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Messages - Mill Wilkinson

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361
The Lounge / Re: Silly Ideas That Would Break the Game
« on: May 21, 2013, 04:55:00 pm »
Spoon! Make us a drawing of that!
interesting
So does this mean that my brain-fart Pogo-Spire gets visualized? Oh gods. xD

Heavy dual-barreled gatling gun that shoots flechettes.

362
The Pit / Re: Burning Skies Saloon Discussion
« on: May 21, 2013, 02:48:49 pm »
You got enough players already? I am sorry I barged in on the thread the other day, but I thought it was a tavern-like chatting room like I've seen someplace else. :(

363
General Discussion / Re: What makes a good captain?
« on: May 21, 2013, 02:46:48 pm »
The best captain? I'll bullet down something from my little experience, although you did cover most of it already:

- At the beginning of a match, divides roles but not too strictly. It helps the engineers to know when to maintain/buff their lot and when to help the other engineer. Also, tells what the loadout is for, like "Yeah, I went for sniper build, so feel free to potshot all you can."
-Tells you what target he is aiming for, which guns to man and when he is going to use some pilot-skill. Generally being informative about what he is doing, even if with three words. Gunning is immensely helped when you are warned of a quick turn and that you should man the other gun.
- Knows his surroundings, or asks the crew to spot something he can't see.
- Acknowledges good engineering work when he gets it aboard. I like being the gunner and his work is pretty visible, but it is easy to forget the two other guys running around arms flailing to keep the ship afloat.
-Has some humor in what he/she does. It is always nice to hear the captain giggle after the other one blows apart, and some simple comments like "Well, I didn't see that one coming.", "Woops" and "Sic em!" create an certain atmosphere.
-FLIES the ship, not flails it. I hate it when the pilot does sudden turns and dives when I am trying to land a shot. Also, knows the lines-of-fire of his weapons, so he can position the ship correctly. Of course, telling us what he is doing helps.

All in all, I like a clearly communicating captain over a mute one.

364
The Lounge / Re: Introductions!
« on: May 21, 2013, 11:32:55 am »
and I challenge all CA's and musers to a deathmatch
you're on... :))
Bring your best crew... Gods know you will need it ;)
I want it narrated on video. xD

Oi, Cheesy, welcome! Do note me if you need a crewman who does what the captain says.

365
Gameplay / Re: The Manta Ray
« on: May 21, 2013, 11:20:45 am »
Ho yez, trigger fingers got an itch when i saw it. :D

Interesting concept for the gunner to have one side completely under his jurisdiction. I think he either mans the lower or upper deck, while secondary engineer mans the other. Or something.

366
Gameplay / Re: Heavy piercing weapon
« on: May 21, 2013, 11:16:38 am »
Piercing weapons are most likely simple projectile weapons, and that is just fine. Although, the dieselpunkish rail gun with protrusions and manly sound effects made me drool a little.

367
The Lounge / Re: Silly Ideas That Would Break the Game
« on: May 21, 2013, 10:58:01 am »
Option for the captain to sacrifice a crew member to give engines more torque for a few minutes.

368
The Pit / Re: Three Word Game
« on: May 21, 2013, 10:51:53 am »
gloriously anomalous gases.

369
The Pit / Re: First Thought Game
« on: May 21, 2013, 10:51:06 am »
Flatmidion

370
The Lounge / Re: Occupations and Careers
« on: May 21, 2013, 09:44:13 am »
I am a history student in the University of Eastern Finland. Yay.

371
An interesting point of view there, I have to say I've met the same situation trying to get people to play this. The ones that like strategy and planning enjoy the idea first-hand, but the ones who play for visual, story or slow-pace experience usually shun away when I tell them (eyes gleaming) about the teeth-gritting gunning-downs or being shot to smithereens because someone in the crew failed at his given task.
Weird, however, is that I consider myself being of the latter group. o.o

Full-blown matches with good narrator/commentator pairings would be a sport even I would be willing to watch, but they really should be cut and edited from several "camera feeds" for the max effect. :)

372
The Lounge / Re: Silly Ideas That Would Break the Game
« on: May 20, 2013, 09:46:59 pm »
Something for the poor Spire: Lowering what is basically a huge spike - the bottom of the Spire - onto another ship instantly destroys its balloon :D
Or a pogo-stick at the end of the Spire, so it wouldn't receive damage from landing.

373
The Lounge / Re: The most glorious Quotes ever
« on: May 20, 2013, 09:27:32 pm »
A random captain the other day: "Welcome to *insert ship name here*. You shall be my crew today, and as you can see the flight weather is quite clear and the view the usual hopeless wreck. Feel free to use the upper left field gun at your leisure for sniping. Engineer X, please make sure the upper deck is fixed while mr. Y applies his skills on the lower deck. Mister Wilkinson, do make yourself comfortable on the main gun and all of you enjoy the flight. Let's shoot some ships."

Not as awesome as above mentioned ones, but it did set a certain atmosphere for the match. ^^
And this thread is becoming stuff of Glorious Quotes by itself. xD

374
The Lounge / Re: Introductions!
« on: May 20, 2013, 09:20:25 pm »
Sergeant, I do not believe what I am hearing. You shouldn't shatter my innocent images like that, Bacon-vote was most certainly honest! We all know Bacon does not need means of cheating!

iTwin, what kind of a potato are you? I welcome tasty ones. :P

375
The Pit / Re: Three Word Game
« on: May 20, 2013, 09:06:06 pm »
turtle prepared ninjutsu

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