Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - snor-laxatives

Pages: 1 [2] 3 4
16
The Pit / Re: The Description Game
« on: March 09, 2014, 12:38:37 am »
A Collock is a large bird, known for its delicious meat, and stupidity.  The bird is harvested by many voyaging captains low on food, and is sold in many markets where the birds migrate.  The most effective form of harvesting the birds has been catching them in nets strung between two ships.  The birds fly into the nets, and their long, awkward necks get stuck in the rungs of the net.  Hence the popular phrase used by sailors, "caught like a Collock in a net."

Frodge

17
The Pit / Re: If the ships were people
« on: March 05, 2014, 01:46:27 am »
I love this thread first off, and true to my name might as well go with the pokemon comparison (i'll stick to the first 151)

Galleon: Letus hit it right on the head, Snorlax.

Goldfish: The Pokemon you teach cut: Helps you a ton through out the game, but doesn't get any credit... usual has a name like Buttface.

Pyramidion: Ryhorn. Not the fastest, or most mobile... but you get it front of it and you are in for some trouble.

Junker: Alakazam.  Remember in the first pokemon games?  Everyone wanted Alakazam, he could kill/ do just about everything!  ....maybe just a liiiiiitle OP  (Eevee could also work here)

Mobula: Team Rocket... You see them try so hard, and you root for them at times, but more often then not they end up blasting off again.

Squid: Gengar.  Whats that?  Did you just feel a chill?  BAM!  Your soul just got eaten.

18
Gameplay / Re: Squid Love
« on: February 21, 2014, 03:06:53 pm »
Why not take the two top deck engines and combine them into one main engine like on the other ships (i know this is special to the squid, so before rage begins let me finish).  Putting that engine in place of the back gun may allow us to move the back gun to one of the engine spots, pointed back, but with a slight angle toward the side.  This way, obtaining a bifecta is now easier, but only on the back two guns.  Just an idea.

I think that would help the squid keep its hit and run, and movement based tactics, without messing with the ship as a whole.  Although the more I think about it that may just make repairing all of the engines harder not easier...

19
General Discussion / Re: Expectations of the Game
« on: February 12, 2014, 01:07:01 am »
What I thought:
"Yar Har, Lets all act like Pirates"
"Yar Har, Lets all run into each other"
"Yar Har, I bet there be a ton of scalawags to cause mischief with"
"Yar Har, Perhaps I will learn more seaworthy words than 'Yar Har"

What I Found.
"Not as many pirates yet, but lots of different animals"
"Ramming is still my favorite thing to do.... to a fault"
"Good community (not perfect, but good, and hopefully we can keep plugging up the leaks)"
"Nautical terms, yay!"
Bonus:
"Im not as good of a multi-tasker as I thought"
"All though I may be "captain" I'm only as good as my first mate.  When bullets start to fly my mouth starts to shut (something I'm working on)
"Ramming is still my favorite thing to do.............................. to a fault"

20
General Discussion / Re: Interesting Question #4
« on: February 08, 2014, 01:16:53 pm »
who cares about drinks, what is there to eat?

21
General Discussion / Re: I played with X
« on: February 05, 2014, 12:33:37 am »
Had some fun with Lazy Panda, Big Ben, and some Aussies from Holy.  Twas good, charging with the backside of a Galleon, and replacing the words of multiple national anthems with GOI phrases

22
General Discussion / Re: Must I repeat Myself?
« on: February 04, 2014, 04:49:51 pm »
Some of my favorites...

"Well that didnt work out, so lets just do something really stupid."

"(Sings Jaws theme)"

"we've got 400ish armor we can handle it"

"boop boop boop boop boop" (usually said in stressful situations)

And I refer to gomba-stomping/ tea-bagging as Body Slam.

23
Gameplay / Re: Spawn system feedback 1.3.4
« on: December 15, 2013, 05:07:52 pm »
First I have to say, I love the spawn points idea, i hope to see it flushed out.

Now to business.... This may have been mentioned, discussed, and shot down already... but what about having the spawn points function with a timer?

for Example... Team A has a Pyra (P) and Galleon (G).  Team B has a Junker (J) and a Squid (S).

