861
« on: May 21, 2013, 12:01:57 am »
That is not a good thing for the spire in itself. In order to make a bad ship look good, needs good people?
The only thing i can come up with that supports that claim is that the ship is designed in such a dynamic way for experienced players to open up alot more. Now that is almost true, but... Not really. The ships stats itself make the players experienced play on the ship, quite limited. Cordination is key, perhaps to all ships. But is a must in a spire.
The only thing about the spire and its design that is a lifesaver in cordination standards is the top engineer can drop down the ladder to fix the hull with the second lower engineer real quickly.
Now playing it that way is pretty fun. Its like 2 different sections of a ship. 2 players with 2 players.
I would love to see a new ship that is 2 ships. But has its hull combined with a bridge/catwalk that goes across the two ships. Now that would be interresting, the spire in a way allready is like that but floor based. The issue is the ship itself. Its long and slender, yett its best at maneuvering up and down. Its long slender body type does not really make his vertical speed good. Same can be said for what map it is in, game mode, situation, etc.
What i like about the spire as much as the squid is that it is very different to the usual Goldfish, pyramidion, Junker. The way it is played, how you can use the spire is weird but makes it a different experience. Health boost is not an answer. Gun position, baloon speed, rotation etc is. I have a knack for suggesting balances that make a certain something more distinct. But thats just me.