Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mill Wilkinson

Pages: 1 ... 3 4 [5] 6 7 ... 26
61
The Lounge / Re: Introductions!
« on: August 14, 2013, 06:04:34 pm »
Ok, update!  His ingame name is Taldark Andevil.  Feel free to say hello and wish him well!
Oooo I see what he did there. :D

62
The Gallery / Re: The Engineer (My Little Comic Book)
« on: August 14, 2013, 03:25:39 pm »
Yet again, I had fun times reading the latest. xD

63
Gameplay / Re: GUNS & GUNS SKILL v1.3 Balance Issues
« on: August 14, 2013, 11:39:27 am »
750 m/s is closer to "realism" than 1200 m/s, and lowering the speed has been a good change in my opinion. I admit, I do not know that much about the inner workings on the game, but now the Merc is better in terms of speed.

64
The Docks / Re: Zill's Merry Men
« on: August 14, 2013, 10:59:23 am »
Dmax.... Dont forget the practice session on Sat at 1 PM EDT as well.... for our internationally inclined :P
Or, more reasonably timezoned, as I call them. :P

65
The Lounge / Re: Introductions!
« on: August 14, 2013, 08:27:40 am »
Welcome with open arms! Feel free to explore, and make those pesky wrong-colored ships pay. ^^

66
The Lounge / Re: So what is everyone listening to?
« on: August 12, 2013, 04:02:48 pm »
Blackbird Raum currently.

67
Gameplay / Re: Ghost ships
« on: August 12, 2013, 02:58:43 pm »
As annoying as it was to mess up a mine on the back of a squid, I still feel it helped with ships like the pyramidion having slightly reduced upwards arc. Additionally it doesn't particularly confuse new players in my experience.
I don't know about other players, but when I realized that oh, if I hit the nose of the ship if I fire at it, I stopped trying to fire through it. Shouldn't be all that confusing to newer players.
Yeah, especially with the mortar. A blast right in front of your eyes instead of, optimally, the enemy's stripped hull should make some synapses pop.

68
Community Events / Re: New Rule Idea, Cutsies
« on: August 12, 2013, 02:31:46 pm »
More matches, more awesome. I hop on the support-line.

69
It's part of the balancing.

But it would be fun to have handed versions of those classes with asymmetric layouts.  So a left- and right-handed version of the Pyra, Squid and Galleon.
Perhaps not the most important thing, but it would be quite nice, yes.

70
Gameplay / Re: Ghost ships
« on: August 12, 2013, 01:11:33 pm »
I agree with Plasma. Even if it adds a more open firing arc on the guns, I find the immersion lessened when I don't have to yell the captain that Pyra's nose is in the way.

71
The Gallery / Re: GOI - Screenshot Gallery!
« on: August 11, 2013, 03:52:58 pm »
Northern Fjords on acid. xD


Had to play the whole match with this issue, was interesting to say the least. :P

72
The Gallery / Re: Artistic screenshot gallery
« on: August 11, 2013, 10:00:09 am »
That Pyra-pic would be my background, if you'd allow it. ^^

73
The Lounge / Re: Introductions!
« on: August 11, 2013, 09:40:33 am »
Welcome JeffmcBob, Admiral Telephosphor and Lezantas! Hope to see you in-game soon and fly in the skies. If you are looking for clans, feel free to check the Docks section of this forum and compare the options.
Also, feel free to drop a PM if you have anything to ask. I'd love some weight in my inbox. ^^

To Clear Skies!

74
The Lounge / Re: That Moment When...
« on: August 11, 2013, 09:20:49 am »
That moment when you are running the ropes to a friend of yours in a pug, ears and eyes bleeding, and two clanmates join in mid-match. "OH THANK GOD!"

75
General Discussion / Re: this really irritated me
« on: August 11, 2013, 09:16:42 am »
I think he has a point. The gunner role is the easiest to learn and has the lowest skillcap. He summarizes the experience pretty accurately, all you do is sit on your main gun and shoot.
Of course there are different guns for different purposes but you learn quickly not to use the gatling for destroying the balloon. On some ships you even have to change weapon depending on where the enemy is (Galleon) but there is not much more to gunning.
Okay, even while I seem biased, I have to say being a good gunner is in no way any easier than being a good Engineer. Engineer usually has more tools to play with, but as a gunner you got half, if not two thirds, of the ship's damage output on your shoulders. If you miss with a Hwacha, it is no components down, if you miss with a gatling too much, it is an enemy hull armor up. The basic concept is very simple, point-and-shoot, but taking into account the x,y,z and their differences when accounting for two moving ships still befuddles me sometimes. :)
Still, I admit I am rather a gunner with one focused mission than an engineer with various duties. 

Pages: 1 ... 3 4 [5] 6 7 ... 26