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Community Events / Re: The Sunday Rumble #11 Signups (10/20/13 @ 3pm EDT)
« on: October 16, 2013, 11:25:04 pm »
Wolfpack will be back to reclaim our throne
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I wish you'd buy dyes once and have an unlimited stack.You also unlock dyes as you level ^^
Because right now it's keep people from buying new clothing, like "If I buy this outfit I will also have to buy these dyes.."
And it's way better to sell more clothing than dyes.
Great matches. Just watched them this morning cause the live one were to late for me.Agreed, the graphics and post production were stellar. Hats off Urz.
I love how all the new things were used and how it worked out.
Watch for Cake!
Because CakeWatch is participating!
(God, that was AWFUL)
[...] if he doesnt respond and stays on the gun, then you have a problem player.I feel that may be what he is referring to.
It's more sanitary that way. Individually wrapped group hugs.Group hugs for everyone, even those who are slightly uncomfortable with it.
Doesn't group hugs for everyone defeat the point of a group hug?
People playing meta are on "easy mode" while everyone else is on "Hard mode."I am not going to continue the topic much longer in this thread, as I already feel I may have opened a can o' worms, however, you are again missing the point of my post.
Last night there were 4 games running total, If we had segregated 6+,3-5 ect we would have been playing with mostly AI crews.The idea is that the match 'labeling' is optional, both in regard to the label itself and whether or not to follow the recommendation. I'm not talking about completely segregating the lobbies, but rather the ability to 'suggest' the level range. The players would then have the option to join or not based on that.
Stacking will happen. Achievement hunters will go for the meta builds with a double stacked team. They will take -no- chance of losing, to the point of sitting in a lobby for 30 minutes, not readying up, waiting for the 'right' teams to form against them. I have seen this first hand.What you may have seen are crews who spend a bit longer than usual because they want to make sure all of their players know what tactics to expect and ammo to bring. I have been on the other side of this coin, trying to communicate the ship's needs to my crew while some impatient person chants "Ready up! Ready up!" over top of me, making it only take longer. Frankly, I ready up when I'm actually ready. I fully understand sometimes people want a pick-up-and-play experience. If a lobby is taking too long for your taste there is absolutely -nothing- stopping you from finding another, faster lobby.
Rather, perhaps there is something that can be done once in the match. Perhaps create an optional handicapping system. If one team is completely dominating another teams, gradually weaken their weapons and components to create a more even fight. Or, add extra AI to the floundering ships.So I should be punished when my team is doing well in a match? No thanks ^^