Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RomanKar

Pages: 1 [2] 3 4 ... 12
16
Community Events / Re: Crazy Kingdown Showdown
« on: July 15, 2014, 06:48:39 pm »
The Premiere of the Crazy Kingdom Showdown will be on Sunday, October 5, 2014.  6pm eastern time.

This will follow The Sunday Community Skirmish, and I see no reason teams could not compete in both.

Sign ups will go up at least 7 days in advance, and I will be contacting the heads of Clans as the time comes closer.

Still open to feedback and suggestions.

Also gonna need some referees.  If anyone is interested in refereeing this event pls contact me on the forums, pm, steam, in-game, carrier pigeon, raven, or smoke signal.

17
Community Events / Re: Crazy Kingdown Showdown
« on: July 15, 2014, 06:29:33 am »
No, traditional 2 ship teams will sign up.

18
Community Events / Re: Crazy Kingdown Showdown
« on: July 15, 2014, 12:25:25 am »
Rules addendum:  Every Match will be Blind Pick.  Teams will submit their ship and gun loadouts before the match and must show that loadout in lobby no more than 1 min after the captain joins and takes his slot. The captain will then state in chat, after he has loaded the build he submitted to the referee, that his build is correct.  A simple "Aye" call is all that is necessary.  Referees will check loadouts and make sure the right loadout is showing.

Individual character loadouts may be changed at any time.

19
Community Events / Re: Crazy Kingdown Showdown
« on: July 15, 2014, 12:19:16 am »
Date and time are still way up in the air, and I don't want to speculate without getting some info first.  Just want to gauge general interest at this point.  And who is interested and when they wish to play will factor into it.

20
Community Events / Re: Crazy Kingdown Showdown
« on: July 14, 2014, 11:37:59 pm »
Calling out to any and all clans that would like to be a part of this thing, time and day not withstanding.

21
I have taken on the job of running the Crazy Kingdom Showdown.  And I really don't know what I'm doing.  Anyone wishing to help, please pm me here or on Steam, RomanKar.  I would be forever in your debt.

22
Gameplay / Re: Balance ideas for Pyramidion and Junker
« on: July 14, 2014, 06:23:23 pm »
So no one plays junkers at the highest level, yet it is still the meta?

We need a new definition of meta.

23
General Discussion / Re: So about that MLG thing
« on: July 14, 2014, 06:21:04 pm »
Gilder, don't you already have those?

24
The Lounge / Re: Out of curiosity..... (LARP)
« on: July 14, 2014, 06:13:59 pm »
I LARP Guns of Icarus all the time, just pick up a mallet and run around hitting things.

Good times.

25
There is always a lot of talk about different game modes.  Always good to keep hearing new suggestions.

I for one would like to see a 3v3 two or three point simultaneous capture map.

Another idea I had was an escort.  An NPC ship moves in a set path through say Canyon Ambush and must be protected the whole way.  In the description of Canyon Ambush, it talks about it being a dangerous place to pass through, but the quickest way between the kingdoms.  Be nice to see that played out in a game mode. 

26
General Discussion / Re: So about that MLG thing
« on: July 14, 2014, 12:26:04 pm »
This is great news.  Very exciting, and congratulations to everyone, well deserved.

27
Gameplay / Re: Balance ideas for Pyramidion and Junker
« on: July 14, 2014, 11:13:35 am »
Anyone who thinks Junkers are still meta haven't been paying attention.

28
General Discussion / Re: Ideas for an Article
« on: July 14, 2014, 12:21:06 am »
That was gonna be the title

30
General Discussion / Re: Ideas for an Article
« on: July 13, 2014, 10:18:07 pm »
I will be quoting you guys, so you know.  If you would like to be addressed with a specific title, please say so. 

Pages: 1 [2] 3 4 ... 12