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Messages - Wundsalz

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541
Also note the system described above works like a blender, when it comes to matchmaking. Even if all teams stood steady at the same position in the same gear, the same matches can not repeat more than once every (defender-gear-slot-count*challanger-gear-slot-count) week as long as prime numbers are used for all gears slot counts (which I strongly suggest)

542
I've just got into the cog rules and frankly I consider the current league system quite flawed. Most of all I think it is way too static - especially for the lower tier (3). You basicly have to wait for your one shot to advance to the next league and if you fail you have to take a break for a months without any new encounters. In my opinion this significantly harms the motivation and progression of new clans/crews as there's no better training than participating in actual clan wars. At the same time I really like the aesthetics of the gears, as they just fit the steampunk theme of the GoI.
So I've put some thought into how to improve the system and came up with a solution which allows every participating clan to play every week and furthermore is highly adaptable to the communities needs: epicyclic gears!
Let me elaborate the picture above:
We've got the Champions gear in the center which is attached to a hollow gear with cogs on boths sides. There are 3 clan slots in that gear. One clan is fighting the champion, the other two clans of that "League gear" fight their challengers in the "transition gears". the other teams in transition gears encounters their challengers from the B-League. The B-League (a hollow gear with cogs on boths sides) holds 3 clans as well. 2 of those are busy fighting the clans in the transition gears. The 3rd clan has to defend its position in the cogs against a newcomer. At the end of the week all clans are repositioned into the gears according to their match outcome and all gears rotate by one segment.

As stated before this system does not only allow all clans to participate in clanwars every week, but it's also highly adaptable to the communities needs:
- A wave of new clans want to enter the cogs? - just add another space in the B-League gear and add a second newcomer gear.
- the clanscene grows? - add new slots to the League rings and add another transition wheel.
- the clanscene grows alot? - add another league ring.

543
The Docks / Re: Quack Quack, it's Duck Time
« on: July 27, 2013, 09:35:02 pm »
Hey there, though I'm not a  member of your clan yet, I still want to announce that I'll not be around for the upcoming week, as I'll be busy as an engineer elsewhere (at a formula student event in hockenheim). I'll use the time to make up my mind, as I definetly want to get into the cogs once I'm back.

544
The Docks / Re: Quack Quack, it's Duck Time
« on: July 26, 2013, 07:28:51 am »
So, I've played GoI for quite a while now and reached a point where I can state to have experienced most of the stuff public games have got to offer. As I really like the game and want to stay around a little longer, I've decided to enter the clan scene to keep the game interesting.

As for myself: I feel comfortable with all roles the game has got to offer. If I had to name a preference I’d probably choose the pilot, as it syntheses the aspects guns of Icarus is all about: communication, strategy, tactics and a skilled handling of the equipment you’ve chosen. Still I like the more leisure life of a crewmember as well – it’s plain fun to turn ships into those of well-oiled killing machines every pilot wants to fly.

Though joining the Top Clan feels like to “settle down in a made nest” (german proverb), which kind of ruins the thrill of the chase, I nevertheless consider joining you guys. Mostly because you seem to be a bunch of highly skilled players who are likely able to still teach me a couple of tweaks. Also I’ve never seen any of you guys behaving like dicks and I repute the majority of your members to be rather communicative and even-tempered which I – unfortunately - can’t state for every competitive clan out there.

However there’s one thing holding me back from applying for a join right away. Your steam group consists of more than 90 players already, while you can only field 16 players in the cog matches with your two fleets.  As I definitely want to actually participate in competitive matches and don’t want to end up as a bench warmer, it’s essential for me that I can expect to be fielded on a regular basis. Hence I’d like to know much large your ACTIVE player base actually is and if you provided some insights on your fielding policy, you would really help me to appraise whether I fit into your clan or not.

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