We undocked the E.S. Gerwaltiger Top today.  The cargo was fresh grains, pork, salt brine, and a heavy load of Gold and other various precious metals.  As always, I enlisted my most trustworthy contract help in a Pyramidion pilot that goes by the name of Sophia Slam.  We set out and slowed our approach over Firnfield.  I decided to lob a flare into the clouds and caught a silhouette of a Galleon.  We waited to see what would happen from there.

We heard the shot ring out from it's Merc and Sophia and her crew led the charge.  She went full ahead in ramming formation as we drew our Junker a curved line to bring our port side guns into baring.  Out of the cloud flew a massive Mobula.  These ships were fitted to the teeth as the shots rang out.  My gunners got on point as Sophia slammed her Pyramidion into the Galleon.  We drew in under the Mobula and focused our fire on the Galleon.  We drew our port side within range and the Gatling rang out followed by the tempo of our flack cannon.  Unfortunately we made the mistake of drawing our port side pass with the Galleons Port side.  Three Manticores fired of at the same time.  I watched the Lion heads lurch back from the shot and our cabby called out, "Grains out!  Grains out!"  "A weeks worth of food..." I thought as I saw the grain falling from the "Tod".

I looked up to try and spot the Ramming Rabbit.  I couldn't spot her as she had drawn under my Junker and to my stern.  I swung my ship and dropped our altitude and saw the Pyramidion rise up a foot from our starboard side.  She was on point today, I'll give her that.    Our engineer surprised me.  I saw him climbing our balloon in frantic bid to repair the damage.  Not usually that brave but the payout on this one was our biggest yet even with the lost grain.  Sophia turned the Ramming Rabbit and barreled in toward the Galleon again with her forward gatlings firing as she drove into the galleon.  I turned for another port side pass as the Mobula rose up behind me and began firing.  It's Mercury would knock a hose off our engine, luckily we had enough momentum to move in range.  The Ramming Rabbit turned her front gattlings on the Galleon, now frantically trying to escape, and my gunners opened up.  It wasn't long before we sank that vessel and turned on the Mobula.  The Mobula would turn her engines full astern and fire in exit.  We were faster though.  Sophia dropped her altitude as we fired flares onto the deck and she rose up behind the Mobula and drove in her back.  We turned our starboard guns on ship and fired relentlessly.  She sank in fire and regret...

So, drinks all around.  We were victorious in spoils and in war.  Firnfield claims two more boats!

22
Feedback and Suggestions / Role Play
« on: May 30, 2013, 05:36:14 pm »
I would love more than anything to come out of adventure mode and the lore of this world, which is incredible by the way, is a great RP community.  I'm wondering if there will be any direct support for this kind of thing.  Long journeys and a crew willing to make idle while we cruise the skies of a grand and fleshed out world would be so awesome!!!!!

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