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Messages - Garou

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16
Feedback and Suggestions / Re: Captain Chat
« on: October 27, 2013, 11:23:06 pm »
Party chat works quite well for exactly what you described. When our clan flies in competitions we use it for just that reason.

17
Feedback and Suggestions / Re: Clan tags free for all
« on: October 27, 2013, 11:14:02 pm »
We in Wolfpack actually had an experience not long ago where a lobby full of trolls all put on [WOLF] tags and pretended to be the leadership. We ignored it for the most part, but some of them carried it on for over a week. While I'm personally not worried about some low level trolls being mistaken for our members, it is a bit annoying.

Additionally, we've run into the situation twice now where another clan has, without being aware of us or doing so intentionally, taken the [WOLF] tag for their own clan. Fortunately when we introduced ourselves and explained that we're already an established clan, in both cases they were good natured about it and chose another tag, however it does show that it's an issue that could stand being addressed.

TL;DR: +1

18
Community Events / Re: The Sunday Rumble #12 Signups (10/27/13 @ 3pm EDT)
« on: October 27, 2013, 12:38:42 pm »
A BFS/AK Hybrid team "Black Knight Squadron" will be attending.

So it's a draw?
Merely a flesh wound

19
Feedback and Suggestions / Re: Team Stacking - Match Balance
« on: October 25, 2013, 08:02:36 pm »
The only solution is to just be aware of other people's game experience and try not to ruin other people's fun.
This, x1000

I feel part of the problem may be that while the game feels 'familiar' at it's surface to anyone who has spent any amount of time playing shooters, when delving deeper the similarities stop at being in first-person and shooting guns. The actual gameplay is considerably different from most games I've played, and for a new player that realization can take a bit of time.

Aside from what NoWuffo said, the best solution I can come up with is take a deep breath, break into your patients reserve, and teach. Today's new player is tomorrow's veteran. Do what you can to speed that process xD

20
Feedback and Suggestions / Re: Freezing damage
« on: October 25, 2013, 07:42:28 pm »
Could we name it "The Cake Disruptor"?

21
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 25, 2013, 12:40:37 pm »
Only when the Spire will be truly viable. :P
To me Spire is a difficulty toggle. It's an expert-mode galleon xD

22
General Discussion / Re: No love from MUSE on these Boards?
« on: October 25, 2013, 11:44:05 am »
Muse is putting their efforts into making the game better. I don't think it's so big a deal to meet them halfway by occasionally clicking a twitter link.

23
General Discussion / Re: Voice Acting
« on: October 23, 2013, 12:57:21 pm »
Non verbal commands?

"Yes, I'd like tech support"

'Did you mean 'Billing'?'

"No, tech support"

'Did you mean 'Sales'?'

"No, tech support"

'Did you mean 'Operator'?'

"TECH SUPPORT! TECH! SUP! PORT!"

24
Feedback and Suggestions / Re: Team Stacking - Match Balance
« on: October 21, 2013, 03:57:16 pm »
These are my views almost verbatim... That being said, if the Wolvies ever want to throw down again, The Cohort is up to the challenge!
I'm sure I speak for all of us when I say we're always up for it. You guys are good and make for a fun lobby between matches xD

25
Feedback and Suggestions / Re: Team Stacking - Match Balance
« on: October 20, 2013, 10:52:25 pm »
So based on some other feedback, we want a system that:

-Creates fair matches
-Lets us play with our friends
-Has no (or minimal) loopholes to stack teams
-Still has a place for organized teams to get together
-Doesn't discriminate based on rank/skill/experience
-Is simple

That's my point, I don't think a system like that can exist. You end up excluding someone, whether it's a clan that just wants to fly together or new players looking for a challenge.

I really feel policing ourselves is the only real solution. I know in our clan, we try to explain to new players what we're doing and that they might want to find another match. They don't always listen and end up being upset by the match anyway. Additionally, we in Wolfpack try to fly against other clans at every opportunity, but sometimes there just isn't another on in enough numbers to fly against.

Sometimes a 'stacked team' is just a group of friends who want to fly together, is my point. I don't feel actual, intentional 'stacking' happens as much as these threads suggest, and I feel that we as a community do a fair job at keeping things as even as we can. That's my 2 cents.

26
Feedback and Suggestions / Re: Team Stacking - Match Balance
« on: October 20, 2013, 10:18:51 pm »
I say here what I've said in the past regarding this matter.

In my clan we get accused of stacking all the time. Usually when it happens, we've made a lobby specifically so that we can fly together. The whole reason we're in a clan is because we're friends who enjoy flying together. We also happen to be relatively skilled and work well together. Sometimes it starts after the first match, other times it doesn't even go as far as a match; a bunch of new players join up and start crying 'stack'. I'm all for mixing it up and keeping things fair, but sometimes I want to fly with my friends.

I honestly don't know what the solution is, if there is one. We've tried naming lobbies 'Wolfpack practice' or 'High levels only' or 'Please no new players', and it still happens. I've suggested making an optional label for matches that indicate that it's a high level match, but that idea has been met with mixed thoughts. I definitely feel forcibly segregating the community isn't the answer, and even when it's attempted, how many beginners do you see not using the beginner matches, when it's apparent that they should?

Frankly, I've seen this issue get tossed around more than most, so it's obviously on the minds of some of us, but outside of balancing ourselves, what can we do really that won't create other issues? It's just something that we'll have to be aware of and decide at the time if we need to fix it. I think we have a good community and players who enjoy a genuinely competitive match. Nobody -wants- to pub stomp, and I feel the instances where that is intentional are limited at best. Stacked teams are just a thing that happens sometimes in team-based games.

27
General Discussion / Re: Hey guys! (Buff Bug craziness)
« on: October 19, 2013, 02:15:01 am »
I would also like to add that I assume the Rider clan is included in this as well. They flew with us in the video in question, and their ship, the Solis Ortem, was mentioned specifically. Rider is a relatively new clan to the competitive scene, having only flown their first competition a few weeks ago, and I just want to make sure they aren't brushed over in this.


28
General Discussion / Re: Hey guys! (Buff Bug craziness)
« on: October 19, 2013, 01:50:11 am »
I just want to say that I appreciate you guys making the effort to make things right on this. You clearly went the extra mile and put some real time into it, and that says a lot to me.

It is my sincere hope that we can all move past this, especially with Muse being so proactive in making sure the exploit in question was fixed. I know we in Wolfpack would like nothing more than to do so and get back to what is really important here: blowing up airships.

29
Gameplay / Re: Drogue Chute
« on: October 18, 2013, 02:14:49 pm »
If you're up against any sort of 'blender' build it can mean the difference between survival and a frustrating death to the canyon floor (or whatever map you happen to be on). Sometimes all it takes is buying some time, be it for your ally, your engies, or your gunners, to get you out of it. Personally, I view it as a 'trust' tool: You're using it and putting your faith in your crew and your ally to get you out of the situation.

30
General Discussion / Re: Unacceptable
« on: October 17, 2013, 04:55:09 pm »
Let me guess, you paid $5 for the game on sale, acted like a fool in game, and got dealt with. Drop the 'tough' stance, the terms of use you agreed to by signing up are clearly stated and I'm willing to bet dollars-to-dimes that you weren't in line with them. Frankly, you can't contest payment because you received the product you paid for.

Let me put it another way. If you pay for a gym membership and get kicked out of said-gym for pooping on the treadmills, you can't then sue the gym for the part of the membership you didn't get to use. You broke the contract by acting the fool so they severed your relationship.

Same deal. Don't be a tool and you'll be fine.

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