Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lueosi

Pages: 1 ... 3 4 [5] 6 7 ... 15
61
Brackets: http://goiocommunity.challonge.com/SCS93
Maps: http://pastebin.com/cX7zkbBg

Stream 1 (1-3-6-7-8-9): http://twitch.tv/blackenedpies (BlackenedPies & co.)
Stream 2 (2-4-5): http://twitch.tv/slicedanddiced (Sliced And Diced & The Mann)

62
This weekend the daylight saving time starts in the US. That means the event will be at 8pm UTC (4pm EDT) (9pm CET). Shoutout to Guagadu for knowing times and letting me know!

63


This is the sign up for the Sunday Community Skirmish #93, happening on March 13th at 8pm UTC (4pm EDT)

Sunday Community Skirmish is a weekly event created and organized by members of the community in a way to provide every team a weekly opportunity for guaranteed matches against other teams.

All matches are 2vs2 and time limited.

Click here for any information you need
We test a new overtime rule in this SCS. More information here.


VODs will be found at CommunityeSports

The stream, brackets and respective map rolls will be posted here once the sign ups are closed.


Sign up requirements:

  • Team name
  • Contact point (IGN and/or steam)
  • Logo (optional)


Points of contact

Make sure to check out the Back to Basics!! event happening before the SCS, especially if you are new to the competitive scene or want to take a peak into it, or simply don't have a full 8 members team available.

64
Brackets: http://goiocommunity.challonge.com/SCS92
Maps: http://pastebin.com/W8mf3NRH
Stream: http://twitch.tv/subject1704 (Kajros & co.)

@Pacific Grim: Sorry you guys didn't find another team, but you should definitely check out the event Back to Basics!! where just one more ship is needed (it starts two hours before the SCS).

65
Good eye, I asked the moderators to fix it.

66
Hi guys, the easiest way to find another ship is to find some other interested guys in game.

67


This is the sign up for the Sunday Community Skirmish #92, happening on March 6th at 8pm UTC (3pm EST)

Sunday Community Skirmish is a weekly event created and organized by members of the community in a way to provide every team a weekly opportunity for guaranteed matches against other teams.

All matches are 2vs2 and time limited.

Click here for any information you need
We test a new overtime rule in this SCS. More information here.


VODs will be found at CommunityeSports

The stream, brackets and respective map rolls will be posted here once the sign ups are closed.


Sign up requirements:

  • Team name
  • Contact point (IGN and/or steam)
  • Logo (optional)



68
All members of team Storm Ryders who played yesterday in the SCS #91 will be disqualified of participating next week. They will not be able to participate in the event, in any form nor serve as substitute players. That is a consequence of going against the official pause rules.

69
Brackets: http://goiocommunity.challonge.com/SCS91
Maps: http://pastebin.com/NHXeL0a4

Stream 1 (1-5-10-(9)-11-12): http://twitch.tv/blackenedpies (BlackenedPies and Dementio)
Stream 2 (2-6-8-(9)): http://twitch.tv/subject1704 (Kajros and nanoduckling)
Stream 3 (3-4-7): http://twitch.tv/slicedanddiced (Sliced And Diced & co.)

70
The Signal Tower / Mind some mines? Killing Feature goes crazy..
« on: February 26, 2016, 01:21:11 pm »
Ever wondered how it looks like to fly a crazy Mine Squid in the highest level of play? Fynx took it to the extreme and with great support from Epsilon-Eagle on the Mine Launcher he fought a Metamidion and Blenderfish on Paritan Rumble in the Grand Finals of the SCS #73. Maybe his ally xedeon in a Hwachafish had a small part in this too, idk. See for yourself:

Mind some mines? GOIO at its best, Fynx POV


If you haven't done it yet, make sure to check out Urz's commentary of the match here.

71
Worst case scenario you need 41 greased mortars to kill a Pyra (550 health) if you have bad aoe connections (even if you get big hit markers all over the place because aoe dmg falls off at 50% radius linearly down to 20% damage). Make sure to destroy all components and shoot the hull far away from balloon. (550/(60*0.8*1.4*0.2) > 40)

Mortar hasn't changed.

72


This is the sign up for the Sunday Community Skirmish #91, happening on February 28th at 8pm UTC (3pm EST)

Sunday Community Skirmish is a weekly event created and organized by members of the community in a way to provide every team a weekly opportunity for guaranteed matches against other teams.

All matches are 2vs2 and time limited.

Click here for any information you need
We test a new overtime rule in this SCS. More information here.


VODs will be found at CommunityeSports

The stream, brackets and respective map rolls will be posted here once the sign ups are closed.


Sign up requirements:

  • Team name
  • Contact point (IGN and/or steam)
  • Logo (optional)



73
Brackets: http://goiocommunity.challonge.com/SCS90
Maps: http://pastebin.com/WvniXTWr

Stream: http://twitch.tv/subject1704 (Kajros & co.)


@Hungover: Np, see you next week! Maybe you want to signup for the BTB event happening a few hours before the SCS (for example if you have only one ship today).

74


This is the sign up for the Sunday Community Skirmish #90, happening on February 21st at 8pm UTC (3pm EST)

Sunday Community Skirmish is a weekly event created and organized by members of the community in a way to provide every team a weekly opportunity for guaranteed matches against other teams.

All matches are 2vs2 and time limited.

Click here for any information you need
We test a new overtime rule in this SCS. More information here.


VODs will be found at CommunityeSports

The stream, brackets and respective map rolls will be posted here once the sign ups are closed.


Sign up requirements:

  • Team name
  • Contact point (IGN and/or steam)
  • Logo (optional)



75
Community Events / Re: SCS Timer
« on: February 18, 2016, 02:54:23 pm »
New extended ruleset for overtime:
  • if there is a running engagement (same definition as for pause calling) when the normal game time runs out, the game will continue in overtime
  • overtime lasts at maximum 3min
  • overtime ends when the engagement ends

Pages: 1 ... 3 4 [5] 6 7 ... 15