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Messages - Riggatto

Pages: 1 ... 34 35 [36]
The Pit / Re: Would you rather...? (Game)
« on: September 14, 2013, 03:16:16 pm »
Slicer, It'd be quicker

The Pit / Re: Weapons that suck
« on: September 10, 2013, 06:01:29 pm »
During WWII the soviets would strap dynamite to dogs and train them to run under the tracks of a tank. It wasn't uncommon for the dogs to run back to the trainer and blow them up instead

The Pit / Re: First Thought Game
« on: September 08, 2013, 03:40:11 pm »
World record for running backwards

The Docks / Re: Zill's Merry Men
« on: September 07, 2013, 08:18:58 pm »
I'd love to fly with you guys sometime
In-game name:  Riggatto
Steam name:  Ranger Ulman
Preferred class:  Engineer

The Pit / Re: Would you rather...? (Game)
« on: September 06, 2013, 06:28:30 pm »
I'd have both, hunt something that wants to hunt you? Sweetness

Feedback and Suggestions / Re: Pancake Ship
« on: September 05, 2013, 11:59:49 pm »
Hmm, perhaps two lights guns at each end? Positioned in a way that makes impossible or at least difficult, to use two sides at once

As far as sketching goes. I'm bad at it. So picture in your mind a crosshair. The circle of the crosshair is the ship itself, while the four lines are the gun Ports

Feedback and Suggestions / Pancake Ship
« on: September 05, 2013, 09:30:18 pm »
Was thinking that would move forward slowly, but have excellent turning and vertical power. Basically a circular ship with a monstrous balloon, with 1-2 light guns at 4 ends of the circle.

Just a thought

The Pit / Re: Would you rather...? (Game)
« on: September 04, 2013, 07:13:32 pm »
Imbecile amongst Geniuses. I wouldnt know much. But Id be happy

The Pit / Re: Would you rather...? (Game)
« on: September 03, 2013, 07:27:19 pm »
Would you rather live forever as a ghost? Or keep your memories and be reborn as someone else?

(I recommend you choose within a week)

The Docks / Re: Northern Air Fleet is recruiting
« on: September 02, 2013, 08:18:27 pm »
Steam name is Ranger Ulman ( GoI name is on the left
I'm pretty decent as all the the classes, if I had to rank them, theyd go 1. Pilot, 2. engineer, 3. gunner
Schedule is wierd, I usually play in the evening(7-9 PM PDT) but not everyday

Feedback and Suggestions / Helm Tool: Repair Mode
« on: August 30, 2013, 11:12:19 pm »
Upon activation:
Hull integrity takes -60% damage
All other components (except balloon) take 15 dmg/s

Sometimes when in a game, I tell my crew to go "full repair" meaning everybody stop what you're doing and repair.

So, I was just thinking this would be nice to have in that situation

Feedback and Suggestions / Re: A strafing ship?
« on: August 21, 2013, 06:17:03 pm »
You wouldn't have to really change much, just make the main engine push you sideways instead of forward, then you still have forward facing guns and pilot. Now, if you were thinking of going both forward and sideways, I don't know how that would work either

Feedback and Suggestions / Re: 35mm AA gun
« on: August 11, 2013, 11:40:39 am »
I'm not sure an AI could actually use this, but as for the two man requirement I had thought that one man can move the individual barrels and shoot them (all at once mind you, he can't just take a single barrel off target), while the other man is on the ground and actually pushes or pulls to move the entire turret. Classically, You'd have a third man to load the gun faster but I don't know.

Feedback and Suggestions / 35mm AA gun
« on: August 10, 2013, 09:02:18 pm »
So a 35mm AA gun is a four barreled machine cannon which shoots heavy flak rounds with a high rate of fire a miniscule accuracy. However, like in real life, in order to be used effectively, it must be crewed by 2 men. One man can shoot it as much as he likes, but it takes the second man to turn it.

Just a thought

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