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The Lounge / Re: Introductions!
« on: August 14, 2013, 06:04:34 pm »Ok, update! His ingame name is Taldark Andevil. Feel free to say hello and wish him well!Oooo I see what he did there.
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Ok, update! His ingame name is Taldark Andevil. Feel free to say hello and wish him well!Oooo I see what he did there.
Dmax.... Dont forget the practice session on Sat at 1 PM EDT as well.... for our internationally inclinedOr, more reasonably timezoned, as I call them.

Yeah, especially with the mortar. A blast right in front of your eyes instead of, optimally, the enemy's stripped hull should make some synapses pop.As annoying as it was to mess up a mine on the back of a squid, I still feel it helped with ships like the pyramidion having slightly reduced upwards arc. Additionally it doesn't particularly confuse new players in my experience.I don't know about other players, but when I realized that oh, if I hit the nose of the ship if I fire at it, I stopped trying to fire through it. Shouldn't be all that confusing to newer players.
It's part of the balancing.Perhaps not the most important thing, but it would be quite nice, yes.
But it would be fun to have handed versions of those classes with asymmetric layouts. So a left- and right-handed version of the Pyra, Squid and Galleon.
I think he has a point. The gunner role is the easiest to learn and has the lowest skillcap. He summarizes the experience pretty accurately, all you do is sit on your main gun and shoot.Okay, even while I seem biased, I have to say being a good gunner is in no way any easier than being a good Engineer. Engineer usually has more tools to play with, but as a gunner you got half, if not two thirds, of the ship's damage output on your shoulders. If you miss with a Hwacha, it is no components down, if you miss with a gatling too much, it is an enemy hull armor up. The basic concept is very simple, point-and-shoot, but taking into account the x,y,z and their differences when accounting for two moving ships still befuddles me sometimes.
Of course there are different guns for different purposes but you learn quickly not to use the gatling for destroying the balloon. On some ships you even have to change weapon depending on where the enemy is (Galleon) but there is not much more to gunning.