Brawl begins.  J is downed by Team A, he now has a choice of where to spawn.  He decides to spawn as close to the battle as possible, meaning for 1 min that spawn point cannot be used by either team.  Upon returning Team B kills P, who now has to spawn farther away, but Team A follows by killing S.

Heres the dynamic, now J and G are left alone duking it out, and both Teams have to decide if they are going to regroup somewhere else, or if they are going to try to hold for the calvary.

I could see it dealing with the meat grinder that happens more in most matches.

24
Gameplay / Re: Art meta is boring
« on: December 11, 2013, 05:07:04 pm »
Exactly what has been mentioned.  Look at the 8-pager, but just incase:

Move up: you dont even necessarily need to bring Hydrogen for this to be effective

Come at them low: let your balloon try and protect the rest of your ship from shatter

Pop their balloons: if you cant go higher then them, make them go lower.  (also might I add that a good lumberjack can wreck art's line of fire.  Or at least provide a decent counter.)

Coordinate with your team: I realize this wont be possible in every match

Prepare for it:  If you love flying Brawly and your facing an all art Junker, be willing to have long range guns in your back pocket, because at some point you may need them.

25
Guides / Re: Guide Requests
« on: November 23, 2013, 04:52:08 pm »
Thanks guys!

26
Guides / Re: Guide Requests
« on: November 22, 2013, 04:34:09 pm »
A list that shows which guns rotate the most, I know the basic Idea, but it would be nice to have a list

27
Gameplay / Re: Harpoon gun discussion
« on: November 08, 2013, 02:27:45 am »
A bomb cart idea is awesome!  Maybe instead of the cart being controlled by altitude (even though that makes sense according to gravity and such) the engineers used the current repair tools to move the cart closer to the opponents ship (and this works both ways).  You want to attach a mine on a rope to an enemy ship?  Better have your two engies working on sending it that way or the other ship will send it back at yah.  That way its still countable, doesnt make ballon popping ships OP, and you dont have to worry about adding another repair tool.  It could even work as simple as the engineers hitting the harpoon gun itself, and the other engineers hitting the ! mentioned in those posts

28
Gameplay / Re: Harpoon gun discussion
« on: November 07, 2013, 06:28:56 pm »
Just tossing this idea out there. 

What if instead of linking the two ships together it gave you the opportunity to attach an enemy ship to something else?  Shoot the enemy, shoot the ground, and on the enemy ship just have a whackable spearhead logo that anyone can hit to free themselves from the harpoon?  .... actually, this could give way too much of an advantage to the cannonade.  Pop balloons, then stick um to the ground, too mean.

Another idea then.  What if the shots acted as anchors, slowing ships down, or just making movement sloppier in general.  Maybe instead of anchors you attach an engine pointing in a direction determined by the gunner.  Keep some ships from fleeing, or maybe shoot an ally to help them escape.

My ideas aren't very flushed out, I just think they could be fun ideas.  My only other solution would be to get rid of the realistic approach to tethering the two ships together.  I'd rather have this gun be fun over being realistic.  (Says the sky captain flying a Zeppelin through post-apocalyptic skies

29
Gameplay / Re: SHIPS & PILOT SKILLS Balance Discussion v1.3.1
« on: September 12, 2013, 04:05:36 pm »
I was only considering increasing turning rate so that a spire could keep its guns on approaching targets.  Pyra (for example) charges in with gat mortar, doesnt get the kill on the spire on the first run (due to decreased repair time), Spire is able to turn, keep the Pyra in its sights, and (hopefully) even the odds.  But i do supposed that's what the phoenix claw is for lol. 

30
Gameplay / Re: SHIPS & PILOT SKILLS Balance Discussion v1.3.1
« on: September 12, 2013, 03:32:44 pm »
hmmm, so make it even more of a glass cannon.... still having a faster rebuild time could be advantageous.  Maybe lower armor but give it a faster turn speed?  Might give it a bit more survivability?

Pages: 1 [2] 3 4